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https://github.com/notwa/mm
synced 2024-11-04 22:39:02 -08:00
add map select (warp) menu
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parent
c082e4ee2f
commit
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3 changed files with 200 additions and 4 deletions
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@ -5,6 +5,8 @@ require "classes"
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require "menu classes"
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require "messages"
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local warp_menu = require "warp menu"
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local dummy = Callbacks()
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local passives = {}
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@ -45,6 +47,11 @@ function everything:on()
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dofile("oneshot.lua")
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end
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local escape_cutscene = Callbacks()
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function escape_cutscene:on()
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addrs.cutscene_status_2(3)
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end
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local self_destruct = Callbacks()
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function self_destruct:on()
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addrs.hearts(0)
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@ -110,14 +117,17 @@ local playas_menu = oot and Menu{
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},
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}
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local main_menu = Menu{
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Screen{
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Text("Main Menu #1/2"),
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Toggle("L to Levitate", levitate),
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--Toggle("L to Levitate", levitate),
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Toggle("A to Run Fast", supersonic),
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Hold("Levitate", levitate),
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Oneshot("100%", everything),
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LinkTo("Play as", playas_menu),
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Oneshot("Escape Cutscene", escape_cutscene),
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LinkTo("Play as...", playas_menu),
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LinkTo("Warp to...", warp_menu),
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Back(),
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},
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Screen{
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@ -860,7 +860,7 @@ return {
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"from West Clock Town (North)",
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"from North Clock Town",
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"from West Clock Town (South)",
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"from laundry pool",
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"from Laundry Pool",
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"from East Clock Town (South)",
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"from atop Clock Tower (unused)",
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"from Owl Statue",
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@ -870,7 +870,7 @@ return {
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{[0]=
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"from South Clock Town",
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"from kafei's room",
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"from Kafei's room",
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},
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{},
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186
Lua/warp menu.lua
Normal file
186
Lua/warp menu.lua
Normal file
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@ -0,0 +1,186 @@
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if not mm then
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return Menu{
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Screen{
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Text("Sorry, no warping for you!"),
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Back(),
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},
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}
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end
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local scene_names = require "data.scene names"
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local entrance_names = require "data.entrance names"
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local ins = table.insert
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-- we should really figure this out in code,
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-- but hardcoding will do for now.
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local scene_id_to_entrance_id = {
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[0]=0x12,
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0x0B,
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0x0A,
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0x10,
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0x11,
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0x0C,
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0x00,
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0x0D,
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nil,
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nil,
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0x07,
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nil,
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nil,
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nil,
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0x08,
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nil,
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0x13,
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0x14,
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0x15,
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0x16,
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0x17,
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0x18,
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0x19,
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0x1A,
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0x1B,
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0x1C,
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0x1D,
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0x1E,
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0x1F,
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0x20,
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0x21,
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0x22,
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0x23,
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0x24,
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0x25,
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0x26,
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0x27,
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0x28,
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0x29,
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0x2A,
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0x2B,
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0x2C,
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0x2D,
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0x2E,
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0x2F,
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0x30,
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nil,
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0x32,
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0x33,
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0x34,
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0x35,
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nil,
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0x37,
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0x38,
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0x39,
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nil,
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0x3B,
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0x3C,
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0x3D,
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0x3E,
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0x3F,
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0x40,
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0x41,
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0x42,
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0x43,
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0x44,
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0x45,
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0x46,
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0x47,
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0x48,
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0x49,
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0x4A,
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0x4B,
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0x4C,
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0x4D,
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0x4E,
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0x4F,
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0x50,
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0x51,
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0x52,
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0x53,
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0x54,
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0x55,
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0x56,
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0x57,
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0x58,
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0x59,
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0x5A,
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0x5B,
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0x5C,
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0x5D,
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0x5E,
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0x5F,
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0x60,
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0x61,
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0x62,
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0x63,
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0x64,
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0x65,
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0x66,
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0x67,
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0x68,
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0x69,
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0x6A,
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0x6B,
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0x6C,
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0x6D,
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0x6E,
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0x6F,
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0x70,
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}
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local function make_exit_value(s, e, c)
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return bit.lshift(s, 9) + bit.lshift(e, 4) + c
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end
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local scenes_pages = {}
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for si=0x00,0x7F do
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local i = scene_id_to_entrance_id[si]
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local page = math.floor(si/16) + 1
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if si % 16 == 0 then
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scenes_pages[page] = {}
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local s = ("Warp to Scene #%i/8"):format(page)
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ins(scenes_pages[page], Text(s))
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end
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local entrance_items = {}
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local entrances = {}
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local scene_name = '[crash]'
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if i ~= nil then
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entrances = entrance_names[i]
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scene_name = scene_names[i]
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end
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ins(entrance_items, Text( ("Warp to %s"):format(scene_name) ))
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for j=0,32 do
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local ename = entrances[j]
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if ename == nil then
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if j ~= 0 then break end
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ename = "[crash?]"
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end
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local callback = Callbacks()
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function callback:on()
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addrs.warp_destination(make_exit_value(si,j,0))
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addrs.warp_begin(1)
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end
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ins(entrance_items, Oneshot(ename, callback))
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end
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ins(entrance_items, Text(""))
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ins(entrance_items, Text("Cutscenes... (TODO)"))
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ins(entrance_items, Text(""))
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ins(entrance_items, Back())
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local entrance_menu = Menu{Screen(entrance_items)}
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ins(scenes_pages[page], LinkTo(scene_name, entrance_menu))
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if si % 16 == 15 then
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ins(scenes_pages[page], Text(""))
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ins(scenes_pages[page], Back())
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end
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end
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return Menu{
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Screen(scenes_pages[1]),
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Screen(scenes_pages[2]),
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Screen(scenes_pages[3]),
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Screen(scenes_pages[4]),
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Screen(scenes_pages[5]),
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Screen(scenes_pages[6]),
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Screen(scenes_pages[7]),
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Screen(scenes_pages[8]),
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}
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