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391c51575c
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flag dumping
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2015-05-14 00:50:47 -07:00 |
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9dc97426c7
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another data bump
beat OoT mostly legitimately
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2015-05-13 22:22:47 -07:00 |
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92f5583a2d
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gotta go fast
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2015-05-13 11:16:02 -07:00 |
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c234d67c06
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more data
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2015-05-13 11:15:49 -07:00 |
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aaaa16a7c5
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juggle some files around
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2015-05-10 15:17:26 -07:00 |
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74164a2897
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reduce globals, more refactoring
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2015-05-10 15:01:51 -07:00 |
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914c3575fa
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split some files, begin refactor
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2015-05-10 14:45:51 -07:00 |
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454233566d
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typo
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2015-05-10 14:36:42 -07:00 |
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e163532059
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update data
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2015-05-10 14:36:32 -07:00 |
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afbf5fdc88
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find some link actor addrs
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2015-05-10 14:26:24 -07:00 |
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0e759ce1fa
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fix actor wiping on load state
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2015-05-10 11:30:45 -07:00 |
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897b1a7b11
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monitor unknown section of MM save data
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2015-05-07 15:29:21 -07:00 |
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41980657cd
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various serialized files
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2015-05-07 15:28:35 -07:00 |
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aab7950976
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extend flag monitoring to OoT
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2015-05-07 15:27:50 -07:00 |
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5c76e9466a
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a dumb frame-based message renderer
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2015-05-07 15:27:26 -07:00 |
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9dabf504d4
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complete rewrite of cheat menu
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2015-05-03 16:46:09 -07:00 |
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4c363dae6f
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clean up redundant tonumber()
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2015-05-03 12:25:18 -07:00 |
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96bad6dbfd
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move save/loading to Monitor
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2015-05-03 10:37:45 -07:00 |
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daae4d4bd1
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remember seen event flags
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2015-05-03 10:00:49 -07:00 |
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84fef6ed4f
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reverse serialize's arguments
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2015-05-03 08:35:50 -07:00 |
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f553f837e2
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a good commit message
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2015-05-02 11:22:12 -07:00 |
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28f9ae6fff
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basic actor flag handling
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2015-05-02 06:35:15 -07:00 |
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9bc0df3033
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big refactor
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2015-05-01 20:36:02 -07:00 |
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d098b237f1
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update animation watcher for oot
not that it needs it
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2015-05-01 13:34:23 -07:00 |
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736804be40
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tweaks
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2015-05-01 11:48:49 -07:00 |
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6c89f9306b
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dump ordered tables to be git-friendly
|
2015-05-01 11:29:43 -07:00 |
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013b4d015a
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get older scripts up to speed; refactor
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2015-05-01 11:15:53 -07:00 |
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b29e57b57a
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move data files to subdirectory
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2015-05-01 09:59:16 -07:00 |
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1ecb9cb382
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get smart (small fixes)
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2015-05-01 09:37:56 -07:00 |
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fee7a6f2e2
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Monitor class; class inheritance
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2015-05-01 08:40:32 -07:00 |
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2c75c55dc3
|
off by one
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2015-05-01 08:20:52 -07:00 |
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46b42a0421
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remember modified values (add serialization)
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2015-05-01 08:20:04 -07:00 |
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ee5b7122ff
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debug memory editor monitoring thing
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2015-05-01 06:16:44 -07:00 |
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306756573b
|
mask_mask_bit address for US10
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2015-05-01 06:16:38 -07:00 |
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671d7b4dee
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make event flag addrs generic
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2015-04-26 00:18:33 -07:00 |
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30dff10c7e
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abstract to FlagMonitor class
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2015-04-25 23:54:04 -07:00 |
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8d45fa0f42
|
more flags to ignore
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2015-04-25 23:23:41 -07:00 |
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9ae0b7acc1
|
event flag monitor
|
2015-04-22 16:51:27 -07:00 |
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cc11fc95a3
|
tweeks i did weaks ago
|
2015-04-15 22:39:36 -07:00 |
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eed7ebda55
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couple more name fixes
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2015-03-27 02:50:13 -07:00 |
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7760598432
|
handle string formatting in T
|
2015-03-27 02:41:27 -07:00 |
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aafdcfae69
|
a little refactoring
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2015-03-27 02:32:23 -07:00 |
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c64292bc29
|
iterate and count by pointers, validation
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2015-03-27 01:59:40 -07:00 |
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95c746b3c9
|
fix a couple names
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2015-03-26 23:54:23 -07:00 |
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1dbebeae84
|
correction
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2015-03-26 20:24:21 -07:00 |
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429ef4af89
|
count scene setups
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2015-03-26 17:01:19 -07:00 |
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72f4095761
|
show info on current Z-target
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2015-03-26 16:48:29 -07:00 |
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d83517d31b
|
pointer boilerplate
this also fixes a subtle bug with Z targets,
since `(not 0) == false` in Lua
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2015-03-26 16:36:44 -07:00 |
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9a57ee1975
|
more boilerplate
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2015-03-26 07:27:36 -07:00 |
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c772b03fdf
|
sdfgsdgfdsfg
|
2015-03-26 07:27:30 -07:00 |
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bbf1c042f0
|
i am out of it
|
2015-03-26 07:18:20 -07:00 |
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640d515a6e
|
forgot one
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2015-03-26 07:16:11 -07:00 |
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b9ae991830
|
rework numbered addresses
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2015-03-26 07:12:56 -07:00 |
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8afa6bd527
|
more common addresses
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2015-03-26 06:56:27 -07:00 |
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5a3113af49
|
tiny fixes
|
2015-03-25 16:31:49 -07:00 |
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fb9ff50c70
|
bad end
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2015-03-25 11:27:38 -07:00 |
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3f397ea904
|
clean up object names a bit
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2015-03-25 11:12:38 -07:00 |
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d8c608899d
|
implement alt headers; dump actors/objects
|
2015-03-25 10:27:18 -07:00 |
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1d1b237e19
|
differentiate Goron actors
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2015-03-24 18:52:34 -07:00 |
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77192b3c71
|
find basic addresses for all ROMs
|
2015-03-23 20:41:46 -07:00 |
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abc4555912
|
upgrades work the same in OoT and MM
|
2015-03-23 01:54:35 -07:00 |
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304790bd7e
|
refactor addresses, tuck away in folder
|
2015-03-20 19:46:08 -07:00 |
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|
3b7c7ffcd6
|
refactor oneshot; merge oot
|
2015-03-20 17:39:55 -07:00 |
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a12d1683a4
|
more work on actor names
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2015-03-20 17:07:47 -07:00 |
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14dba9d59f
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highlight new actors; fix reversing
|
2015-03-19 01:23:50 -07:00 |
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|
4e656e336b
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note unloaded actors; cleanup
|
2015-03-18 22:19:25 -07:00 |
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|
6d7d4975b6
|
use arrays for actor types
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2015-03-18 21:50:35 -07:00 |
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c8a222883a
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more work on OoT
|
2015-03-18 17:50:55 -07:00 |
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|
e4a32dd945
|
merge actor change into actor lister
|
2015-03-18 10:27:45 -07:00 |
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|
9bfad76e3d
|
refactor actor iteration
|
2015-03-17 19:10:06 -07:00 |
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|
2676397fd9
|
some cleanup
|
2015-03-17 14:59:06 -07:00 |
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|
6fe4a58056
|
preliminary OoT support
|
2015-03-17 14:58:07 -07:00 |
|
|
f1111b025f
|
scene flag counting
|
2015-03-13 12:13:56 -07:00 |
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|
cae40acc0f
|
NEVER AGAIN.
|
2015-03-08 09:52:19 -07:00 |
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|
89ead305aa
|
furthening the tweakening
|
2015-03-08 09:38:43 -07:00 |
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|
45667a6e36
|
split cheat functionality; more values
|
2015-03-07 16:03:46 -08:00 |
|
|
0f1245b0e8
|
tweaks
|
2015-03-07 16:02:54 -08:00 |
|
|
f3bdbd282a
|
more addresses
|
2015-03-07 15:53:37 -08:00 |
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|
2d4d8ddaa0
|
merge sheet actor names
|
2015-03-07 11:59:08 -08:00 |
|
|
b024934245
|
slight fixes
|
2015-03-07 09:10:38 -08:00 |
|
|
f245d6fc3e
|
buggy actor lister
|
2015-03-07 07:53:11 -08:00 |
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|
56a7384611
|
updated actor names
|
2015-03-07 07:44:17 -08:00 |
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|
fc374ad5d2
|
damage table dumping and more
|
2015-03-07 07:43:59 -08:00 |
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|
bdd0cd4775
|
actor names from spinout
|
2015-03-07 07:43:42 -08:00 |
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|
7db0be3675
|
refactor
|
2015-03-07 07:38:44 -08:00 |
|
|
2713ccc45e
|
a couple more addresses
|
2015-03-07 07:38:16 -08:00 |
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|
749170ea5c
|
update scripts with more addresses and such
|
2015-03-04 21:39:26 -08:00 |
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