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337 commits

Author SHA1 Message Date
391c51575c flag dumping 2015-05-14 00:50:47 -07:00
9dc97426c7 another data bump
beat OoT mostly legitimately
2015-05-13 22:22:47 -07:00
92f5583a2d gotta go fast 2015-05-13 11:16:02 -07:00
c234d67c06 more data 2015-05-13 11:15:49 -07:00
aaaa16a7c5 juggle some files around 2015-05-10 15:17:26 -07:00
74164a2897 reduce globals, more refactoring 2015-05-10 15:01:51 -07:00
914c3575fa split some files, begin refactor 2015-05-10 14:45:51 -07:00
454233566d typo 2015-05-10 14:36:42 -07:00
e163532059 update data 2015-05-10 14:36:32 -07:00
afbf5fdc88 find some link actor addrs 2015-05-10 14:26:24 -07:00
0e759ce1fa fix actor wiping on load state 2015-05-10 11:30:45 -07:00
897b1a7b11 monitor unknown section of MM save data 2015-05-07 15:29:21 -07:00
41980657cd various serialized files 2015-05-07 15:28:35 -07:00
aab7950976 extend flag monitoring to OoT 2015-05-07 15:27:50 -07:00
5c76e9466a a dumb frame-based message renderer 2015-05-07 15:27:26 -07:00
9dabf504d4 complete rewrite of cheat menu 2015-05-03 16:46:09 -07:00
4c363dae6f clean up redundant tonumber() 2015-05-03 12:25:18 -07:00
96bad6dbfd move save/loading to Monitor 2015-05-03 10:37:45 -07:00
daae4d4bd1 remember seen event flags 2015-05-03 10:00:49 -07:00
84fef6ed4f reverse serialize's arguments 2015-05-03 08:35:50 -07:00
f553f837e2 a good commit message 2015-05-02 11:22:12 -07:00
28f9ae6fff basic actor flag handling 2015-05-02 06:35:15 -07:00
9bc0df3033 big refactor 2015-05-01 20:36:02 -07:00
d098b237f1 update animation watcher for oot
not that it needs it
2015-05-01 13:34:23 -07:00
736804be40 tweaks 2015-05-01 11:48:49 -07:00
6c89f9306b dump ordered tables to be git-friendly 2015-05-01 11:29:43 -07:00
013b4d015a get older scripts up to speed; refactor 2015-05-01 11:15:53 -07:00
b29e57b57a move data files to subdirectory 2015-05-01 09:59:16 -07:00
1ecb9cb382 get smart (small fixes) 2015-05-01 09:37:56 -07:00
fee7a6f2e2 Monitor class; class inheritance 2015-05-01 08:40:32 -07:00
2c75c55dc3 off by one 2015-05-01 08:20:52 -07:00
46b42a0421 remember modified values (add serialization) 2015-05-01 08:20:04 -07:00
ee5b7122ff debug memory editor monitoring thing 2015-05-01 06:16:44 -07:00
306756573b mask_mask_bit address for US10 2015-05-01 06:16:38 -07:00
671d7b4dee make event flag addrs generic 2015-04-26 00:18:33 -07:00
30dff10c7e abstract to FlagMonitor class 2015-04-25 23:54:04 -07:00
8d45fa0f42 more flags to ignore 2015-04-25 23:23:41 -07:00
9ae0b7acc1 event flag monitor 2015-04-22 16:51:27 -07:00
cc11fc95a3 tweeks i did weaks ago 2015-04-15 22:39:36 -07:00
eed7ebda55 couple more name fixes 2015-03-27 02:50:13 -07:00
7760598432 handle string formatting in T 2015-03-27 02:41:27 -07:00
aafdcfae69 a little refactoring 2015-03-27 02:32:23 -07:00
c64292bc29 iterate and count by pointers, validation 2015-03-27 01:59:40 -07:00
95c746b3c9 fix a couple names 2015-03-26 23:54:23 -07:00
1dbebeae84 correction 2015-03-26 20:24:21 -07:00
429ef4af89 count scene setups 2015-03-26 17:01:19 -07:00
72f4095761 show info on current Z-target 2015-03-26 16:48:29 -07:00
d83517d31b pointer boilerplate
this also fixes a subtle bug with Z targets,
since `(not 0) == false` in Lua
2015-03-26 16:36:44 -07:00
9a57ee1975 more boilerplate 2015-03-26 07:27:36 -07:00
c772b03fdf sdfgsdgfdsfg 2015-03-26 07:27:30 -07:00
bbf1c042f0 i am out of it 2015-03-26 07:18:20 -07:00
640d515a6e forgot one 2015-03-26 07:16:11 -07:00
b9ae991830 rework numbered addresses 2015-03-26 07:12:56 -07:00
8afa6bd527 more common addresses 2015-03-26 06:56:27 -07:00
5a3113af49 tiny fixes 2015-03-25 16:31:49 -07:00
fb9ff50c70 bad end 2015-03-25 11:27:38 -07:00
3f397ea904 clean up object names a bit 2015-03-25 11:12:38 -07:00
d8c608899d implement alt headers; dump actors/objects 2015-03-25 10:27:18 -07:00
1d1b237e19 differentiate Goron actors 2015-03-24 18:52:34 -07:00
77192b3c71 find basic addresses for all ROMs 2015-03-23 20:41:46 -07:00
abc4555912 upgrades work the same in OoT and MM 2015-03-23 01:54:35 -07:00
304790bd7e refactor addresses, tuck away in folder 2015-03-20 19:46:08 -07:00
3b7c7ffcd6 refactor oneshot; merge oot 2015-03-20 17:39:55 -07:00
a12d1683a4 more work on actor names 2015-03-20 17:07:47 -07:00
14dba9d59f highlight new actors; fix reversing 2015-03-19 01:23:50 -07:00
4e656e336b note unloaded actors; cleanup 2015-03-18 22:19:25 -07:00
6d7d4975b6 use arrays for actor types 2015-03-18 21:50:35 -07:00
c8a222883a more work on OoT 2015-03-18 17:50:55 -07:00
e4a32dd945 merge actor change into actor lister 2015-03-18 10:27:45 -07:00
9bfad76e3d refactor actor iteration 2015-03-17 19:10:06 -07:00
2676397fd9 some cleanup 2015-03-17 14:59:06 -07:00
6fe4a58056 preliminary OoT support 2015-03-17 14:58:07 -07:00
f1111b025f scene flag counting 2015-03-13 12:13:56 -07:00
cae40acc0f NEVER AGAIN. 2015-03-08 09:52:19 -07:00
89ead305aa furthening the tweakening 2015-03-08 09:38:43 -07:00
45667a6e36 split cheat functionality; more values 2015-03-07 16:03:46 -08:00
0f1245b0e8 tweaks 2015-03-07 16:02:54 -08:00
f3bdbd282a more addresses 2015-03-07 15:53:37 -08:00
2d4d8ddaa0 merge sheet actor names 2015-03-07 11:59:08 -08:00
b024934245 slight fixes 2015-03-07 09:10:38 -08:00
f245d6fc3e buggy actor lister 2015-03-07 07:53:11 -08:00
56a7384611 updated actor names 2015-03-07 07:44:17 -08:00
fc374ad5d2 damage table dumping and more 2015-03-07 07:43:59 -08:00
bdd0cd4775 actor names from spinout 2015-03-07 07:43:42 -08:00
7db0be3675 refactor 2015-03-07 07:38:44 -08:00
2713ccc45e a couple more addresses 2015-03-07 07:38:16 -08:00
749170ea5c update scripts with more addresses and such 2015-03-04 21:39:26 -08:00