5b35cc2155
use proper instruction type names
2015-11-22 00:09:54 -08:00
9ec4d0f406
add reg# register aliases
2015-11-21 23:50:25 -08:00
cdeb4b0489
pseudo-instruction crap
2015-11-21 19:30:02 -08:00
f673308437
various
...
fix jump and branch destinations.
note: branching is no longer compatible with CajeASM.
make LUI dumb: only use 'UPPER' with LI/LA.
note: this is very incompatible with CajeASM.
add LUUI pseudo-instruction to use 'UPPER' instead of 'LOWER'.
fix SUBI/SUBIU parsing.
fix LI for values under 0x10000.
pass filename through main().
tell Lexer our filename.
don't print filename in Dumper since it's irrelevant.
2015-11-21 17:35:43 -08:00
4a45b3c913
implement LI and LA
2015-11-21 15:36:54 -08:00
5397085f01
various
...
alias ZERO register to R0.
lex decimal numbers properly.
lex octal and negative numbers.
lex directives properly.
fix byte dumping.
fix UPPER behavior...?
2015-11-21 15:04:30 -08:00
39ffd10fff
new dumper to support directives
...
the old one could still have a place,
with its simplicity and speed.
also, screw versioning.
2015-11-21 13:53:52 -08:00
70827cd830
simplify size handling
2015-11-21 00:01:15 -08:00
88b230d3c7
define formats in the instruction table
...
this greatly reduces code bloat,
and made it easier to implement a few instructions.
everything is still very untested, however.
2015-11-20 23:29:57 -08:00
29de0e8d53
only specify one instruction list
2015-11-20 20:45:59 -08:00
70e4d28442
add remaining fp instructions
2015-11-20 20:26:30 -08:00
bfcd75f5b6
add fp compare instructions
2015-11-20 19:36:52 -08:00
05c3a18886
use filename in errors; fix JALR
2015-11-20 16:44:40 -08:00
3b92aad4a0
set up as a proper module
2015-11-20 16:21:13 -08:00
cd8ea7b3d7
refactor to use classes; no hardcoded stuff
2015-11-20 15:27:22 -08:00
ebc9987a38
implement relative branches; fix register orders
2015-11-20 15:01:04 -08:00
cf413a7ab1
a little cleanup
2015-11-20 14:12:02 -08:00
5822b592f1
add basic fp arithmetic
2015-11-20 14:00:02 -08:00
301bfc99f8
add fpu registers and basic moves
2015-11-20 13:28:10 -08:00
8407c4e016
recognize pseudo & fp instructions
...
i hope this is all of them.
2015-11-20 12:49:26 -08:00
c9671ef4b5
add semi-functional MIPS assembler
2015-11-20 11:53:09 -08:00
0f59cdce5e
race tweaks
2015-11-15 20:04:49 -08:00
628bc7b49c
add half-broken race file creator
2015-11-15 19:59:10 -08:00
eb73ba66b2
oot compat, basic timestop
2015-11-15 17:03:27 -08:00
46280a4343
many many progress menu items
...
looking to replace oneshot.lua
2015-11-15 10:08:10 -08:00
f2839bb69c
allow a single function for simple callbacks
2015-11-15 09:43:29 -08:00
f6d20caa4b
OoT soft reset... kinda
2015-11-15 08:41:40 -08:00
b78b3567d0
use voidout type that works with OoT
2015-11-15 08:29:06 -08:00
42493fd48c
OoT "compatibility"
2015-11-15 08:05:33 -08:00
8ed4aee8ce
add necessary store/restore addrs for most versions
2015-11-15 07:13:57 -08:00
1ccc4891be
add more addresses across versions
2015-11-14 19:16:13 -08:00
a1babce6bb
change L to Levitate to D-Up
...
i know it's not as catchy :c
2015-11-14 17:07:53 -08:00
301acb98ea
add any item any time cheat
2015-11-14 16:45:36 -08:00
3f7e7a1a0d
make L close menu in greedy mode
2015-11-14 16:42:50 -08:00
b169d1d11e
implement greedy menu input handler
2015-11-14 16:30:04 -08:00
2436eee982
alternate control scheme for menus
2015-11-14 14:59:37 -08:00
f0eac171f9
run menu handling while emu is paused
2015-11-14 13:46:04 -08:00
454d59dcca
typo
2015-11-14 13:25:48 -08:00
20901442ba
fixed soft reset
2015-11-14 11:22:41 -08:00
f45745d8b8
cleanup
2015-11-14 10:31:10 -08:00
2bab9c7d27
use triforce transition if they aren't killed
2015-11-14 10:13:54 -08:00
8792a100a5
add transition (fadein/fadeout) killer
...
also took out soft reset since it's broken
2015-11-14 09:20:36 -08:00
d7f18ed09b
give days their names
2015-11-14 08:59:30 -08:00
bb2132a78f
save scene & pos feature; serialize stored values
2015-11-14 08:57:37 -08:00
b392d2134f
split most menus into files
2015-11-12 09:23:46 -08:00
5590ffaa77
a few more known flags
2015-11-12 09:14:57 -08:00
3ed1c091cd
many more menus
2015-11-12 09:09:14 -08:00
adab471173
Revert "update for new readbyterange behaviour"
...
This reverts commit 71f44db82e
.
2015-11-11 17:32:21 -08:00
3342eb90d3
add map select (warp) menu
2015-11-10 05:59:03 -08:00
c082e4ee2f
some deku king chamber flags
2015-10-27 17:55:12 -07:00
71f44db82e
update for new readbyterange behaviour
2015-10-27 17:54:52 -07:00
35c853788f
capitalization and such
2015-08-12 18:58:20 -07:00
e44eb31329
entrance names: the fixening
2015-08-12 18:36:34 -07:00
0236ae8530
finish up exit dumper
2015-08-12 18:20:07 -07:00
12b5e399fc
fix up pirate room names
2015-08-12 17:58:14 -07:00
31d4641bbe
fix up entrance names a bit
2015-08-12 01:49:22 -07:00
0b9d5ccb83
write dumper for all exit values
2015-08-12 01:35:56 -07:00
d4c612bc15
apparently this flag was set at some point
2015-08-12 01:35:10 -07:00
61c71376c7
add some camera variables
2015-08-12 01:34:56 -07:00
0fd6015fde
lemon-scented cleanup
2015-07-23 15:23:29 -07:00
727c74e6aa
rough exit calculator, scene/entrance names
2015-07-22 23:00:27 -07:00
7b147f9653
warn about printf truncation
2015-07-22 22:51:31 -07:00
c77eea55d1
addresses (active_sword -> sword_active)
2015-05-27 22:22:48 -07:00
75446a692b
many more MM addresses
2015-05-26 21:29:42 -07:00
6dec3657a7
reverse order of messages
2015-05-26 11:02:58 -07:00
b6b224f580
use radio buttons for MM transformations
2015-05-26 10:44:34 -07:00
307e3ac751
refactor "A" boilerplate
...
less memory. maybe faster?
2015-05-26 10:22:18 -07:00
e6ad4d05d8
abstract brush again, update titles
2015-05-26 08:43:23 -07:00
e75a9be4e3
working back/close buttons
2015-05-26 08:33:14 -07:00
4c00f0b3fb
abstract menu handling, make Text unselectable
2015-05-26 08:15:36 -07:00
8395f3dc78
radio buttons!
2015-05-26 07:01:37 -07:00
b05b3621fb
Play As submenu
2015-05-26 06:40:47 -07:00
86173f3014
misc monitor for oot
2015-05-26 01:26:42 -07:00
abb05dc67e
more (all?) magic addrs for oot
2015-05-26 01:18:49 -07:00
dc6b205d35
better name for magic field
2015-05-26 01:17:38 -07:00
02af8b23f2
misc monitor for everything else
2015-05-26 00:40:12 -07:00
d306362f16
proper great spin and double magic
2015-05-26 00:37:06 -07:00
3ff9b9289b
convenience function
2015-05-25 22:17:43 -07:00
19a0e65352
room stuff for oot; fixes
2015-05-25 22:17:37 -07:00
464ef93b8f
have some broken code
2015-05-25 21:24:29 -07:00
e6240fb72c
add crappy old scene flag monitor
2015-05-25 20:25:30 -07:00
6d0bf9dbe3
speed up printing
2015-05-25 20:22:47 -07:00
637abc3684
one class per file
...
...mostly
2015-05-25 20:10:00 -07:00
8701a54159
explicitly require boilerplate for A
...
at some point this should be resolved in the addrs module
2015-05-25 19:22:47 -07:00
0149f3705b
movement test "works" now on oot
2015-05-25 19:21:35 -07:00
907e5dcd93
move up debug-watching variables
2015-05-25 19:20:42 -07:00
28a2f9a059
show uncertain flags differently when set
2015-05-24 23:49:22 -07:00
58fb468850
flags still
2015-05-24 07:18:31 -07:00
c1106f52de
function to set all unknown flags
2015-05-24 06:25:22 -07:00
996498b3bb
flags added by hand (maybe errors!)
2015-05-24 06:23:32 -07:00
3bbca2b221
flag wiping function; clean up flag addrs
2015-05-24 03:20:24 -07:00
7b8c2fff87
getting things up to speed
2015-05-24 03:19:32 -07:00
8774a3a5b3
debugging crap
2015-05-15 21:55:11 -07:00
f665b210d5
more work on actors
2015-05-15 21:52:44 -07:00
d958938234
more actor addresses, many unknowns
2015-05-15 20:20:37 -07:00
c142f4558c
refactor to one loop for both games
2015-05-14 21:32:46 -07:00
5f2babaef4
great fairy-related flags
2015-05-14 21:30:13 -07:00
372a549f81
data
...
finishing up side quests and such
2015-05-14 13:50:00 -07:00
f1602b1ab2
defer printing to reduce lag
2015-05-14 01:14:52 -07:00
9b6c63df2d
prevent multiple focus
2015-05-14 00:58:23 -07:00
391c51575c
flag dumping
2015-05-14 00:50:47 -07:00
9dc97426c7
another data bump
...
beat OoT mostly legitimately
2015-05-13 22:22:47 -07:00
92f5583a2d
gotta go fast
2015-05-13 11:16:02 -07:00
c234d67c06
more data
2015-05-13 11:15:49 -07:00
aaaa16a7c5
juggle some files around
2015-05-10 15:17:26 -07:00
74164a2897
reduce globals, more refactoring
2015-05-10 15:01:51 -07:00
914c3575fa
split some files, begin refactor
2015-05-10 14:45:51 -07:00
454233566d
typo
2015-05-10 14:36:42 -07:00
e163532059
update data
2015-05-10 14:36:32 -07:00
afbf5fdc88
find some link actor addrs
2015-05-10 14:26:24 -07:00
0e759ce1fa
fix actor wiping on load state
2015-05-10 11:30:45 -07:00
897b1a7b11
monitor unknown section of MM save data
2015-05-07 15:29:21 -07:00
41980657cd
various serialized files
2015-05-07 15:28:35 -07:00
aab7950976
extend flag monitoring to OoT
2015-05-07 15:27:50 -07:00
5c76e9466a
a dumb frame-based message renderer
2015-05-07 15:27:26 -07:00
9dabf504d4
complete rewrite of cheat menu
2015-05-03 16:46:09 -07:00
4c363dae6f
clean up redundant tonumber()
2015-05-03 12:25:18 -07:00
96bad6dbfd
move save/loading to Monitor
2015-05-03 10:37:45 -07:00
daae4d4bd1
remember seen event flags
2015-05-03 10:00:49 -07:00
84fef6ed4f
reverse serialize's arguments
2015-05-03 08:35:50 -07:00
f553f837e2
a good commit message
2015-05-02 11:22:12 -07:00
28f9ae6fff
basic actor flag handling
2015-05-02 06:35:15 -07:00
9bc0df3033
big refactor
2015-05-01 20:36:02 -07:00
d098b237f1
update animation watcher for oot
...
not that it needs it
2015-05-01 13:34:23 -07:00
736804be40
tweaks
2015-05-01 11:48:49 -07:00
6c89f9306b
dump ordered tables to be git-friendly
2015-05-01 11:29:43 -07:00
013b4d015a
get older scripts up to speed; refactor
2015-05-01 11:15:53 -07:00
b29e57b57a
move data files to subdirectory
2015-05-01 09:59:16 -07:00
1ecb9cb382
get smart (small fixes)
2015-05-01 09:37:56 -07:00
fee7a6f2e2
Monitor class; class inheritance
2015-05-01 08:40:32 -07:00
2c75c55dc3
off by one
2015-05-01 08:20:52 -07:00
46b42a0421
remember modified values (add serialization)
2015-05-01 08:20:04 -07:00
ee5b7122ff
debug memory editor monitoring thing
2015-05-01 06:16:44 -07:00
306756573b
mask_mask_bit address for US10
2015-05-01 06:16:38 -07:00
671d7b4dee
make event flag addrs generic
2015-04-26 00:18:33 -07:00
30dff10c7e
abstract to FlagMonitor class
2015-04-25 23:54:04 -07:00
8d45fa0f42
more flags to ignore
2015-04-25 23:23:41 -07:00
9ae0b7acc1
event flag monitor
2015-04-22 16:51:27 -07:00
cc11fc95a3
tweeks i did weaks ago
2015-04-15 22:39:36 -07:00
eed7ebda55
couple more name fixes
2015-03-27 02:50:13 -07:00
7760598432
handle string formatting in T
2015-03-27 02:41:27 -07:00
aafdcfae69
a little refactoring
2015-03-27 02:32:23 -07:00
c64292bc29
iterate and count by pointers, validation
2015-03-27 01:59:40 -07:00
95c746b3c9
fix a couple names
2015-03-26 23:54:23 -07:00
1dbebeae84
correction
2015-03-26 20:24:21 -07:00
429ef4af89
count scene setups
2015-03-26 17:01:19 -07:00
72f4095761
show info on current Z-target
2015-03-26 16:48:29 -07:00
d83517d31b
pointer boilerplate
...
this also fixes a subtle bug with Z targets,
since `(not 0) == false` in Lua
2015-03-26 16:36:44 -07:00
9a57ee1975
more boilerplate
2015-03-26 07:27:36 -07:00
c772b03fdf
sdfgsdgfdsfg
2015-03-26 07:27:30 -07:00
bbf1c042f0
i am out of it
2015-03-26 07:18:20 -07:00
640d515a6e
forgot one
2015-03-26 07:16:11 -07:00
b9ae991830
rework numbered addresses
2015-03-26 07:12:56 -07:00
8afa6bd527
more common addresses
2015-03-26 06:56:27 -07:00
5a3113af49
tiny fixes
2015-03-25 16:31:49 -07:00
fb9ff50c70
bad end
2015-03-25 11:27:38 -07:00
3f397ea904
clean up object names a bit
2015-03-25 11:12:38 -07:00
d8c608899d
implement alt headers; dump actors/objects
2015-03-25 10:27:18 -07:00
1d1b237e19
differentiate Goron actors
2015-03-24 18:52:34 -07:00
77192b3c71
find basic addresses for all ROMs
2015-03-23 20:41:46 -07:00
abc4555912
upgrades work the same in OoT and MM
2015-03-23 01:54:35 -07:00
304790bd7e
refactor addresses, tuck away in folder
2015-03-20 19:46:08 -07:00
3b7c7ffcd6
refactor oneshot; merge oot
2015-03-20 17:39:55 -07:00
a12d1683a4
more work on actor names
2015-03-20 17:07:47 -07:00
14dba9d59f
highlight new actors; fix reversing
2015-03-19 01:23:50 -07:00
4e656e336b
note unloaded actors; cleanup
2015-03-18 22:19:25 -07:00
6d7d4975b6
use arrays for actor types
2015-03-18 21:50:35 -07:00
c8a222883a
more work on OoT
2015-03-18 17:50:55 -07:00
e4a32dd945
merge actor change into actor lister
2015-03-18 10:27:45 -07:00
9bfad76e3d
refactor actor iteration
2015-03-17 19:10:06 -07:00
2676397fd9
some cleanup
2015-03-17 14:59:06 -07:00
6fe4a58056
preliminary OoT support
2015-03-17 14:58:07 -07:00
f1111b025f
scene flag counting
2015-03-13 12:13:56 -07:00
cae40acc0f
NEVER AGAIN.
2015-03-08 09:52:19 -07:00
89ead305aa
furthening the tweakening
2015-03-08 09:38:43 -07:00
45667a6e36
split cheat functionality; more values
2015-03-07 16:03:46 -08:00
0f1245b0e8
tweaks
2015-03-07 16:02:54 -08:00
f3bdbd282a
more addresses
2015-03-07 15:53:37 -08:00
2d4d8ddaa0
merge sheet actor names
2015-03-07 11:59:08 -08:00
b024934245
slight fixes
2015-03-07 09:10:38 -08:00
f245d6fc3e
buggy actor lister
2015-03-07 07:53:11 -08:00
56a7384611
updated actor names
2015-03-07 07:44:17 -08:00
fc374ad5d2
damage table dumping and more
2015-03-07 07:43:59 -08:00
bdd0cd4775
actor names from spinout
2015-03-07 07:43:42 -08:00
7db0be3675
refactor
2015-03-07 07:38:44 -08:00
2713ccc45e
a couple more addresses
2015-03-07 07:38:16 -08:00
749170ea5c
update scripts with more addresses and such
2015-03-04 21:39:26 -08:00