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rename main.lua to be less misleading
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2 changed files with 6 additions and 6 deletions
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@ -12,11 +12,6 @@ Note that some scripts lack full support for Ocarina of Time.
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## Scripts
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#### main.lua
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Ignore this for now.
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This is a rough interfacing script for passing to mupen64plus,
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and serves no purpose on Bizhawk.
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#### actor listor.lua
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Lists actor data onscreen,
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and focuses the camera on them.
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@ -61,6 +56,11 @@ and some other details.
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#### room debug.lua
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Parses and dumps the currently loaded room headers.
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#### m64p entry.lua
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Ignore this for now.
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This is a rough interfacing script for passing to mupen64plus,
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and serves no purpose on Bizhawk.
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### Monitors
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These scripts look for changes in RAM regions and print them in detail.
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@ -21,7 +21,7 @@ local oldbutts = 0
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local function main()
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local butts = addrs.buttons()
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if butts & 0x0020 > oldbutts & 0x0020 then -- L button
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local ok, err = pcall(dofile, 'mm/Lua/test.lua')
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local ok, err = pcall(dofile, 'mm/Lua/inject.lua')
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if not ok then print(err) end
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end
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oldbutts = butts
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