488aeb9bd0
hook debug printing in OoT debug rom
2015-12-26 19:06:50 -08:00
bb5c778b0f
update lips
2015-12-26 19:02:33 -08:00
1f88d9423a
update lips
2015-12-25 17:18:47 -08:00
ea40b7fde7
epona storing in cheat menu
2015-12-24 16:31:30 -08:00
33c876b8b2
more lips stuff i might not commit to
...
no pun intended
2015-12-23 20:23:58 -08:00
2cbb2edf70
style change: four space indentation for instructions
2015-12-22 17:33:38 -08:00
14ab1ee731
rename bomb tornado file
2015-12-22 16:08:10 -08:00
6a641f6b90
add actor/object spawning to MM (J) 1.0
2015-12-22 16:04:06 -08:00
9fbe275189
add object spawning to MM
2015-12-22 14:12:20 -08:00
fa082d3a1d
misc
2015-12-22 06:37:40 -08:00
108c4189ef
add object spawning to OoT
2015-12-22 06:35:50 -08:00
49e51cd6e7
shoehorn writing anywhere with lips
2015-12-22 04:56:40 -08:00
e490c712e6
use unsigned loads instead
2015-12-21 03:17:47 -08:00
19518cbb8a
update lips
2015-12-21 03:15:19 -08:00
7edf81077a
update lips
2015-12-19 10:17:53 -08:00
d5c7097713
base spawn asms on one file
2015-12-18 23:46:30 -08:00
ce1d440bfb
add OoT spawning
...
the two asms will be partly merged once i have that ability
2015-12-18 17:05:31 -08:00
4e6f6a114b
refactor inject as a function
2015-12-18 15:18:08 -08:00
faa95f6285
improve spawning
...
add button hold delay and set actor variable to link's rotation
2015-12-18 14:04:44 -08:00
4dd384b62e
more sophisticated spawning
2015-12-18 11:57:48 -08:00
080bb9340d
add barebones actor spawning asm
2015-12-18 10:00:15 -08:00
9a2757d16d
(attempt to) abide to calling conventions
...
i haven't checked if i need double-word alignment
2015-12-17 22:59:32 -08:00
7c35d99a9f
rename main.lua to be less misleading
2015-12-17 16:08:33 -08:00
e65ff9bae6
use new stack instructions
2015-12-17 08:52:48 -08:00
54b0a63759
update lips
2015-12-17 08:52:34 -08:00
9cd9381463
fix asm length calculation
2015-12-17 07:37:06 -08:00
8a666f7dfc
update lips
2015-12-17 07:28:30 -08:00
e29199c9e0
add asm injection scripts
2015-12-16 18:04:57 -08:00
c142d4df33
redo headers
2015-12-16 03:19:34 -08:00
9af8b79ac2
add pt
2015-12-16 02:55:20 -08:00
6bb341437b
describe Lua scripts
2015-12-16 02:53:31 -08:00
b29bad17cc
disable this until i bother writing a 5.3 bit op wrapper
2015-12-11 00:45:22 -08:00
bafaa7a1af
update for new gui.text behaviour
2015-12-11 00:44:18 -08:00
a957617933
useless update
2015-12-11 00:43:39 -08:00
c450e7b535
fix actor lister
2015-12-11 00:41:57 -08:00
cfd57b391b
Revert "Revert "update for new readbyterange behaviour""
...
This reverts commit adab471173
.
2015-12-11 00:38:50 -08:00
a087f2bff0
don't unpause the game if it wasn't already
2015-12-11 00:36:29 -08:00
9ea38f25be
add an observatory flag
2015-12-11 00:34:02 -08:00
fcbedca20f
remove read-3/write-3 functions
2015-12-03 02:50:31 -08:00
b2817c9b5c
implement m64p ROM reading and such
2015-12-03 02:06:18 -08:00
90d30e218f
support both bizhawk and m64p
2015-11-28 15:39:19 -08:00
fdbcc5d527
remove luanet crap
2015-11-27 21:37:48 -08:00
44fdfdb684
basic mupen64plus support
2015-11-27 08:48:47 -08:00
433a99cb43
misc monitor tweaks
2015-11-25 03:02:21 -08:00
577d4a5b4f
move assembler to https://github.com/notwa/lips
2015-11-22 13:40:01 -08:00
7bd3e81713
ignore highest bit of .org directive
...
are you *really* gonna be assembling files over 2GiB?
2015-11-22 13:30:11 -08:00
3cc511182a
handle immediates in place of most offsets
2015-11-22 13:28:47 -08:00
86ce3ea0d7
reimplement parsing; resolve defines after lexing
2015-11-22 12:30:55 -08:00
d808160d68
tokenize all at once (WIP)
2015-11-22 02:46:38 -08:00
1b23db1a71
unfudge LI/LA a little
2015-11-22 00:24:28 -08:00
5b35cc2155
use proper instruction type names
2015-11-22 00:09:54 -08:00
9ec4d0f406
add reg# register aliases
2015-11-21 23:50:25 -08:00
cdeb4b0489
pseudo-instruction crap
2015-11-21 19:30:02 -08:00
f673308437
various
...
fix jump and branch destinations.
note: branching is no longer compatible with CajeASM.
make LUI dumb: only use 'UPPER' with LI/LA.
note: this is very incompatible with CajeASM.
add LUUI pseudo-instruction to use 'UPPER' instead of 'LOWER'.
fix SUBI/SUBIU parsing.
fix LI for values under 0x10000.
pass filename through main().
tell Lexer our filename.
don't print filename in Dumper since it's irrelevant.
2015-11-21 17:35:43 -08:00
4a45b3c913
implement LI and LA
2015-11-21 15:36:54 -08:00
5397085f01
various
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alias ZERO register to R0.
lex decimal numbers properly.
lex octal and negative numbers.
lex directives properly.
fix byte dumping.
fix UPPER behavior...?
2015-11-21 15:04:30 -08:00
39ffd10fff
new dumper to support directives
...
the old one could still have a place,
with its simplicity and speed.
also, screw versioning.
2015-11-21 13:53:52 -08:00
70827cd830
simplify size handling
2015-11-21 00:01:15 -08:00
88b230d3c7
define formats in the instruction table
...
this greatly reduces code bloat,
and made it easier to implement a few instructions.
everything is still very untested, however.
2015-11-20 23:29:57 -08:00
29de0e8d53
only specify one instruction list
2015-11-20 20:45:59 -08:00
70e4d28442
add remaining fp instructions
2015-11-20 20:26:30 -08:00
bfcd75f5b6
add fp compare instructions
2015-11-20 19:36:52 -08:00
05c3a18886
use filename in errors; fix JALR
2015-11-20 16:44:40 -08:00
3b92aad4a0
set up as a proper module
2015-11-20 16:21:13 -08:00
cd8ea7b3d7
refactor to use classes; no hardcoded stuff
2015-11-20 15:27:22 -08:00
ebc9987a38
implement relative branches; fix register orders
2015-11-20 15:01:04 -08:00
cf413a7ab1
a little cleanup
2015-11-20 14:12:02 -08:00
5822b592f1
add basic fp arithmetic
2015-11-20 14:00:02 -08:00
301bfc99f8
add fpu registers and basic moves
2015-11-20 13:28:10 -08:00
8407c4e016
recognize pseudo & fp instructions
...
i hope this is all of them.
2015-11-20 12:49:26 -08:00
c9671ef4b5
add semi-functional MIPS assembler
2015-11-20 11:53:09 -08:00
0f59cdce5e
race tweaks
2015-11-15 20:04:49 -08:00
628bc7b49c
add half-broken race file creator
2015-11-15 19:59:10 -08:00
eb73ba66b2
oot compat, basic timestop
2015-11-15 17:03:27 -08:00
46280a4343
many many progress menu items
...
looking to replace oneshot.lua
2015-11-15 10:08:10 -08:00
f2839bb69c
allow a single function for simple callbacks
2015-11-15 09:43:29 -08:00
f6d20caa4b
OoT soft reset... kinda
2015-11-15 08:41:40 -08:00
b78b3567d0
use voidout type that works with OoT
2015-11-15 08:29:06 -08:00
42493fd48c
OoT "compatibility"
2015-11-15 08:05:33 -08:00
8ed4aee8ce
add necessary store/restore addrs for most versions
2015-11-15 07:13:57 -08:00
1ccc4891be
add more addresses across versions
2015-11-14 19:16:13 -08:00
a1babce6bb
change L to Levitate to D-Up
...
i know it's not as catchy :c
2015-11-14 17:07:53 -08:00
301acb98ea
add any item any time cheat
2015-11-14 16:45:36 -08:00
3f7e7a1a0d
make L close menu in greedy mode
2015-11-14 16:42:50 -08:00
b169d1d11e
implement greedy menu input handler
2015-11-14 16:30:04 -08:00
2436eee982
alternate control scheme for menus
2015-11-14 14:59:37 -08:00
f0eac171f9
run menu handling while emu is paused
2015-11-14 13:46:04 -08:00
454d59dcca
typo
2015-11-14 13:25:48 -08:00
20901442ba
fixed soft reset
2015-11-14 11:22:41 -08:00
f45745d8b8
cleanup
2015-11-14 10:31:10 -08:00
2bab9c7d27
use triforce transition if they aren't killed
2015-11-14 10:13:54 -08:00
8792a100a5
add transition (fadein/fadeout) killer
...
also took out soft reset since it's broken
2015-11-14 09:20:36 -08:00
d7f18ed09b
give days their names
2015-11-14 08:59:30 -08:00
bb2132a78f
save scene & pos feature; serialize stored values
2015-11-14 08:57:37 -08:00
b392d2134f
split most menus into files
2015-11-12 09:23:46 -08:00
5590ffaa77
a few more known flags
2015-11-12 09:14:57 -08:00
3ed1c091cd
many more menus
2015-11-12 09:09:14 -08:00
adab471173
Revert "update for new readbyterange behaviour"
...
This reverts commit 71f44db82e
.
2015-11-11 17:32:21 -08:00
3342eb90d3
add map select (warp) menu
2015-11-10 05:59:03 -08:00
c082e4ee2f
some deku king chamber flags
2015-10-27 17:55:12 -07:00
71f44db82e
update for new readbyterange behaviour
2015-10-27 17:54:52 -07:00
35c853788f
capitalization and such
2015-08-12 18:58:20 -07:00
e44eb31329
entrance names: the fixening
2015-08-12 18:36:34 -07:00
0236ae8530
finish up exit dumper
2015-08-12 18:20:07 -07:00
12b5e399fc
fix up pirate room names
2015-08-12 17:58:14 -07:00
31d4641bbe
fix up entrance names a bit
2015-08-12 01:49:22 -07:00
0b9d5ccb83
write dumper for all exit values
2015-08-12 01:35:56 -07:00
d4c612bc15
apparently this flag was set at some point
2015-08-12 01:35:10 -07:00
61c71376c7
add some camera variables
2015-08-12 01:34:56 -07:00
0fd6015fde
lemon-scented cleanup
2015-07-23 15:23:29 -07:00
727c74e6aa
rough exit calculator, scene/entrance names
2015-07-22 23:00:27 -07:00
7b147f9653
warn about printf truncation
2015-07-22 22:51:31 -07:00
c77eea55d1
addresses (active_sword -> sword_active)
2015-05-27 22:22:48 -07:00
75446a692b
many more MM addresses
2015-05-26 21:29:42 -07:00
6dec3657a7
reverse order of messages
2015-05-26 11:02:58 -07:00
b6b224f580
use radio buttons for MM transformations
2015-05-26 10:44:34 -07:00
307e3ac751
refactor "A" boilerplate
...
less memory. maybe faster?
2015-05-26 10:22:18 -07:00
e6ad4d05d8
abstract brush again, update titles
2015-05-26 08:43:23 -07:00
e75a9be4e3
working back/close buttons
2015-05-26 08:33:14 -07:00
4c00f0b3fb
abstract menu handling, make Text unselectable
2015-05-26 08:15:36 -07:00
8395f3dc78
radio buttons!
2015-05-26 07:01:37 -07:00
b05b3621fb
Play As submenu
2015-05-26 06:40:47 -07:00
86173f3014
misc monitor for oot
2015-05-26 01:26:42 -07:00
abb05dc67e
more (all?) magic addrs for oot
2015-05-26 01:18:49 -07:00
dc6b205d35
better name for magic field
2015-05-26 01:17:38 -07:00
02af8b23f2
misc monitor for everything else
2015-05-26 00:40:12 -07:00
d306362f16
proper great spin and double magic
2015-05-26 00:37:06 -07:00
3ff9b9289b
convenience function
2015-05-25 22:17:43 -07:00
19a0e65352
room stuff for oot; fixes
2015-05-25 22:17:37 -07:00
464ef93b8f
have some broken code
2015-05-25 21:24:29 -07:00
e6240fb72c
add crappy old scene flag monitor
2015-05-25 20:25:30 -07:00
6d0bf9dbe3
speed up printing
2015-05-25 20:22:47 -07:00
637abc3684
one class per file
...
...mostly
2015-05-25 20:10:00 -07:00
8701a54159
explicitly require boilerplate for A
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at some point this should be resolved in the addrs module
2015-05-25 19:22:47 -07:00
0149f3705b
movement test "works" now on oot
2015-05-25 19:21:35 -07:00
907e5dcd93
move up debug-watching variables
2015-05-25 19:20:42 -07:00
28a2f9a059
show uncertain flags differently when set
2015-05-24 23:49:22 -07:00
58fb468850
flags still
2015-05-24 07:18:31 -07:00
c1106f52de
function to set all unknown flags
2015-05-24 06:25:22 -07:00
996498b3bb
flags added by hand (maybe errors!)
2015-05-24 06:23:32 -07:00
3bbca2b221
flag wiping function; clean up flag addrs
2015-05-24 03:20:24 -07:00
7b8c2fff87
getting things up to speed
2015-05-24 03:19:32 -07:00
8774a3a5b3
debugging crap
2015-05-15 21:55:11 -07:00
f665b210d5
more work on actors
2015-05-15 21:52:44 -07:00
d958938234
more actor addresses, many unknowns
2015-05-15 20:20:37 -07:00
c142f4558c
refactor to one loop for both games
2015-05-14 21:32:46 -07:00
5f2babaef4
great fairy-related flags
2015-05-14 21:30:13 -07:00
372a549f81
data
...
finishing up side quests and such
2015-05-14 13:50:00 -07:00
f1602b1ab2
defer printing to reduce lag
2015-05-14 01:14:52 -07:00
9b6c63df2d
prevent multiple focus
2015-05-14 00:58:23 -07:00