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begin work on beta quest hack

This commit is contained in:
Connor Olding 2016-01-18 20:36:51 -08:00
parent 7f8f7c8438
commit 617a10cba3
3 changed files with 235 additions and 1 deletions

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@ -150,7 +150,7 @@ local asms = {
['O JP10'] = 'spawn oot.asm',
['O EUDB MQ'] = 'print.asm',
['M US10'] = 'spawn mm.asm',
['M US10'] = 'beta.asm',
['M JP10'] = 'spawn mm early.asm',
}

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Lua/inject/beta.asm Normal file
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@ -0,0 +1,191 @@
[link_save]: 0x801EF670
[has_completed_intro]: 0x5
[have_tatl]: 0x22
[player_name]: 0x2C
[scene_flags]: 0x470
[scene_record_size]: 0x14
[week_event_reg]: 0xEF8
[scene_flags_ingame]: 0x3F68
[global_context]: 0x803E6B20
[link_actor]: 0x803FFDB0
[starting_exit]: 0x8014533C
[default_save]: 0x801C6898
[link_object_ptr]: 0x803FFFF4
/*
push 4, ra
li a0, 0x0063 // inside clock tower
li a1, 1 // second word
li a2, 0 // first bit ("You've met with a terrible fate")
jal set_scene_flag
nop
jpop 4, ra
*/
jr
nop
/* TODO:
short term:
actually begin shuffling entrances/exits
long term:
skip giants cutscenes; give oath when any mask is acquired
*/
.word 0xDEADBEEF
// debugging stuff
whatever:
.word 0
// end of debugging stuff
.word 0xDEADBEEF
hash:
tunic_color:
.word 0xFFFFFFFF
.include "crc32.asm"
set_scene_flag:
// a0: scene number
// a1: scene word (0-4)
// a2: bit to set (0-31)
// v0: new scene flag word
li t0, @link_save
addiu t1, t0, @scene_flags_ingame
li t2, @scene_record_size
multu a0, t2
mflo t2
addu t3, t1, t2
sll t4, a1, 2 // t4 = a1*sizeof(word)
addu t3, t3, t4
lw v0, (t3) // load scene flag word
li t6, 1
sllv t6, t6, a2
or v0, v0, t6 // set flag
jr
sw v0, (t3) // write it back
set_event_flag:
// a0: event flag offset
// a1: byte offset
// a2: bit to set (0-7)
// v0: new event flag value
li t0, @link_save
addu t1, t0, a0
addu t2, t1, a1
lb v0, (t2)
li t6, 1
sllv t6, t6, a2
or v0, v0, t6
jr
sb v0, (t2)
tunic_color_hook:
// copypasta from CloudMax's old hack
// registers available for use without blowing up: at, t3, t4, a0
lw t3, @link_object_ptr
lui t4, 0x0001
sub t3, t3, t4 // t3 -= 0x10000
lw t4, tunic_color
sw t4, 0xF184(t3)
sw t4, 0xEFFC(t3)
sw t4, 0xECB4(t3)
sw t4, 0xEB2C(t3)
sw t4, 0xE8F4(t3)
sw t4, 0xE47C(t3)
sw t4, 0xDE74(t3)
sw t4, 0xDDB4(t3)
sw t4, 0xDBDC(t3)
sw t4, 0xD6D4(t3)
sw t4, 0xD1AC(t3)
j tunic_color_hook_return
lhu v0, 0xF6DC(v0) // original code
load_hook:
push 4, s0, s1, ra
li s0, @link_save
lb t0, @has_completed_intro(s0)
bnez t0, +
li t0, 1
// first time setup
sb t0, @has_completed_intro(s0)
sb t0, @have_tatl(s0)
li a0, 0x0063 // inside clock tower
li a1, 1 // second word
li a2, 0 // first bit ("You've met with a terrible fate")
jal set_scene_flag
nop
li a0, @week_event_reg
li a1, 31
li a2, 2 // Tatl reminding you about the four directions
jal set_event_flag
nop
+:
addi a0, s0, @player_name
li a2, 0xFFFFFFFF
jal crc32
li a1, 8
not v0, v0
sw v0, hash
jpop 4, s0, s1, ra
.org @starting_exit
li t8, 0xD800
li t4, 0xD800
.org 0x80145464 // JR of starting_exit's function
j load_hook // tail call
.org @default_save
.ascii "\0\0\0\0\0\0" // ZELDA3
.half 0 // SoT count
.ascii ">>>>>>>>" // player name
.half 0x30 // hearts
.half 0x30 // max hearts
.byte 1 // magic level
.byte 0x30 // magic amount
.half 0 // rupees
.word 0 // navi timer
.byte 1 // has normal magic
.byte 0 // has double magic
.half 0 // double defense
.half 0xFF00 // unknown
.half 0x0000 // owls hit
.word 0xFF000008 // unknown
.word 0x4DFFFFFF // human buttons
.word 0x4DFFFFFF // goron buttons
.word 0x4DFFFFFF // zora buttons
.word 0xFDFFFFFF // deku buttons
.word 0x00FFFFFF // equipped slots
.word 0xFFFFFFFF // unknown
.word 0xFFFFFFFF // unknown
.word 0xFFFFFFFF // unknown
.half 0x0011 // tunic & boots
.half 0 // unknown
// inventory items
.byte 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF // ocarina, nothing else
.byte 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
.byte 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
.byte 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
// mask items
.byte 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x32 // deku mask, nothing else
.byte 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
.byte 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
.byte 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
// item quantities
.byte 0, 0, 0, 0, 0, 0
.byte 0, 0, 0, 0, 0, 0
.byte 0, 0, 0, 0, 0, 0
.byte 0, 0, 0, 0, 0, 0
//
.word 0 // upgrades
.word 0x00003000 // quest status (set song of time and song of healing)
.org 0x801261D0
j tunic_color_hook
lhu t1, 0x1DB0(t1)// original code
tunic_color_hook_return:

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Lua/inject/crc32.asm Normal file
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crc32:
// this is a re-implementation of the C code
// available at https://gist.github.com/notwa/5689243
// a0: pointer to input data
// a1: input data length
// a2: existing crc value (use 0xFFFFFFFF for initialization)
// v0: new crc value (bitwise NOT it when you're finished cycling)
mov v0, a2
la t9, crc32_constants
-:
lbu t0, (a0) // *ptr
// first nybble
//crc = (crc >> 4) ^ crc32_tbl[(crc & 0xf) ^ (*ptr & 0xf)];
andi t2, v0, 0xF
andi t3, t0, 0xF
srl t1, v0, 4
xor t4, t2, t3
sll t5, t4, 2 // offset = index*sizeof(word)
addu t6, t5, t9
lw t7, (t6)
xor v0, t1, t7
// second nybble
//crc = (crc >> 4) ^ crc32_tbl[(crc & 0xf) ^ (*(ptr++) >> 4)];
andi t2, v0, 0xF
srl t3, t0, 4
srl t1, v0, 4
xor t4, t2, t3
sll t5, t4, 2 // offset = index*sizeof(word)
addu t6, t5, t9
lw t7, (t6)
xor v0, t1, t7
// iterate or return
subi a1, a1, 1 // cnt--
bnez a1, -
addi a0, a0, 1 // ptr++
jr
nop
crc32_constants: // ethernet standard (0x04C11DB7 as the crc divisor)
.word 0x00000000, 0x1DB71064, 0x3B6E20C8, 0x26D930AC
.word 0x76DC4190, 0x6B6B51F4, 0x4DB26158, 0x5005713C
.word 0xEDB88320, 0xF00F9344, 0xD6D6A3E8, 0xCB61B38C
.word 0x9B64C2B0, 0x86D3D2D4, 0xA00AE278, 0xBDBDF21C