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337 commits

Author SHA1 Message Date
5b35cc2155 use proper instruction type names 2015-11-22 00:09:54 -08:00
9ec4d0f406 add reg# register aliases 2015-11-21 23:50:25 -08:00
cdeb4b0489 pseudo-instruction crap 2015-11-21 19:30:02 -08:00
f673308437 various
fix jump and branch destinations.
note: branching is no longer compatible with CajeASM.

make LUI dumb: only use 'UPPER' with LI/LA.
note: this is very incompatible with CajeASM.
add LUUI pseudo-instruction to use 'UPPER' instead of 'LOWER'.

fix SUBI/SUBIU parsing.

fix LI for values under 0x10000.

pass filename through main().
tell Lexer our filename.
don't print filename in Dumper since it's irrelevant.
2015-11-21 17:35:43 -08:00
4a45b3c913 implement LI and LA 2015-11-21 15:36:54 -08:00
5397085f01 various
alias ZERO register to R0.
lex decimal numbers properly.
lex octal and negative numbers.
lex directives properly.
fix byte dumping.
fix UPPER behavior...?
2015-11-21 15:04:30 -08:00
39ffd10fff new dumper to support directives
the old one could still have a place,
with its simplicity and speed.
also, screw versioning.
2015-11-21 13:53:52 -08:00
70827cd830 simplify size handling 2015-11-21 00:01:15 -08:00
88b230d3c7 define formats in the instruction table
this greatly reduces code bloat,
and made it easier to implement a few instructions.
everything is still very untested, however.
2015-11-20 23:29:57 -08:00
29de0e8d53 only specify one instruction list 2015-11-20 20:45:59 -08:00
70e4d28442 add remaining fp instructions 2015-11-20 20:26:30 -08:00
bfcd75f5b6 add fp compare instructions 2015-11-20 19:36:52 -08:00
05c3a18886 use filename in errors; fix JALR 2015-11-20 16:44:40 -08:00
3b92aad4a0 set up as a proper module 2015-11-20 16:21:13 -08:00
cd8ea7b3d7 refactor to use classes; no hardcoded stuff 2015-11-20 15:27:22 -08:00
ebc9987a38 implement relative branches; fix register orders 2015-11-20 15:01:04 -08:00
cf413a7ab1 a little cleanup 2015-11-20 14:12:02 -08:00
5822b592f1 add basic fp arithmetic 2015-11-20 14:00:02 -08:00
301bfc99f8 add fpu registers and basic moves 2015-11-20 13:28:10 -08:00
8407c4e016 recognize pseudo & fp instructions
i hope this is all of them.
2015-11-20 12:49:26 -08:00
c9671ef4b5 add semi-functional MIPS assembler 2015-11-20 11:53:09 -08:00
0f59cdce5e race tweaks 2015-11-15 20:04:49 -08:00
628bc7b49c add half-broken race file creator 2015-11-15 19:59:10 -08:00
eb73ba66b2 oot compat, basic timestop 2015-11-15 17:03:27 -08:00
46280a4343 many many progress menu items
looking to replace oneshot.lua
2015-11-15 10:08:10 -08:00
f2839bb69c allow a single function for simple callbacks 2015-11-15 09:43:29 -08:00
f6d20caa4b OoT soft reset... kinda 2015-11-15 08:41:40 -08:00
b78b3567d0 use voidout type that works with OoT 2015-11-15 08:29:06 -08:00
42493fd48c OoT "compatibility" 2015-11-15 08:05:33 -08:00
8ed4aee8ce add necessary store/restore addrs for most versions 2015-11-15 07:13:57 -08:00
1ccc4891be add more addresses across versions 2015-11-14 19:16:13 -08:00
a1babce6bb change L to Levitate to D-Up
i know it's not as catchy :c
2015-11-14 17:07:53 -08:00
301acb98ea add any item any time cheat 2015-11-14 16:45:36 -08:00
3f7e7a1a0d make L close menu in greedy mode 2015-11-14 16:42:50 -08:00
b169d1d11e implement greedy menu input handler 2015-11-14 16:30:04 -08:00
2436eee982 alternate control scheme for menus 2015-11-14 14:59:37 -08:00
f0eac171f9 run menu handling while emu is paused 2015-11-14 13:46:04 -08:00
454d59dcca typo 2015-11-14 13:25:48 -08:00
20901442ba fixed soft reset 2015-11-14 11:22:41 -08:00
f45745d8b8 cleanup 2015-11-14 10:31:10 -08:00
2bab9c7d27 use triforce transition if they aren't killed 2015-11-14 10:13:54 -08:00
8792a100a5 add transition (fadein/fadeout) killer
also took out soft reset since it's broken
2015-11-14 09:20:36 -08:00
d7f18ed09b give days their names 2015-11-14 08:59:30 -08:00
bb2132a78f save scene & pos feature; serialize stored values 2015-11-14 08:57:37 -08:00
b392d2134f split most menus into files 2015-11-12 09:23:46 -08:00
5590ffaa77 a few more known flags 2015-11-12 09:14:57 -08:00
3ed1c091cd many more menus 2015-11-12 09:09:14 -08:00
adab471173 Revert "update for new readbyterange behaviour"
This reverts commit 71f44db82e.
2015-11-11 17:32:21 -08:00
3342eb90d3 add map select (warp) menu 2015-11-10 05:59:03 -08:00
c082e4ee2f some deku king chamber flags 2015-10-27 17:55:12 -07:00
71f44db82e update for new readbyterange behaviour 2015-10-27 17:54:52 -07:00
35c853788f capitalization and such 2015-08-12 18:58:20 -07:00
e44eb31329 entrance names: the fixening 2015-08-12 18:36:34 -07:00
0236ae8530 finish up exit dumper 2015-08-12 18:20:07 -07:00
12b5e399fc fix up pirate room names 2015-08-12 17:58:14 -07:00
31d4641bbe fix up entrance names a bit 2015-08-12 01:49:22 -07:00
0b9d5ccb83 write dumper for all exit values 2015-08-12 01:35:56 -07:00
d4c612bc15 apparently this flag was set at some point 2015-08-12 01:35:10 -07:00
61c71376c7 add some camera variables 2015-08-12 01:34:56 -07:00
0fd6015fde lemon-scented cleanup 2015-07-23 15:23:29 -07:00
727c74e6aa rough exit calculator, scene/entrance names 2015-07-22 23:00:27 -07:00
7b147f9653 warn about printf truncation 2015-07-22 22:51:31 -07:00
c77eea55d1 addresses (active_sword -> sword_active) 2015-05-27 22:22:48 -07:00
75446a692b many more MM addresses 2015-05-26 21:29:42 -07:00
6dec3657a7 reverse order of messages 2015-05-26 11:02:58 -07:00
b6b224f580 use radio buttons for MM transformations 2015-05-26 10:44:34 -07:00
307e3ac751 refactor "A" boilerplate
less memory. maybe faster?
2015-05-26 10:22:18 -07:00
e6ad4d05d8 abstract brush again, update titles 2015-05-26 08:43:23 -07:00
e75a9be4e3 working back/close buttons 2015-05-26 08:33:14 -07:00
4c00f0b3fb abstract menu handling, make Text unselectable 2015-05-26 08:15:36 -07:00
8395f3dc78 radio buttons! 2015-05-26 07:01:37 -07:00
b05b3621fb Play As submenu 2015-05-26 06:40:47 -07:00
86173f3014 misc monitor for oot 2015-05-26 01:26:42 -07:00
abb05dc67e more (all?) magic addrs for oot 2015-05-26 01:18:49 -07:00
dc6b205d35 better name for magic field 2015-05-26 01:17:38 -07:00
02af8b23f2 misc monitor for everything else 2015-05-26 00:40:12 -07:00
d306362f16 proper great spin and double magic 2015-05-26 00:37:06 -07:00
3ff9b9289b convenience function 2015-05-25 22:17:43 -07:00
19a0e65352 room stuff for oot; fixes 2015-05-25 22:17:37 -07:00
464ef93b8f have some broken code 2015-05-25 21:24:29 -07:00
e6240fb72c add crappy old scene flag monitor 2015-05-25 20:25:30 -07:00
6d0bf9dbe3 speed up printing 2015-05-25 20:22:47 -07:00
637abc3684 one class per file
...mostly
2015-05-25 20:10:00 -07:00
8701a54159 explicitly require boilerplate for A
at some point this should be resolved in the addrs module
2015-05-25 19:22:47 -07:00
0149f3705b movement test "works" now on oot 2015-05-25 19:21:35 -07:00
907e5dcd93 move up debug-watching variables 2015-05-25 19:20:42 -07:00
28a2f9a059 show uncertain flags differently when set 2015-05-24 23:49:22 -07:00
58fb468850 flags still 2015-05-24 07:18:31 -07:00
c1106f52de function to set all unknown flags 2015-05-24 06:25:22 -07:00
996498b3bb flags added by hand (maybe errors!) 2015-05-24 06:23:32 -07:00
3bbca2b221 flag wiping function; clean up flag addrs 2015-05-24 03:20:24 -07:00
7b8c2fff87 getting things up to speed 2015-05-24 03:19:32 -07:00
8774a3a5b3 debugging crap 2015-05-15 21:55:11 -07:00
f665b210d5 more work on actors 2015-05-15 21:52:44 -07:00
d958938234 more actor addresses, many unknowns 2015-05-15 20:20:37 -07:00
c142f4558c refactor to one loop for both games 2015-05-14 21:32:46 -07:00
5f2babaef4 great fairy-related flags 2015-05-14 21:30:13 -07:00
372a549f81 data
finishing up side quests and such
2015-05-14 13:50:00 -07:00
f1602b1ab2 defer printing to reduce lag 2015-05-14 01:14:52 -07:00
9b6c63df2d prevent multiple focus 2015-05-14 00:58:23 -07:00
391c51575c flag dumping 2015-05-14 00:50:47 -07:00
9dc97426c7 another data bump
beat OoT mostly legitimately
2015-05-13 22:22:47 -07:00
92f5583a2d gotta go fast 2015-05-13 11:16:02 -07:00
c234d67c06 more data 2015-05-13 11:15:49 -07:00
aaaa16a7c5 juggle some files around 2015-05-10 15:17:26 -07:00
74164a2897 reduce globals, more refactoring 2015-05-10 15:01:51 -07:00
914c3575fa split some files, begin refactor 2015-05-10 14:45:51 -07:00
454233566d typo 2015-05-10 14:36:42 -07:00
e163532059 update data 2015-05-10 14:36:32 -07:00
afbf5fdc88 find some link actor addrs 2015-05-10 14:26:24 -07:00
0e759ce1fa fix actor wiping on load state 2015-05-10 11:30:45 -07:00
897b1a7b11 monitor unknown section of MM save data 2015-05-07 15:29:21 -07:00
41980657cd various serialized files 2015-05-07 15:28:35 -07:00
aab7950976 extend flag monitoring to OoT 2015-05-07 15:27:50 -07:00
5c76e9466a a dumb frame-based message renderer 2015-05-07 15:27:26 -07:00
9dabf504d4 complete rewrite of cheat menu 2015-05-03 16:46:09 -07:00
4c363dae6f clean up redundant tonumber() 2015-05-03 12:25:18 -07:00
96bad6dbfd move save/loading to Monitor 2015-05-03 10:37:45 -07:00
daae4d4bd1 remember seen event flags 2015-05-03 10:00:49 -07:00
84fef6ed4f reverse serialize's arguments 2015-05-03 08:35:50 -07:00
f553f837e2 a good commit message 2015-05-02 11:22:12 -07:00
28f9ae6fff basic actor flag handling 2015-05-02 06:35:15 -07:00
9bc0df3033 big refactor 2015-05-01 20:36:02 -07:00
d098b237f1 update animation watcher for oot
not that it needs it
2015-05-01 13:34:23 -07:00
736804be40 tweaks 2015-05-01 11:48:49 -07:00
6c89f9306b dump ordered tables to be git-friendly 2015-05-01 11:29:43 -07:00
013b4d015a get older scripts up to speed; refactor 2015-05-01 11:15:53 -07:00
b29e57b57a move data files to subdirectory 2015-05-01 09:59:16 -07:00
1ecb9cb382 get smart (small fixes) 2015-05-01 09:37:56 -07:00
fee7a6f2e2 Monitor class; class inheritance 2015-05-01 08:40:32 -07:00
2c75c55dc3 off by one 2015-05-01 08:20:52 -07:00
46b42a0421 remember modified values (add serialization) 2015-05-01 08:20:04 -07:00
ee5b7122ff debug memory editor monitoring thing 2015-05-01 06:16:44 -07:00
306756573b mask_mask_bit address for US10 2015-05-01 06:16:38 -07:00
671d7b4dee make event flag addrs generic 2015-04-26 00:18:33 -07:00
30dff10c7e abstract to FlagMonitor class 2015-04-25 23:54:04 -07:00
8d45fa0f42 more flags to ignore 2015-04-25 23:23:41 -07:00
9ae0b7acc1 event flag monitor 2015-04-22 16:51:27 -07:00
cc11fc95a3 tweeks i did weaks ago 2015-04-15 22:39:36 -07:00
eed7ebda55 couple more name fixes 2015-03-27 02:50:13 -07:00
7760598432 handle string formatting in T 2015-03-27 02:41:27 -07:00
aafdcfae69 a little refactoring 2015-03-27 02:32:23 -07:00
c64292bc29 iterate and count by pointers, validation 2015-03-27 01:59:40 -07:00
95c746b3c9 fix a couple names 2015-03-26 23:54:23 -07:00
1dbebeae84 correction 2015-03-26 20:24:21 -07:00
429ef4af89 count scene setups 2015-03-26 17:01:19 -07:00
72f4095761 show info on current Z-target 2015-03-26 16:48:29 -07:00
d83517d31b pointer boilerplate
this also fixes a subtle bug with Z targets,
since `(not 0) == false` in Lua
2015-03-26 16:36:44 -07:00
9a57ee1975 more boilerplate 2015-03-26 07:27:36 -07:00
c772b03fdf sdfgsdgfdsfg 2015-03-26 07:27:30 -07:00
bbf1c042f0 i am out of it 2015-03-26 07:18:20 -07:00
640d515a6e forgot one 2015-03-26 07:16:11 -07:00
b9ae991830 rework numbered addresses 2015-03-26 07:12:56 -07:00
8afa6bd527 more common addresses 2015-03-26 06:56:27 -07:00
5a3113af49 tiny fixes 2015-03-25 16:31:49 -07:00
fb9ff50c70 bad end 2015-03-25 11:27:38 -07:00
3f397ea904 clean up object names a bit 2015-03-25 11:12:38 -07:00
d8c608899d implement alt headers; dump actors/objects 2015-03-25 10:27:18 -07:00
1d1b237e19 differentiate Goron actors 2015-03-24 18:52:34 -07:00
77192b3c71 find basic addresses for all ROMs 2015-03-23 20:41:46 -07:00
abc4555912 upgrades work the same in OoT and MM 2015-03-23 01:54:35 -07:00
304790bd7e refactor addresses, tuck away in folder 2015-03-20 19:46:08 -07:00
3b7c7ffcd6 refactor oneshot; merge oot 2015-03-20 17:39:55 -07:00
a12d1683a4 more work on actor names 2015-03-20 17:07:47 -07:00
14dba9d59f highlight new actors; fix reversing 2015-03-19 01:23:50 -07:00
4e656e336b note unloaded actors; cleanup 2015-03-18 22:19:25 -07:00
6d7d4975b6 use arrays for actor types 2015-03-18 21:50:35 -07:00
c8a222883a more work on OoT 2015-03-18 17:50:55 -07:00
e4a32dd945 merge actor change into actor lister 2015-03-18 10:27:45 -07:00
9bfad76e3d refactor actor iteration 2015-03-17 19:10:06 -07:00
2676397fd9 some cleanup 2015-03-17 14:59:06 -07:00
6fe4a58056 preliminary OoT support 2015-03-17 14:58:07 -07:00
f1111b025f scene flag counting 2015-03-13 12:13:56 -07:00
cae40acc0f NEVER AGAIN. 2015-03-08 09:52:19 -07:00
89ead305aa furthening the tweakening 2015-03-08 09:38:43 -07:00
45667a6e36 split cheat functionality; more values 2015-03-07 16:03:46 -08:00
0f1245b0e8 tweaks 2015-03-07 16:02:54 -08:00
f3bdbd282a more addresses 2015-03-07 15:53:37 -08:00
2d4d8ddaa0 merge sheet actor names 2015-03-07 11:59:08 -08:00
b024934245 slight fixes 2015-03-07 09:10:38 -08:00
f245d6fc3e buggy actor lister 2015-03-07 07:53:11 -08:00
56a7384611 updated actor names 2015-03-07 07:44:17 -08:00
fc374ad5d2 damage table dumping and more 2015-03-07 07:43:59 -08:00
bdd0cd4775 actor names from spinout 2015-03-07 07:43:42 -08:00
7db0be3675 refactor 2015-03-07 07:38:44 -08:00
2713ccc45e a couple more addresses 2015-03-07 07:38:16 -08:00
749170ea5c update scripts with more addresses and such 2015-03-04 21:39:26 -08:00