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implement spawning for MM again

This commit is contained in:
Connor Olding 2016-01-03 04:36:14 -08:00
parent ccdb3b130d
commit 2ee3f54173
3 changed files with 3 additions and 7 deletions

View file

@ -1,5 +1,6 @@
[actor_spawn]: 0x800BC98C
[object_spawn]: 0x80130D50
[object_index]: 0x80131078
[max_actor_no]: 0x2B1
[global_context]: 0x803E6CF0
@ -19,6 +20,3 @@
[upgrades_2_offset]: 0xBA
.include "spawn.asm"
actor_object_table:
.include "actor object table mm.asm"

View file

@ -1,5 +1,6 @@
[actor_spawn]: 0x800BAE14
[object_spawn]: 0x8012F2E0
[object_index]: 0x8012F608
[max_actor_no]: 0x2B1
[global_context]: 0x803E6B20
@ -19,6 +20,3 @@
[upgrades_2_offset]: 0xBA
.include "spawn.asm"
actor_object_table:
.include "actor object table mm.asm"

View file

@ -129,7 +129,7 @@ hold_delay:
nop
// NOTE: this allows object 0002 to load in places it's not meant to.
// this can mess up door graphics (among other things?)
jal object_spawn
jal @object_spawn
nop
//subiu v0, r0, -1 // original code
+: