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https://github.com/notwa/mm
synced 2025-02-05 05:23:22 -08:00
base spawn asms on one file
This commit is contained in:
parent
ce1d440bfb
commit
d5c7097713
5 changed files with 93 additions and 157 deletions
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@ -107,5 +107,5 @@ end
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if oot then
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inject('spawn oot.asm')
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else
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inject('spawn.asm')
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inject('spawn mm.asm')
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end
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@ -33,6 +33,16 @@ local function bitrange(x, lower, upper)
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return floor(x/2^lower) % 2^(upper - lower + 1)
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end
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local function readfile(fn)
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local f = io.open(fn, 'r')
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if not f then
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error('could not open assembly file for reading: '..tostring(fn), 2)
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end
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local asm = f:read('*a')
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f:close()
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return asm
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end
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local registers = {
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[0]=
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'R0', 'AT', 'V0', 'V1', 'A0', 'A1', 'A2', 'A3',
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@ -446,9 +456,10 @@ end
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revtable(all_instructions)
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local Lexer = Class()
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function Lexer:init(asm, fn)
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function Lexer:init(asm, fn, options)
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self.asm = asm
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self.fn = fn or '(string)'
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self.options = options or {}
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self.pos = 1
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self.line = 1
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self.EOF = -1
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@ -459,21 +470,22 @@ local Dumper = Class()
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function Dumper:init(writer, fn, options)
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self.writer = writer
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self.fn = fn or '(string)'
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self.options = options or {}
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self.labels = {}
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self.commands = {}
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self.buff = ''
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self.pos = 0
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self.size = 0
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self.lastcommand = nil
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self.options = options or {}
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end
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local Parser = Class()
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function Parser:init(writer, fn, options)
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self.fn = fn or '(string)'
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self.main_fn = self.fn
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self.options = options or {}
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self.dumper = Dumper(writer, fn, options)
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self.defines = {}
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self.options = options or {}
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end
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function Lexer:error(msg)
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@ -655,7 +667,39 @@ function Lexer:lex_block_comment(yield)
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end
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end
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function Lexer:lex(yield)
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function Lexer:lex_string(yield)
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-- TODO: support escaping
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if self.chr ~= '"' then
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print(self.chr, self.ord)
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self:error("expected opening double quote")
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end
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self:nextc()
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local buff = self:read_chars('[^"\n]')
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if self.chr ~= '"' then
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print(self.chr)
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self:error("expected closing double quote")
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end
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self:nextc()
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yield('STRING', buff)
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end
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function Lexer:lex_include(_yield)
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self:read_chars('%s')
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local fn
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self:lex_string(function(tt, tok)
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fn = tok
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end)
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if self.options.path then
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fn = self.options.path..fn
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end
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local sublexer = Lexer(readfile(fn), fn, self.options)
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sublexer:lex(_yield)
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end
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function Lexer:lex(_yield)
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local function yield(tt, tok)
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return _yield(tt, tok, self.fn)
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end
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while true do
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if self.chr == '\n' then
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self:nextc()
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@ -709,6 +753,7 @@ function Lexer:lex(yield)
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end
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if up == 'INC' or up == 'INCASM' or up == 'INCLUDE' then
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yield('DIR', 'INC')
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self:lex_include(_yield)
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else
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yield('DIR', up)
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end
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@ -769,16 +814,11 @@ function Parser:advance()
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local t = self.tokens[self.i]
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self.tt = t.tt
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self.tok = t.tok
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self.fn = t.fn
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self.line = t.line
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return t.tt, t.tok
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end
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function Parser:lookahead()
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local t = self.tokens[self.i] + 1
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if t == nil then return end
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return t.tt, t.tok
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end
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function Parser:is_EOL()
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return self.tt == 'EOL' or self.tt == 'EOF'
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end
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@ -837,7 +877,9 @@ function Parser:directive()
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self:expect_EOL()
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elseif name == 'HEX' then
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self:error('unimplemented')
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elseif name == 'INC' or name == 'INCBIN' then
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elseif name == 'INC' then
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-- noop
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elseif name == 'INCBIN' then
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self:error('unimplemented')
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elseif name == 'FLOAT' or name == 'ASCII' or name == 'ASCIIZ' then
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self:error('unimplemented')
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@ -1211,27 +1253,28 @@ function Parser:instruction()
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self:expect_EOL()
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end
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function Parser:tokenize()
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function Parser:tokenize(asm)
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self.tokens = {}
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self.i = 0
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local line = 1
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local routine = coroutine.create(function()
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local lexer = Lexer(self.asm, self.fn)
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local lexer = Lexer(asm, self.main_fn, self.options)
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lexer:lex(coroutine.yield)
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end)
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local lex = function()
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local function lex()
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local t = {line=line}
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local ok, a, b = coroutine.resume(routine)
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local ok, a, b, c = coroutine.resume(routine)
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if not ok then
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a = a or 'Internal Error: lexer coroutine has stopped'
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error(a)
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end
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t.tt = a
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t.tok = b
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t.fn = c
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table.insert(self.tokens, t)
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return t.tt, t.tok
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return t.tt, t.tok, t.fn
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end
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-- first pass: collect tokens and constants.
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@ -1241,7 +1284,7 @@ function Parser:tokenize()
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-- this would cause a recursive problem to solve,
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-- which is too much for our simple assembler.
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while true do
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local tt, tok = lex()
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local tt, tok, fn = lex()
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if tt == 'DEF' then
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local tt2, tok2 = lex()
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if tt2 ~= 'NUM' then
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@ -1251,8 +1294,11 @@ function Parser:tokenize()
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elseif tt == 'EOL' then
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line = line + 1
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elseif tt == 'EOF' then
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break
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if fn == self.main_fn then
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break
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end
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elseif tt == nil then
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--require("pt"){self.tokens, writer=print}
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error('Internal Error: missing token', 1)
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end
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end
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@ -1271,12 +1317,14 @@ function Parser:tokenize()
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end
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function Parser:parse(asm)
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self.asm = asm
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self:tokenize()
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self:tokenize(asm)
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self:advance()
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while true do
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if self.tt == 'EOF' then
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break
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if self.fn == self.main_fn then
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break
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end
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self:advance()
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elseif self.tt == 'EOL' then
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-- empty line
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self:advance()
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@ -1354,7 +1402,6 @@ function Dumper:add_bytes(line, ...)
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end
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function Dumper:add_directive(line, name, a, b)
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-- ORG ALIGN SKIP BYTE HALFWORD WORD
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local t = {}
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t.line = line
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if name == 'BYTE' then
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@ -1585,17 +1632,13 @@ function assembler.assemble(fn_or_asm, writer, options)
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function main()
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local fn = nil
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local asm = ''
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local asm
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if fn_or_asm:find('[\r\n]') then
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asm = fn_or_asm
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else
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fn = fn_or_asm
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local f = io.open(fn, 'r')
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if not f then
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error('could not read assembly file', 1)
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end
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asm = f:read('*a')
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f:close()
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asm = readfile(fn)
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options.path = fn:match(".*/")
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end
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local parser = Parser(writer, fn, options)
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19
Lua/inject/spawn mm.asm
Normal file
19
Lua/inject/spawn mm.asm
Normal file
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@ -0,0 +1,19 @@
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[actor_spawn]: 0x800BAE14
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[max_actor_no]: 0x2B1
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[global_context]: 0x803E6B20
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[buttons_offset]: 0x14
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[actor_spawn_offset]: 0x1CA0
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[link_actor]: 0x803FFDB0
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[actor_x]: 0x24
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[actor_y]: 0x28
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[actor_z]: 0x2C
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[actor_horiz_angle]: 0x32
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[link_save]: 0x801EF670
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[rupees_offset]: 0x3A
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[upgrades_offset]: 0xB8
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[upgrades_2_offset]: 0xBA
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.include "spawn.asm"
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@ -16,112 +16,4 @@
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[upgrades_offset]: 0xA0
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[upgrades_2_offset]: 0xA2
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[button_L]: 0x0020
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[button_D_right]: 0x0100
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[button_D_left]: 0x0200
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[button_D_down]: 0x0400
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[button_D_up]: 0x0800
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[button_any]: 0x0F20
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[hold_delay_amount]: 3
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push 4, s1, ra
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li t0, @link_save
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li t1, @global_context
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// give max rupee upgrade (set bit 13, clear bit 12 of lower halfword)
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lh t2, @upgrades_2_offset(t0)
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ori t2, t2, 0x2000
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andi t2, t2, 0xEFFF
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sh t2, @upgrades_2_offset(t0)
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//
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lhu t2, @buttons_offset(t1)
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lh t9, @rupees_offset(t0)
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lw s1, hold_delay
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andi t4, t2, @button_any
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bne t4, r0, no_reset
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addi s1, s1, 1
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li s1, 0
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no_reset:
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subi t4, s1, 1
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beq t4, r0, first_time
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nop
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subi t4, s1, @hold_delay_amount
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bltz t4, return
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nop
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first_time:
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andi t3, t2, @button_D_up
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beq t3, r0, no_D_up
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nop
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addi t9, t9, 1
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no_D_up:
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andi t3, t2, @button_D_down
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beq t3, r0, no_D_down
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nop
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subi t9, t9, 1
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no_D_down:
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andi t3, t2, @button_D_right
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beq t3, r0, no_D_right
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nop
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addi t9, t9, 10
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no_D_right:
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andi t3, t2, @button_D_left
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beq t3, r0, no_D_left
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nop
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subi t9, t9, 10
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no_D_left:
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subi t4, t9, 1
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bgez t4, no_min
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nop
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li t9, @max_actor_no
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no_min:
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subi t4, t9, @max_actor_no
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blez t4, no_max
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nop
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li t9, 1
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no_max:
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sh t9, @rupees_offset(t0)
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andi t3, t2, @button_L
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beq t3, r0, return
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nop
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mov a0, t9
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bal simple_spawn
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nop
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return:
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sw s1, hold_delay
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jpop 4, s1, ra
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simple_spawn: // args: a0 (actor to spawn)
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push 4, 9, ra
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mov a2, a0
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li a1, @global_context
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addi a0, a1, @actor_spawn_offset
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li t0, @link_actor
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lw t1, @actor_x(t0)
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lw t2, @actor_y(t0)
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lw t3, @actor_z(t0)
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mov a3, t1 // X position
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sw t2, 0x10(sp) // Y position
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sw t3, 0x14(sp) // Z position
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li t9, 0x0
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sw t9, 0x18(sp) // rotation?
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lh t7, @actor_horiz_angle(t0)
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sw t7, 0x1C(sp) // horizontal rotation
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li t9, 0x0
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sw t9, 0x20(sp) // rotation?
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lh t7, @actor_horiz_angle(t0)
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sw t7, 0x24(sp) // actor variable
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li t9, 0x0000007F
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sw t9, 0x28(sp) // unknown
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li t9, 0x000003FF
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sw t9, 0x2C(sp) // unknown
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li t9, 0x00000000
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sw t9, 0x30(sp) // unknown
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jal @actor_spawn
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nop
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jpop 4, 9, ra
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hold_delay:
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.word 0
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.include "spawn.asm"
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@ -1,21 +1,3 @@
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[actor_spawn]: 0x800BAE14
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[max_actor_no]: 0x2B1
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[global_context]: 0x803E6B20
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[buttons_offset]: 0x14
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[actor_spawn_offset]: 0x1CA0
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[link_actor]: 0x803FFDB0
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[actor_x]: 0x24
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[actor_y]: 0x28
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[actor_z]: 0x2C
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[actor_horiz_angle]: 0x32
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[link_save]: 0x801EF670
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[rupees_offset]: 0x3A
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[upgrades_offset]: 0xB8
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[upgrades_2_offset]: 0xBA
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[button_L]: 0x0020
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[button_D_right]: 0x0100
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[button_D_left]: 0x0200
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Reference in a new issue