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rename main.lua to be less misleading

This commit is contained in:
Connor Olding 2015-12-17 16:08:33 -08:00
parent 7568ad18c9
commit 7c35d99a9f
2 changed files with 6 additions and 6 deletions

View file

@ -12,11 +12,6 @@ Note that some scripts lack full support for Ocarina of Time.
## Scripts
#### main.lua
Ignore this for now.
This is a rough interfacing script for passing to mupen64plus,
and serves no purpose on Bizhawk.
#### actor listor.lua
Lists actor data onscreen,
and focuses the camera on them.
@ -61,6 +56,11 @@ and some other details.
#### room debug.lua
Parses and dumps the currently loaded room headers.
#### m64p entry.lua
Ignore this for now.
This is a rough interfacing script for passing to mupen64plus,
and serves no purpose on Bizhawk.
### Monitors
These scripts look for changes in RAM regions and print them in detail.

View file

@ -21,7 +21,7 @@ local oldbutts = 0
local function main()
local butts = addrs.buttons()
if butts & 0x0020 > oldbutts & 0x0020 then -- L button
local ok, err = pcall(dofile, 'mm/Lua/test.lua')
local ok, err = pcall(dofile, 'mm/Lua/inject.lua')
if not ok then print(err) end
end
oldbutts = butts