55ad6351af
inline scene names alongside entrance lists
2016-01-17 15:06:58 -08:00
0062ddb75e
make entrance names a little less terrible
2016-01-17 13:40:00 -08:00
897be1f3f4
preliminary OoT warp support
...
this is bad and i hate it
2016-01-17 12:54:37 -08:00
d5725d105e
comment out invalid exits
2016-01-16 20:29:24 -08:00
5fbb56f472
update lips; use new features
2016-01-16 20:00:23 -08:00
5e684e6aeb
remove m64p stuff for now; it's too broken
2016-01-13 09:33:41 -08:00
1acbaba58c
be super strict about globals
...
theres still a lot of work to do\nsince most scripts just set globals explicitly\nthis is still better than implied globals though
2016-01-13 09:21:24 -08:00
072e8c7a7a
update lips; set up proper modules
2016-01-13 07:56:18 -08:00
72bf0471ad
fix headers
2016-01-12 16:14:54 -08:00
6cda92f07b
update readme
2016-01-12 16:12:53 -08:00
d0ccf16dff
reorganize scripts
2016-01-12 16:05:31 -08:00
1128998b96
add support for OoT
2016-01-12 08:52:51 -08:00
04099adc05
sanity
2016-01-12 08:13:26 -08:00
a04f7a669e
implement actor var selection/changing
2016-01-12 07:44:41 -08:00
d80d9db0b2
work on onscreen actor num/var control
2016-01-12 06:59:29 -08:00
c5eaf96e1a
add really rough onscreen printing
2016-01-11 16:42:40 -08:00
ea1e055e87
use a table of versions to asms
2016-01-10 12:54:16 -08:00
5b11974962
reimplement inject overflow check
2016-01-10 12:37:35 -08:00
8f599e1e9f
optimize basic hook for size
2016-01-10 11:58:16 -08:00
c3c9d632e0
skip loading scene/room actors/objects
2016-01-09 09:20:02 -08:00
5eff669148
add Epona to oneshot.lua for OoT
2016-01-08 04:45:40 -08:00
530c9e9126
update lips
2016-01-05 16:48:13 -08:00
2e1d8b324d
swap dpad up/down with left/right
2016-01-03 04:44:53 -08:00
2ee3f54173
implement spawning for MM again
2016-01-03 04:36:14 -08:00
ccdb3b130d
always spawn any missing objects
2016-01-03 04:16:22 -08:00
fabb1852e0
simplify format_out arguments
2016-01-02 07:21:40 -08:00
05b0e8aa8f
implement more branch-immediate pseudo-instructions
2016-01-02 07:14:35 -08:00
02fc5395a0
implement some basic branch pseudo-instructions
2016-01-02 06:00:05 -08:00
c0be8f2ef2
another place
2016-01-02 04:42:17 -08:00
4679ee99a6
use relative labels in more places
2016-01-02 04:26:18 -08:00
5653e730aa
use token index for relative labels
2016-01-02 04:23:33 -08:00
e4ff34e0c0
use relative labels
2016-01-02 04:07:18 -08:00
4b234fc26a
little tweaks
2015-12-30 02:35:58 -08:00
12daa5e493
update lips
2015-12-28 22:05:00 -08:00
5432a79b3c
add epona glitch monitoring script
2015-12-28 22:04:39 -08:00
2e42819b99
move actor iteration funcs to their own file
2015-12-28 21:48:55 -08:00
bc6037092e
print to file
2015-12-26 23:22:15 -08:00
2d9ca2fae6
update lips
2015-12-26 23:13:30 -08:00
37d711dbec
fix comment
2015-12-26 19:32:31 -08:00
488aeb9bd0
hook debug printing in OoT debug rom
2015-12-26 19:06:50 -08:00
bb5c778b0f
update lips
2015-12-26 19:02:33 -08:00
1f88d9423a
update lips
2015-12-25 17:18:47 -08:00
ea40b7fde7
epona storing in cheat menu
2015-12-24 16:31:30 -08:00
33c876b8b2
more lips stuff i might not commit to
...
no pun intended
2015-12-23 20:23:58 -08:00
2cbb2edf70
style change: four space indentation for instructions
2015-12-22 17:33:38 -08:00
14ab1ee731
rename bomb tornado file
2015-12-22 16:08:10 -08:00
6a641f6b90
add actor/object spawning to MM (J) 1.0
2015-12-22 16:04:06 -08:00
9fbe275189
add object spawning to MM
2015-12-22 14:12:20 -08:00
fa082d3a1d
misc
2015-12-22 06:37:40 -08:00
108c4189ef
add object spawning to OoT
2015-12-22 06:35:50 -08:00
49e51cd6e7
shoehorn writing anywhere with lips
2015-12-22 04:56:40 -08:00
e490c712e6
use unsigned loads instead
2015-12-21 03:17:47 -08:00
19518cbb8a
update lips
2015-12-21 03:15:19 -08:00
7edf81077a
update lips
2015-12-19 10:17:53 -08:00
d5c7097713
base spawn asms on one file
2015-12-18 23:46:30 -08:00
ce1d440bfb
add OoT spawning
...
the two asms will be partly merged once i have that ability
2015-12-18 17:05:31 -08:00
4e6f6a114b
refactor inject as a function
2015-12-18 15:18:08 -08:00
faa95f6285
improve spawning
...
add button hold delay and set actor variable to link's rotation
2015-12-18 14:04:44 -08:00
4dd384b62e
more sophisticated spawning
2015-12-18 11:57:48 -08:00
080bb9340d
add barebones actor spawning asm
2015-12-18 10:00:15 -08:00
9a2757d16d
(attempt to) abide to calling conventions
...
i haven't checked if i need double-word alignment
2015-12-17 22:59:32 -08:00
7c35d99a9f
rename main.lua to be less misleading
2015-12-17 16:08:33 -08:00
e65ff9bae6
use new stack instructions
2015-12-17 08:52:48 -08:00
54b0a63759
update lips
2015-12-17 08:52:34 -08:00
9cd9381463
fix asm length calculation
2015-12-17 07:37:06 -08:00
8a666f7dfc
update lips
2015-12-17 07:28:30 -08:00
e29199c9e0
add asm injection scripts
2015-12-16 18:04:57 -08:00
c142d4df33
redo headers
2015-12-16 03:19:34 -08:00
9af8b79ac2
add pt
2015-12-16 02:55:20 -08:00
6bb341437b
describe Lua scripts
2015-12-16 02:53:31 -08:00
b29bad17cc
disable this until i bother writing a 5.3 bit op wrapper
2015-12-11 00:45:22 -08:00
bafaa7a1af
update for new gui.text behaviour
2015-12-11 00:44:18 -08:00
a957617933
useless update
2015-12-11 00:43:39 -08:00
c450e7b535
fix actor lister
2015-12-11 00:41:57 -08:00
cfd57b391b
Revert "Revert "update for new readbyterange behaviour""
...
This reverts commit adab471173
.
2015-12-11 00:38:50 -08:00
a087f2bff0
don't unpause the game if it wasn't already
2015-12-11 00:36:29 -08:00
9ea38f25be
add an observatory flag
2015-12-11 00:34:02 -08:00
fcbedca20f
remove read-3/write-3 functions
2015-12-03 02:50:31 -08:00
b2817c9b5c
implement m64p ROM reading and such
2015-12-03 02:06:18 -08:00
90d30e218f
support both bizhawk and m64p
2015-11-28 15:39:19 -08:00
fdbcc5d527
remove luanet crap
2015-11-27 21:37:48 -08:00
44fdfdb684
basic mupen64plus support
2015-11-27 08:48:47 -08:00
433a99cb43
misc monitor tweaks
2015-11-25 03:02:21 -08:00
577d4a5b4f
move assembler to https://github.com/notwa/lips
2015-11-22 13:40:01 -08:00
7bd3e81713
ignore highest bit of .org directive
...
are you *really* gonna be assembling files over 2GiB?
2015-11-22 13:30:11 -08:00
3cc511182a
handle immediates in place of most offsets
2015-11-22 13:28:47 -08:00
86ce3ea0d7
reimplement parsing; resolve defines after lexing
2015-11-22 12:30:55 -08:00
d808160d68
tokenize all at once (WIP)
2015-11-22 02:46:38 -08:00
1b23db1a71
unfudge LI/LA a little
2015-11-22 00:24:28 -08:00
5b35cc2155
use proper instruction type names
2015-11-22 00:09:54 -08:00
9ec4d0f406
add reg# register aliases
2015-11-21 23:50:25 -08:00
cdeb4b0489
pseudo-instruction crap
2015-11-21 19:30:02 -08:00
f673308437
various
...
fix jump and branch destinations.
note: branching is no longer compatible with CajeASM.
make LUI dumb: only use 'UPPER' with LI/LA.
note: this is very incompatible with CajeASM.
add LUUI pseudo-instruction to use 'UPPER' instead of 'LOWER'.
fix SUBI/SUBIU parsing.
fix LI for values under 0x10000.
pass filename through main().
tell Lexer our filename.
don't print filename in Dumper since it's irrelevant.
2015-11-21 17:35:43 -08:00
4a45b3c913
implement LI and LA
2015-11-21 15:36:54 -08:00
5397085f01
various
...
alias ZERO register to R0.
lex decimal numbers properly.
lex octal and negative numbers.
lex directives properly.
fix byte dumping.
fix UPPER behavior...?
2015-11-21 15:04:30 -08:00
39ffd10fff
new dumper to support directives
...
the old one could still have a place,
with its simplicity and speed.
also, screw versioning.
2015-11-21 13:53:52 -08:00
70827cd830
simplify size handling
2015-11-21 00:01:15 -08:00
88b230d3c7
define formats in the instruction table
...
this greatly reduces code bloat,
and made it easier to implement a few instructions.
everything is still very untested, however.
2015-11-20 23:29:57 -08:00
29de0e8d53
only specify one instruction list
2015-11-20 20:45:59 -08:00
70e4d28442
add remaining fp instructions
2015-11-20 20:26:30 -08:00