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add epona glitch monitoring script
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2 changed files with 53 additions and 1 deletions
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@ -12,7 +12,7 @@ Note that some scripts lack full support for Ocarina of Time.
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## Scripts
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#### actor listor.lua
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#### actor lister.lua
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Lists actor data onscreen,
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and focuses the camera on them.
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Actors may be selected using the D-Pad.
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@ -70,6 +70,11 @@ These scripts look for changes in RAM regions and print them in detail.
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These are mostly used for documenation.
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#### epona monitor.lua
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used to investigate [this glitch with unloading Epona.][eponaglitch]
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[eponaglitch]: https://www.youtube.com/watch?v=kX0ZcIS8P84
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#### event flag monitor.lua
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Monitors event flags,
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and announces which bits are being changed,
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47
Lua/epona monitor.lua
Normal file
47
Lua/epona monitor.lua
Normal file
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@ -0,0 +1,47 @@
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require = require "depend"
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require "boilerplate"
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require "addrs.init"
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require "messages"
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require "actors"
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local actor_names = require "data.actor names"
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local epona_addr = 0
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while true do
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local nearest = {}
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local offset = 0x800000
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for at, ai, addr in iter_actors() do
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local actor_number = R2(addr)
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local name = actor_names[actor_number]
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local size = R4(addr - 0xC) -- read linked list data above the actor
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if actor_number == 0x00D then
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epona_addr = addr
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end
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if epona_addr then
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local diff = addr - epona_addr
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if diff >= 0 and diff < offset then
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offset = diff
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nearest.name = name or "[error]"
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nearest.addr = addr
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nearest.at = at
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nearest.ai = ai
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nearest.size = size
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end
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end
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end
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if nearest.addr then
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local color = offset <= nearest.size and 'white' or 'yellow'
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T_BR(0, 4, 'white', 'Epona: %06X', epona_addr)
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T_BR(0, 3, 'white', '%s: %06X', nearest.name, nearest.addr)
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T_BR(0, 2, color, 'Offset: %06X', offset)
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T_BR(0, 1, color, 'Size: %06X', nearest.size)
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T_BR(0, 0, 'white', 'Type, Index: %2i, %2i', nearest.at, nearest.ai)
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else
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T_BR(0, 0, 'yellow', 'Epona not found')
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end
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emu.frameadvance()
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end
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