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add transition (fadein/fadeout) killer

also took out soft reset since it's broken
This commit is contained in:
Connor Olding 2015-11-14 09:20:36 -08:00
parent d7f18ed09b
commit 8792a100a5

View file

@ -163,6 +163,27 @@ function load_scene_pos:on()
--AL(0x3CC6, 2)(sp.room)
end
local kill_fades = Callbacks()
function kill_fades:on()
local et = addrs.entrance_table
if et == nil then return end
local et_size = 1244
local new_fade = 0x0B -- instant
local fades = new_fade*0x80 + new_fade
for i=0, et_size*4 - 1, 4 do
local a = et.addr + i
if R1(a) ~= 0x80 then -- don't mess up the pointers
-- the lower word works like this:
-- mmIIIIIIIOOOOOOO
-- m = mode; I = fade in; O = fade out (probably).
local mode = bit.band(R2(a+2), 0xC000)
W2(a+2, mode + fades)
end
end
end
local time_menu = Menu{
Screen{
Text("Day/Time Menu #1/1"),
@ -228,8 +249,10 @@ local main_menu = Menu{
Oneshot("Store Scene & Position", save_scene_pos),
Oneshot("Restore Scene & Position", load_scene_pos),
Text(""),
Oneshot("Soft Reset (Warp to Title)", soft_reset),
Oneshot("Kill Transitions", kill_fades),
Text(""),
--Oneshot("Soft Reset (Warp to Title)", soft_reset),
--Text(""),
Back(),
},
}