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add barebones actor spawning asm
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2 changed files with 48 additions and 2 deletions
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@ -10,9 +10,9 @@ end
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local asm_path
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if bizstring then
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asm_path = "inject/crap.asm"
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asm_path = "inject/spawn.asm"
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else
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asm_path = "./mm/Lua/inject/crap.asm"
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asm_path = "./mm/Lua/inject/spawn.asm"
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end
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local inject_addr, inject_maxlen, ow_addr, ow_before
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46
Lua/inject/spawn.asm
Normal file
46
Lua/inject/spawn.asm
Normal file
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@ -0,0 +1,46 @@
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[actor_spawn]: 0x800BAE14
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[global_context]: 0x803E6B20
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[buttons_offset]: 0x14
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[actor_spawn_offset]: 0x1CA0
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[button_mask]: 0x0020
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[actor_to_spawn]: 0x0009
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push 4, ra
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li t0, @global_context
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lhu t2, @buttons_offset(t0)
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andi t2, t2, @button_mask
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beq t2, r0, return
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nop
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li a0, @actor_to_spawn
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bal simple_spawn
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nop
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return:
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jpop 4, ra
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simple_spawn: // args: a0 (actor to spawn)
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push 4, 9, ra
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mov a2, a0
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li a1, @global_context
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addi a0, a1, @actor_spawn_offset
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cl a3 // unknown
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mtc1 r0, F4 // X position?
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mtc1 r0, F8 // Y position?
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mtc1 r0, F16 // Z position?
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// load up the rest of the args
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sw r0, 0x10(sp) // unknown
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sw r0, 0x14(sp) // X, Y rotations?
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sw r0, 0x18(sp) // Z rotation?
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sw r0, 0x1C(sp) // unknown
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sw r0, 0x20(sp) // unknown
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sw r0, 0x24(sp) // object number?
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li t0, 0x0000007F
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sw t0, 0x28(sp) // unknown
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li t0, 0x000003FF
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sw t0, 0x2C(sp) // unknown
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sw r0, 0x30(sp) // unknown
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// and finally..
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jal @actor_spawn
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nop
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jpop 4, 9, ra
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