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https://github.com/notwa/mm
synced 2024-11-04 20:09:03 -08:00
oot compat, basic timestop
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parent
46280a4343
commit
eb73ba66b2
4 changed files with 46 additions and 20 deletions
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@ -2,7 +2,7 @@ return {
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random = A(0x097530, 4),
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massive_counter = A(0x09E5B0, 4),
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visibility = A(0x166118, 2),
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timestop = A(0x1BD8B0, 4),
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timestop = A(0x1BD8B0, 2),
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stored_epona = A(0x1BDA9F, 1),
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entrance_table = A(0x1C43B0, 0),
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scene_table = A(0x1C5720, 0),
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@ -112,7 +112,6 @@ return {
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beans = AL(0x9A, 1),
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},
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event_chk_inf = AL(0xED4, 0x1C),
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item_get_inf = AL(0xEF0, 0x8),
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inf_table = AL(0xEF8, 0x3C),
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@ -127,6 +126,7 @@ return {
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voidout_room_number = AL(0x137A, 2),
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buttons_enabled = AL(0x13E2, 4), -- lol unaligned access
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event_inf = AL(0x13FA, 0x8),
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target_style = AL(0x140C, 1),
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magic_max = AL(0x13F4, 2),
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entrance_mod_setter = AL(0x1412, 2),
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@ -206,11 +206,18 @@ local function kill_fades()
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fades_killed = true
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end
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local function timestop()
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-- doesn't set it up quite like the glitch, but this is the main effect
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set(timestop, 4) -- normally -1
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end
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local time_menu = oot and Menu{
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Screen{
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Text("Time Menu #1/1"),
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Text("Unimplemented for OoT."),
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Text("Sorry! Try again later."),
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Oneshot("Set Time to 06:00", Setter{[addrs.time]=0x4000}),
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Oneshot("Set Time to 12:00", Setter{[addrs.time]=0x8000}),
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Oneshot("Set Time to 18:00", Setter{[addrs.time]=0xC000}),
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Oneshot("Set Time to 00:00", Setter{[addrs.time]=0x0000}),
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Text(""),
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Back(),
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},
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@ -233,7 +240,7 @@ local time_menu = oot and Menu{
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Oneshot("Time flow: Stopped", Setter{[addrs.time_speed]=-3}),
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Oneshot("Time flow: Backwards", Setter{[addrs.time_speed]=-5}),
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Oneshot("Disable time flow (Scene)", Setter{[addrs.scene_time_speed]=0}),
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--Oneshot("Stop time glitch", stop_time),
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Oneshot("Timestop glitch", timestop),
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Text(""),
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Back(),
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},
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@ -1,13 +1,3 @@
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if oot then return Menu{
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Screen{
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Text("Progress Menu #1/1"),
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Text("Unimplemented for OoT."),
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Text("Sorry! Try again later."),
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Text(""),
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Back(),
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},
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} end
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local a = addrs
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local inv = a.inventory
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local masks = a.masks
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@ -176,7 +166,7 @@ local function max_quantity()
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end
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end
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local function all_quests()
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local function all_quest()
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a.quest_items(0x00FFFFFF)
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end
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@ -195,7 +185,36 @@ local function all_notebook()
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end
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end
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return Menu{
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return oot and Menu{
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Screen{
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-- cheaty stuff
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Text("Progress Menu #1/2"),
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Oneshot("All Items", all_items),
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Oneshot("Max Quantities", max_quantity),
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Oneshot("All Bottles", all_bottles),
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Oneshot("All Equipment", all_equips),
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Oneshot("Max Hearts", max_hearts),
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Oneshot("Max Magic", max_magic),
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Oneshot("Max Rupees", max_rupees),
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Oneshot("All Upgrades", all_upgrades),
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Oneshot("All Dungeon Items", all_dungeon),
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Oneshot("Complete Map", all_map),
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Oneshot("All Songs", all_quest), -- TODO
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Oneshot("All Medallions", all_quest), -- TODO
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Text(""),
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Back(),
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},
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Screen{
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-- not so cheaty
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Text("Progress Menu #2/2"),
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Oneshot("Z Targeting: Switch", Setter{[a.target_style]=0}),
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Oneshot("Z Targeting: Hold", Setter{[a.target_style]=1}),
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Text(""),
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Oneshot("Reset Death Count", Setter{[a.death_count]=0}),
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Text(""),
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Back(),
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},
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} or Menu{
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Screen{
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-- cheaty stuff
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Text("Progress Menu #1/2"),
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@ -241,9 +260,9 @@ return Menu{
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[a.spider_mask_order[6]]=0,
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}),
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Oneshot("Set Lottery Numbers to 123,456,789", Setter{
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[a.lottery_numbers[1]]=1*0x10000 + 2*0x100 + 3,
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[a.lottery_numbers[2]]=4*0x10000 + 5*0x100 + 6,
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[a.lottery_numbers[3]]=7*0x10000 + 8*0x100 + 9,
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[a.lottery_numbers[1]]=0x010203,
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[a.lottery_numbers[2]]=0x040506,
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[a.lottery_numbers[3]]=0x070809,
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}),
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Text(""),
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Oneshot("Enable Owl Save", Setter{[a.owl_save]=1}),
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