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9bc0df3033
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big refactor
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2015-05-01 20:36:02 -07:00 |
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d098b237f1
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update animation watcher for oot
not that it needs it
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2015-05-01 13:34:23 -07:00 |
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736804be40
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tweaks
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2015-05-01 11:48:49 -07:00 |
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6c89f9306b
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dump ordered tables to be git-friendly
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2015-05-01 11:29:43 -07:00 |
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013b4d015a
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get older scripts up to speed; refactor
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2015-05-01 11:15:53 -07:00 |
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b29e57b57a
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move data files to subdirectory
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2015-05-01 09:59:16 -07:00 |
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1ecb9cb382
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get smart (small fixes)
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2015-05-01 09:37:56 -07:00 |
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fee7a6f2e2
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Monitor class; class inheritance
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2015-05-01 08:40:32 -07:00 |
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2c75c55dc3
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off by one
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2015-05-01 08:20:52 -07:00 |
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46b42a0421
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remember modified values (add serialization)
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2015-05-01 08:20:04 -07:00 |
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ee5b7122ff
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debug memory editor monitoring thing
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2015-05-01 06:16:44 -07:00 |
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306756573b
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mask_mask_bit address for US10
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2015-05-01 06:16:38 -07:00 |
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671d7b4dee
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make event flag addrs generic
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2015-04-26 00:18:33 -07:00 |
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30dff10c7e
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abstract to FlagMonitor class
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2015-04-25 23:54:04 -07:00 |
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8d45fa0f42
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more flags to ignore
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2015-04-25 23:23:41 -07:00 |
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9ae0b7acc1
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event flag monitor
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2015-04-22 16:51:27 -07:00 |
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cc11fc95a3
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tweeks i did weaks ago
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2015-04-15 22:39:36 -07:00 |
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eed7ebda55
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couple more name fixes
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2015-03-27 02:50:13 -07:00 |
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7760598432
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handle string formatting in T
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2015-03-27 02:41:27 -07:00 |
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aafdcfae69
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a little refactoring
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2015-03-27 02:32:23 -07:00 |
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c64292bc29
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iterate and count by pointers, validation
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2015-03-27 01:59:40 -07:00 |
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95c746b3c9
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fix a couple names
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2015-03-26 23:54:23 -07:00 |
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1dbebeae84
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correction
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2015-03-26 20:24:21 -07:00 |
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429ef4af89
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count scene setups
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2015-03-26 17:01:19 -07:00 |
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72f4095761
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show info on current Z-target
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2015-03-26 16:48:29 -07:00 |
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d83517d31b
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pointer boilerplate
this also fixes a subtle bug with Z targets,
since `(not 0) == false` in Lua
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2015-03-26 16:36:44 -07:00 |
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9a57ee1975
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more boilerplate
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2015-03-26 07:27:36 -07:00 |
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c772b03fdf
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sdfgsdgfdsfg
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2015-03-26 07:27:30 -07:00 |
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bbf1c042f0
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i am out of it
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2015-03-26 07:18:20 -07:00 |
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640d515a6e
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forgot one
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2015-03-26 07:16:11 -07:00 |
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b9ae991830
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rework numbered addresses
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2015-03-26 07:12:56 -07:00 |
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8afa6bd527
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more common addresses
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2015-03-26 06:56:27 -07:00 |
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5a3113af49
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tiny fixes
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2015-03-25 16:31:49 -07:00 |
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fb9ff50c70
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bad end
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2015-03-25 11:27:38 -07:00 |
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3f397ea904
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clean up object names a bit
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2015-03-25 11:12:38 -07:00 |
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d8c608899d
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implement alt headers; dump actors/objects
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2015-03-25 10:27:18 -07:00 |
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1d1b237e19
|
differentiate Goron actors
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2015-03-24 18:52:34 -07:00 |
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77192b3c71
|
find basic addresses for all ROMs
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2015-03-23 20:41:46 -07:00 |
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abc4555912
|
upgrades work the same in OoT and MM
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2015-03-23 01:54:35 -07:00 |
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304790bd7e
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refactor addresses, tuck away in folder
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2015-03-20 19:46:08 -07:00 |
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3b7c7ffcd6
|
refactor oneshot; merge oot
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2015-03-20 17:39:55 -07:00 |
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a12d1683a4
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more work on actor names
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2015-03-20 17:07:47 -07:00 |
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14dba9d59f
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highlight new actors; fix reversing
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2015-03-19 01:23:50 -07:00 |
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4e656e336b
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note unloaded actors; cleanup
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2015-03-18 22:19:25 -07:00 |
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6d7d4975b6
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use arrays for actor types
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2015-03-18 21:50:35 -07:00 |
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c8a222883a
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more work on OoT
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2015-03-18 17:50:55 -07:00 |
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e4a32dd945
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merge actor change into actor lister
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2015-03-18 10:27:45 -07:00 |
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9bfad76e3d
|
refactor actor iteration
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2015-03-17 19:10:06 -07:00 |
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2676397fd9
|
some cleanup
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2015-03-17 14:59:06 -07:00 |
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6fe4a58056
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preliminary OoT support
|
2015-03-17 14:58:07 -07:00 |
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