mirror of
https://github.com/notwa/mm
synced 2024-11-04 20:09:03 -08:00
refactor oneshot; merge oot
This commit is contained in:
parent
a12d1683a4
commit
3b7c7ffcd6
5 changed files with 239 additions and 220 deletions
49
Lua/item values early.lua
Normal file
49
Lua/item values early.lua
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@ -0,0 +1,49 @@
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return {
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ocarina = 0x00,
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bow = 0x01,
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fire_arrows = 0x02,
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ice_arrows = 0x03,
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light_arrows = 0x04,
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bombs = 0x06,
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bombchu = 0x07,
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deku_stick = 0x08,
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deku_nut = 0x09,
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magic_beans = 0x0A,
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powder_keg = 0x0C,
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pictograph = 0x0D,
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lens_of_truth = 0x0E,
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hookshot = 0x0F,
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fairy_sword = 0x10,
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bottle = 0x12,
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fairy = 0x16,
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milk = 0x18,
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fish = 0x1A,
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bugs = 0x1B,
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chateau_romani = 0x25,
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postman = 0x5A,
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all_night = 0x55,
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blast = 0x63,
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stone = 0x61,
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great_fairy = 0x5C,
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deku = 0x4E,
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keaton = 0x56,
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bremen = 0x62,
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bunny = 0x54,
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don_gero = 0x5E,
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scents = 0x64,
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goron = 0x4F,
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romani = 0x58,
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troupe_leader = 0x59,
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kafei = 0x53,
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couples = 0x5B,
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truth = 0x52,
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zora = 0x50,
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kamaro = 0x5F,
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gibdo = 0x5D,
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garos = 0x57,
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captains = 0x60,
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giants = 0x65,
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fierce_deity = 0x51,
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}
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28
Lua/item values oot.lua
Normal file
28
Lua/item values oot.lua
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@ -0,0 +1,28 @@
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return {
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deku_stick = 0x00,
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deku_nut = 0x01,
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bombs = 0x02,
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bow = 0x03,
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fire_arrows = 0x04,
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dins_fire = 0x05,
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slingshot = 0x06,
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fairy_ocarina = 0x07,
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ocarina = 0x08,
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bombchu = 0x09,
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hookshot = 0x0A,
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longshot = 0x0B,
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ice_arrows = 0x0C,
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farores_wind = 0x0D,
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boomerang = 0x0E,
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lens_of_truth = 0x0F,
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magic_beans = 0x10,
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hammer = 0x11,
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light_arrows = 0x12,
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nayrus_love = 0x13,
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bottle = 0x14,
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fairy = 0x18,
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fish = 0x19,
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blue_fire = 0x1C,
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bugs = 0x1D,
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}
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@ -1,53 +1,49 @@
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mask_values_early = {
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postman = 0x5A,
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all_night = 0x55,
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blast = 0x63,
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stone = 0x61,
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great_fairy = 0x5C,
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deku = 0x4E,
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keaton = 0x56,
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bremen = 0x62,
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bunny = 0x54,
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don_gero = 0x5E,
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scents = 0x64,
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goron = 0x4F,
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romani = 0x58,
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troupe_leader = 0x59,
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kafei = 0x53,
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couples = 0x5B,
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truth = 0x52,
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zora = 0x50,
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kamaro = 0x5F,
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gibdo = 0x5D,
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garos = 0x57,
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captains = 0x60,
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giants = 0x65,
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fierce_deity = 0x51,
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}
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return {
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ocarina = 0x00,
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bow = 0x01,
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fire_arrows = 0x02,
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ice_arrows = 0x03,
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light_arrows = 0x04,
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bombs = 0x06,
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bombchu = 0x07,
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deku_stick = 0x08,
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deku_nut = 0x09,
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magic_beans = 0x0A,
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powder_keg = 0x0C,
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pictograph = 0x0D,
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lens_of_truth = 0x0E,
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hookshot = 0x0F,
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fairy_sword = 0x10,
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mask_values = {
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postman = 0x3E,
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all_night = 0x38,
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blast = 0x47,
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stone = 0x45,
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great_fairy = 0x40,
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deku = 0x32,
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keaton = 0x3A,
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bremen = 0x46,
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bunny = 0x39,
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don_gero = 0x42,
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scents = 0x48,
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goron = 0x33,
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romani = 0x3C,
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troupe_leader = 0x3D,
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kafei = 0x37,
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couples = 0x3F,
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truth = 0x36,
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zora = 0x34,
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kamaro = 0x43,
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gibdo = 0x41,
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garos = 0x3B,
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captains = 0x44,
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giants = 0x49,
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fierce_deity = 0x35,
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}
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bottle = 0x12,
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fairy = 0x16,
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milk = 0x18,
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fish = 0x1A,
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bugs = 0x1B,
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chateau_romani = 0x25,
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postman = 0x3E,
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all_night = 0x38,
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blast = 0x47,
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stone = 0x45,
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great_fairy = 0x40,
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deku = 0x32,
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keaton = 0x3A,
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bremen = 0x46,
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bunny = 0x39,
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don_gero = 0x42,
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scents = 0x48,
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goron = 0x33,
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romani = 0x3C,
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troupe_leader = 0x3D,
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kafei = 0x37,
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couples = 0x3F,
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truth = 0x36,
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zora = 0x34,
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kamaro = 0x43,
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gibdo = 0x41,
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garos = 0x3B,
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captains = 0x44,
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giants = 0x49,
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fierce_deity = 0x35,
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}
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@ -1,52 +0,0 @@
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local addrs = require "addrs"
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require "item values"
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local inv = addrs.inventory
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local quantities = addrs.quantities
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_=addrs.target_style and addrs.target_style(1)
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addrs.hearts (16*20)
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addrs.max_hearts (16*20)
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addrs.doubled_hearts(20)
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addrs.has_magic (1)
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addrs.magic (0x60)
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addrs.rupees (500)
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addrs.tunic_boots (0xFF) -- normally 0x77
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addrs.sword_shield (0xF7) -- normally 0x77?
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addrs.upgrades (0x36E458) -- normally ?
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addrs.quest_items (0x00FFFFFF)
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inv.deku_stick (0x00)
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inv.deku_nut (0x01)
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inv.bombs (0x02)
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inv.bow (0x03)
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inv.fire_arrows (0x04)
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inv.dins_fire (0x05)
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inv.slingshot (0x06)
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inv.ocarina (0x08)
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inv.bombchu (0x09)
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inv.hookshot (0x0B)
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inv.ice_arrows (0x0C)
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inv.farores_wind (0x0D)
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inv.boomerang (0x0E)
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inv.lens_of_truth (0x0F)
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inv.magic_beans (0x10)
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inv.hammer (0x11)
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inv.light_arrows (0x12)
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inv.nayrus_love (0x13)
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inv.bottle_1 (0x14)
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inv.bottle_2 (0x18)
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inv.bottle_3 (0x19)
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inv.bottle_4 (0x1C)
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--trade_1 (0xFF)
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--trade_2 (0xFF)
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quantities.sticks (69)
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quantities.nuts (69)
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quantities.bombs (69)
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quantities.arrows (69)
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quantities.seeds (69)
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quantities.bombchu (69)
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quantities.beans (69)
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230
Lua/oneshot.lua
230
Lua/oneshot.lua
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@ -1,124 +1,122 @@
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-- gimme gimme gimme
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local addrs = require "addrs"
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local a = require "addrs"
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require "item values"
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local inv = addrs.inventory
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local masks = addrs.masks
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local quantities = addrs.quantities
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_=addrs.target_style and addrs.target_style(1)
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--addrs.buttons_enabled (0)
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--addrs.infinite_sword(1)
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addrs.owl_save (1)
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addrs.sot_count (0)
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_=addrs.bubble_timer and addrs.bubble_timer(0)
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--
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addrs.sword_shield (0x23)
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addrs.quiver_bag (0x1B)
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addrs.hearts (16*20)
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addrs.max_hearts (16*20)
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addrs.doubled_hearts(20)
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addrs.owls_hit (0xFFFF)
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addrs.map_visible (0xFFFF)
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addrs.map_visited (0xFFFF)
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addrs.wallet_size (32)
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addrs.rupees (999)
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addrs.banked_rupees (9999)
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addrs.magic (0x60)
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--addrs.has_magic (1)
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addrs.has_normal_magic(1)
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addrs.has_double_magic(1)
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addrs.chateau_romani(8)
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addrs.quest_items (0x00FFFFFF)
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addrs.lottery_code_1(1*10000 + 2*0x100 + 3)
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addrs.lottery_code_2(4*10000 + 5*0x100 + 6)
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addrs.lottery_code_3(7*10000 + 8*0x100 + 9)
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addrs.spider_mask_color_1(0)
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addrs.spider_mask_color_2(0)
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addrs.spider_mask_color_3(0)
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addrs.spider_mask_color_4(0)
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addrs.spider_mask_color_5(0)
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addrs.bombers_code_1(1)
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addrs.bombers_code_2(2)
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addrs.bombers_code_3(3)
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addrs.bombers_code_4(4)
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addrs.bombers_code_5(5)
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local oot = version:sub(1, 2) == "O "
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addrs.items_wft(7)
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addrs.items_sht(7)
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addrs.items_gbt(7)
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addrs.items_stt(7)
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addrs.keys_wft(69)
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addrs.keys_sht(69)
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addrs.keys_gbt(69)
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addrs.keys_stt(69)
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addrs.fairies_wft(69)
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addrs.fairies_sht(69)
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addrs.fairies_gbt(69)
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addrs.fairies_stt(69)
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--addrs.slulltula_count_wf(69)
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--addrs.slulltula_count_gb(69)
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--inv.b_button (0x4F) -- don't really need this
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inv.ocarina (0x00)
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inv.bow (0x01)
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inv.fire_arrows (0x02)
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inv.ice_arrows (0x03)
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inv.light_arrows (0x04)
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inv.bombs (0x06)
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inv.bombchu (0x07)
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inv.deku_stick (0x08)
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inv.deku_nut (0x09)
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inv.magic_beans (0x0A)
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inv.powder_keg (0x0C)
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inv.pictograph (0x0D)
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inv.lens_of_truth (0x0E)
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inv.hookshot (0x0F)
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inv.fairy_sword (0x10)
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inv.bottle_1 (0x12)
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inv.bottle_2 (0x1B)
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inv.bottle_3 (0x1A)
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inv.bottle_4 (0x18)
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inv.bottle_5 (0x16)
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inv.bottle_6 (0x25)
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--addrs.event_1 (0x05)
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--addrs.event_2 (0x0B)
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--addrs.event_3 (0x11)
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local mv = mask_values
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local iv
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if version == "JP10" or version == "JP11" then
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mv = mask_values_early
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iv = require "item values early"
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elseif oot then
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iv = require "item values oot"
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else
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iv = require "item values"
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end
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masks.postman (mv.postman )
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masks.all_night (mv.all_night )
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masks.blast (mv.blast )
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masks.stone (mv.stone )
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masks.great_fairy (mv.great_fairy )
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masks.deku (mv.deku )
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masks.keaton (mv.keaton )
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masks.bremen (mv.bremen )
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masks.bunny (mv.bunny )
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masks.don_gero (mv.don_gero )
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masks.scents (mv.scents )
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masks.goron (mv.goron )
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masks.romani (mv.romani )
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masks.troupe_leader (mv.troupe_leader)
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masks.kafei (mv.kafei )
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masks.couples (mv.couples )
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masks.truth (mv.truth )
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masks.zora (mv.zora )
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masks.kamaro (mv.kamaro )
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masks.gibdo (mv.gibdo )
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masks.garos (mv.garos )
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masks.captains (mv.captains )
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masks.giants (mv.giants )
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masks.fierce_deity (mv.fierce_deity )
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local inv = a.inventory
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local masks = a.masks
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local quantities = a.quantities
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quantities.arrows (69)
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quantities.bombs (69)
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quantities.bombchu (69)
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quantities.sticks (69)
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quantities.nuts (69)
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quantities.beans (69)
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quantities.kegs (69)
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local function set(f, v)
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-- wrapper for addresses that *might* be undefined
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if f then f(v) end
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end
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set(a.target_style, 1)
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--set(buttons_enabled, 0)
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--set(infinite_sword, 1)
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set(a.owl_save, 1)
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set(a.sot_count, 0)
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set(a.target_style, 1)
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set(a.bubble_timer, 0)
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set(a.chateau_romani, 8)
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a.hearts (16*20)
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a.max_hearts (16*20)
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a.doubled_hearts(20)
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a.magic (0x60)
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a.rupees (500)
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if oot then
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a.tunic_boots (0xFF) -- normally 0x77
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a.sword_shield (0xF7) -- normally 0x77?
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a.upgrades (0x36E458) -- normally ?
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a.quest_items (0x00FFFFFF)
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else
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a.sword_shield (0x23)
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a.quiver_bag (0x1B)
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a.owls_hit (0xFFFF)
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a.map_visible (0xFFFF)
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a.map_visited (0xFFFF)
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a.wallet_size (32)
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a.banked_rupees (9999)
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a.lottery_code_1(1*10000 + 2*0x100 + 3)
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a.lottery_code_2(4*10000 + 5*0x100 + 6)
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a.lottery_code_3(7*10000 + 8*0x100 + 9)
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a.spider_mask_color_1(0)
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a.spider_mask_color_2(0)
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a.spider_mask_color_3(0)
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a.spider_mask_color_4(0)
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a.spider_mask_color_5(0)
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a.bombers_code_1(1)
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a.bombers_code_2(2)
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a.bombers_code_3(3)
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a.bombers_code_4(4)
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a.bombers_code_5(5)
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a.items_wft(7)
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a.items_sht(7)
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a.items_gbt(7)
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a.items_stt(7)
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a.keys_wft(69)
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a.keys_sht(69)
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a.keys_gbt(69)
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a.keys_stt(69)
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a.fairies_wft(69)
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a.fairies_sht(69)
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a.fairies_gbt(69)
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a.fairies_stt(69)
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end
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set(a.has_magic, 1)
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set(a.has_normal_magic, 1)
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set(a.has_double_magic, 1)
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a.quest_items (0x00FFFFFF)
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--a.slulltula_count_wf(69)
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--a.slulltula_count_gb(69)
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--inv.b_button (0x4F) -- don't really need this
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for k, f in pairs(inv) do
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if iv[k] then f(iv[k]) end
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end
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if iv.longshot then
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inv.hookshot(iv.longshot)
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||||
end
|
||||
|
||||
inv.bottle_1 (iv.bottle )
|
||||
inv.bottle_2 (iv.fairy )
|
||||
inv.bottle_3 (iv.bugs )
|
||||
inv.bottle_4 (iv.fish )
|
||||
set(inv.bottle_5, iv.milk )
|
||||
set(inv.bottle_6, iv.chateau_romani)
|
||||
|
||||
--set(a.event_1, 0x05)
|
||||
--set(a.event_2, 0x0B)
|
||||
--set(a.event_3, 0x11)
|
||||
|
||||
if masks then
|
||||
for k, f in pairs(masks) do
|
||||
f(iv[k])
|
||||
end
|
||||
end
|
||||
|
||||
for k, f in pairs(quantities) do
|
||||
f(69)
|
||||
end
|
||||
|
|
Loading…
Reference in a new issue