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mirror of https://github.com/notwa/mm synced 2024-06-01 18:53:06 -07:00
mm/Lua
Connor Olding d83517d31b pointer boilerplate
this also fixes a subtle bug with Z targets,
since `(not 0) == false` in Lua
2015-03-26 16:36:44 -07:00
..
addrs rework numbered addresses 2015-03-26 07:12:56 -07:00
actor lister.lua pointer boilerplate 2015-03-26 16:36:44 -07:00
actor names oot.lua more work on actor names 2015-03-20 17:07:47 -07:00
actor names.lua tiny fixes 2015-03-25 16:31:49 -07:00
boilerplate.lua pointer boilerplate 2015-03-26 16:36:44 -07:00
cheat menu.lua refactor addresses, tuck away in folder 2015-03-20 19:46:08 -07:00
count flags.lua refactor addresses, tuck away in folder 2015-03-20 19:46:08 -07:00
damage names oot.lua merge actor change into actor lister 2015-03-18 10:27:45 -07:00
damage names.lua merge actor change into actor lister 2015-03-18 10:27:45 -07:00
item values early.lua refactor oneshot; merge oot 2015-03-20 17:39:55 -07:00
item values oot.lua refactor oneshot; merge oot 2015-03-20 17:39:55 -07:00
item values.lua refactor oneshot; merge oot 2015-03-20 17:39:55 -07:00
movement tests.lua update scripts with more addresses and such 2015-03-04 21:39:26 -08:00
object names.lua tiny fixes 2015-03-25 16:31:49 -07:00
oneshot.lua sdfgsdgfdsfg 2015-03-26 07:27:30 -07:00
room debug.lua pointer boilerplate 2015-03-26 16:36:44 -07:00
test chests.lua tiny fixes 2015-03-25 16:31:49 -07:00
watch animations.lua refactor addresses, tuck away in folder 2015-03-20 19:46:08 -07:00