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use triforce transition if they aren't killed
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1 changed files with 4 additions and 1 deletions
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@ -151,7 +151,8 @@ function load_scene_pos:on()
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if sp == nil then return end
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addrs.warp_begin(0x14)
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addrs.warp_destination(sp.scene)
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addrs.fade_type(0x0B) -- this transition is basically instantaneous
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local fade = fades_killed and 0x0B or 0x01
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addrs.fade_type(fade)
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-- TODO: add these to address list
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-- probably the same struct for both MM and OoT
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AL(0x3CB0, 4)(-4) -- void out type: reload area
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@ -182,6 +183,8 @@ function kill_fades:on()
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W2(a+2, mode + fades)
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end
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end
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fades_killed = true
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end
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local time_menu = Menu{
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