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337 commits

Author SHA1 Message Date
e62ea5242c add kicked-out/caught entrances 2016-01-23 00:56:04 -08:00
b5b908b3c4 comment every entrance value 2016-01-19 22:39:02 -08:00
7101e83426 pair entrances, add owls, skip SoT cutscene 2016-01-19 22:00:23 -08:00
c6eba55171 add basic exit shuffling 2016-01-19 19:01:18 -08:00
4faf79f891 add crappy exit value monitor 2016-01-19 16:35:07 -08:00
ad9381adf7 finish beta quest basics, ready to shuffle 2016-01-19 16:31:21 -08:00
e6b5fe590f fix a certain case in serialize.lua
this should actually check if the whole string
matches [A-Za-z_][0-9A-Za-z_]*
but thats for another time
2016-01-19 16:30:00 -08:00
617a10cba3 begin work on beta quest hack 2016-01-18 20:40:55 -08:00
7f8f7c8438 update lips 2016-01-18 20:29:26 -08:00
6bcae93d1b update a few entrance names 2016-01-18 20:25:43 -08:00
0d832b1f3b make entrance names less than bad 2016-01-17 15:49:01 -08:00
55ad6351af inline scene names alongside entrance lists 2016-01-17 15:06:58 -08:00
0062ddb75e make entrance names a little less terrible 2016-01-17 13:40:00 -08:00
897be1f3f4 preliminary OoT warp support
this is bad and i hate it
2016-01-17 12:54:37 -08:00
d5725d105e comment out invalid exits 2016-01-16 20:29:24 -08:00
5fbb56f472 update lips; use new features 2016-01-16 20:00:23 -08:00
5e684e6aeb remove m64p stuff for now; it's too broken 2016-01-13 09:33:41 -08:00
1acbaba58c be super strict about globals
theres still a lot of work to do\nsince most scripts just set globals explicitly\nthis is still better than implied globals though
2016-01-13 09:21:24 -08:00
072e8c7a7a update lips; set up proper modules 2016-01-13 07:56:18 -08:00
72bf0471ad fix headers 2016-01-12 16:14:54 -08:00
6cda92f07b update readme 2016-01-12 16:12:53 -08:00
d0ccf16dff reorganize scripts 2016-01-12 16:05:31 -08:00
1128998b96 add support for OoT 2016-01-12 08:52:51 -08:00
04099adc05 sanity 2016-01-12 08:13:26 -08:00
a04f7a669e implement actor var selection/changing 2016-01-12 07:44:41 -08:00
d80d9db0b2 work on onscreen actor num/var control 2016-01-12 06:59:29 -08:00
c5eaf96e1a add really rough onscreen printing 2016-01-11 16:42:40 -08:00
ea1e055e87 use a table of versions to asms 2016-01-10 12:54:16 -08:00
5b11974962 reimplement inject overflow check 2016-01-10 12:37:35 -08:00
8f599e1e9f optimize basic hook for size 2016-01-10 11:58:16 -08:00
c3c9d632e0 skip loading scene/room actors/objects 2016-01-09 09:20:02 -08:00
5eff669148 add Epona to oneshot.lua for OoT 2016-01-08 04:45:40 -08:00
530c9e9126 update lips 2016-01-05 16:48:13 -08:00
2e1d8b324d swap dpad up/down with left/right 2016-01-03 04:44:53 -08:00
2ee3f54173 implement spawning for MM again 2016-01-03 04:36:14 -08:00
ccdb3b130d always spawn any missing objects 2016-01-03 04:16:22 -08:00
fabb1852e0 simplify format_out arguments 2016-01-02 07:21:40 -08:00
05b0e8aa8f implement more branch-immediate pseudo-instructions 2016-01-02 07:14:35 -08:00
02fc5395a0 implement some basic branch pseudo-instructions 2016-01-02 06:00:05 -08:00
c0be8f2ef2 another place 2016-01-02 04:42:17 -08:00
4679ee99a6 use relative labels in more places 2016-01-02 04:26:18 -08:00
5653e730aa use token index for relative labels 2016-01-02 04:23:33 -08:00
e4ff34e0c0 use relative labels 2016-01-02 04:07:18 -08:00
4b234fc26a little tweaks 2015-12-30 02:35:58 -08:00
12daa5e493 update lips 2015-12-28 22:05:00 -08:00
5432a79b3c add epona glitch monitoring script 2015-12-28 22:04:39 -08:00
2e42819b99 move actor iteration funcs to their own file 2015-12-28 21:48:55 -08:00
bc6037092e print to file 2015-12-26 23:22:15 -08:00
2d9ca2fae6 update lips 2015-12-26 23:13:30 -08:00
37d711dbec fix comment 2015-12-26 19:32:31 -08:00
488aeb9bd0 hook debug printing in OoT debug rom 2015-12-26 19:06:50 -08:00
bb5c778b0f update lips 2015-12-26 19:02:33 -08:00
1f88d9423a update lips 2015-12-25 17:18:47 -08:00
ea40b7fde7 epona storing in cheat menu 2015-12-24 16:31:30 -08:00
33c876b8b2 more lips stuff i might not commit to
no pun intended
2015-12-23 20:23:58 -08:00
2cbb2edf70 style change: four space indentation for instructions 2015-12-22 17:33:38 -08:00
14ab1ee731 rename bomb tornado file 2015-12-22 16:08:10 -08:00
6a641f6b90 add actor/object spawning to MM (J) 1.0 2015-12-22 16:04:06 -08:00
9fbe275189 add object spawning to MM 2015-12-22 14:12:20 -08:00
fa082d3a1d misc 2015-12-22 06:37:40 -08:00
108c4189ef add object spawning to OoT 2015-12-22 06:35:50 -08:00
49e51cd6e7 shoehorn writing anywhere with lips 2015-12-22 04:56:40 -08:00
e490c712e6 use unsigned loads instead 2015-12-21 03:17:47 -08:00
19518cbb8a update lips 2015-12-21 03:15:19 -08:00
7edf81077a update lips 2015-12-19 10:17:53 -08:00
d5c7097713 base spawn asms on one file 2015-12-18 23:46:30 -08:00
ce1d440bfb add OoT spawning
the two asms will be partly merged once i have that ability
2015-12-18 17:05:31 -08:00
4e6f6a114b refactor inject as a function 2015-12-18 15:18:08 -08:00
faa95f6285 improve spawning
add button hold delay and set actor variable to link's rotation
2015-12-18 14:04:44 -08:00
4dd384b62e more sophisticated spawning 2015-12-18 11:57:48 -08:00
080bb9340d add barebones actor spawning asm 2015-12-18 10:00:15 -08:00
9a2757d16d (attempt to) abide to calling conventions
i haven't checked if i need double-word alignment
2015-12-17 22:59:32 -08:00
7c35d99a9f rename main.lua to be less misleading 2015-12-17 16:08:33 -08:00
e65ff9bae6 use new stack instructions 2015-12-17 08:52:48 -08:00
54b0a63759 update lips 2015-12-17 08:52:34 -08:00
9cd9381463 fix asm length calculation 2015-12-17 07:37:06 -08:00
8a666f7dfc update lips 2015-12-17 07:28:30 -08:00
e29199c9e0 add asm injection scripts 2015-12-16 18:04:57 -08:00
c142d4df33 redo headers 2015-12-16 03:19:34 -08:00
9af8b79ac2 add pt 2015-12-16 02:55:20 -08:00
6bb341437b describe Lua scripts 2015-12-16 02:53:31 -08:00
b29bad17cc disable this until i bother writing a 5.3 bit op wrapper 2015-12-11 00:45:22 -08:00
bafaa7a1af update for new gui.text behaviour 2015-12-11 00:44:18 -08:00
a957617933 useless update 2015-12-11 00:43:39 -08:00
c450e7b535 fix actor lister 2015-12-11 00:41:57 -08:00
cfd57b391b Revert "Revert "update for new readbyterange behaviour""
This reverts commit adab471173.
2015-12-11 00:38:50 -08:00
a087f2bff0 don't unpause the game if it wasn't already 2015-12-11 00:36:29 -08:00
9ea38f25be add an observatory flag 2015-12-11 00:34:02 -08:00
fcbedca20f remove read-3/write-3 functions 2015-12-03 02:50:31 -08:00
b2817c9b5c implement m64p ROM reading and such 2015-12-03 02:06:18 -08:00
90d30e218f support both bizhawk and m64p 2015-11-28 15:39:19 -08:00
fdbcc5d527 remove luanet crap 2015-11-27 21:37:48 -08:00
44fdfdb684 basic mupen64plus support 2015-11-27 08:48:47 -08:00
433a99cb43 misc monitor tweaks 2015-11-25 03:02:21 -08:00
577d4a5b4f move assembler to https://github.com/notwa/lips 2015-11-22 13:40:01 -08:00
7bd3e81713 ignore highest bit of .org directive
are you *really* gonna be assembling files over 2GiB?
2015-11-22 13:30:11 -08:00
3cc511182a handle immediates in place of most offsets 2015-11-22 13:28:47 -08:00
86ce3ea0d7 reimplement parsing; resolve defines after lexing 2015-11-22 12:30:55 -08:00
d808160d68 tokenize all at once (WIP) 2015-11-22 02:46:38 -08:00
1b23db1a71 unfudge LI/LA a little 2015-11-22 00:24:28 -08:00