mirror of
https://github.com/notwa/mm
synced 2024-11-05 16:19:03 -08:00
get older scripts up to speed; refactor
This commit is contained in:
parent
b29e57b57a
commit
013b4d015a
7 changed files with 38 additions and 165 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -1,3 +1,4 @@
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lua chest test
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lua movement test
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_ootmemod.lua
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_anims_seen.lua
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@ -23,7 +23,7 @@ function Actor(addr)
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ground_y = AA(0x88, 'f'),
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damage_table = AA(0xA0, 4),
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hp = AA(0xB7, 1),
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angle = AA(0xBA, 2),
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angle = AA(0xBE, 2),
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foot_left_x = AA(0xD4, 'f'), -- tested on Link, may be other things
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foot_left_y = AA(0xD8, 'f'),
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foot_left_z = AA(0xDC, 'f'),
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@ -300,14 +300,12 @@ return {
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warp_destination = AG(0x1887A, 2),
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entrance_entered = AG(0x18B48, 1),
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--[[ FIXME
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link_actor = merge(Actor(AA(0,0).addr), {
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link_actor = setmetatable({
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item_in_hand = AA(0x148, 1),
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animation_id = AA(0x24A, 2),
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link_flags = AA(0xA6C, 0xC),
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lin_vel = AA(0xAD0, 'f'),
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movement_angle = AA(0xAD4, 2),
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active_sword = AA(0xADB, 1),
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}),
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--]]
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}, {__index = Actor(AA(0,0).addr)})
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}
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@ -21,14 +21,18 @@ function hamming_of(addr, size)
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return weight
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end
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function hamming_of_A(a)
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return hamming_of(a.addr, a.type)
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end
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print("###")
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local current = 0
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for i = 1, 5 do
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local addr = addrs['current_scene_flags_'..tostring(i)].addr
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current = current + hamming_of(addr, 4)
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end
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local ingame = hamming_of(addrs.scene_flags_ingame.addr, 0x960)
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local save = hamming_of(addrs.scene_flags_save.addr, 0x960)
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local ingame = hamming_of_A(addrs.scene_flags_ingame)
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local save = hamming_of_A(addrs.scene_flags_save)
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print("current", current)
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print("ingame ", ingame)
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print("save ", save)
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@ -1,8 +1,8 @@
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-- movement speed testing in Majora's Mask
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-- by notwa, for Bizhawk 1.9.1, ROM version US 1.0
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--
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-- go to the fairy's fountain in clock town as human link and run this script.
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require "addrs.init"
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local length = 70 -- in frames
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local print_each = true
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@ -56,13 +56,10 @@ local tests = {
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},
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}
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local x_ptr = 0x3FFDD4 -- my x and y pointers
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local y_ptr = 0x3FFDDC -- might be backwards
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local z_ptr = 0x3FFDD8
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local a_ptr = 0x3FFE6E
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local link = addrs.link_actor
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local pos = {2400, 375, 20}
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local angle = 180/360*65536
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local pos = {2400, 20, 375}
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local angle = 180
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local fn = 'lua movement test'
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@ -75,8 +72,8 @@ function reset_stick()
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end
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function find_displacement()
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local x = mainmemory.readfloat(x_ptr, true)
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local y = mainmemory.readfloat(y_ptr, true)
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local x = link.x()
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local y = link.z() -- FIXME
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return pythag(pos[1] - x, pos[2] - y)
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end
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@ -84,10 +81,15 @@ function setup()
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client.unpause()
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for _=1, 2 do
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reset_stick()
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mainmemory.write_s16_be(a_ptr, angle)
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mainmemory.writefloat(x_ptr, pos[1], true)
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mainmemory.writefloat(y_ptr, pos[2], true)
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mainmemory.writefloat(z_ptr, pos[3], true)
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local angle = (angle/360*65536) % 65536
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--link.angle_old(angle_old)
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link.angle(angle)
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link.x(pos[1])
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link.y(pos[2])
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link.z(pos[3])
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link.x_copy(pos[1])
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link.y_copy(pos[2])
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link.z_copy(pos[3])
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for i=1, 3*21 do
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emu.frameadvance()
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joypad.set({A=i % 4 > 0, Z=i > 9 and i <= 12}, 1)
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@ -14,7 +14,7 @@ local blocknames = {
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'Rb',
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}
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function butts(ih)
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function distribute_index(ih)
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local block = math.floor(ih/16/6)
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local ir = ih - block*16*6
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local page = math.floor(ir/16)
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@ -39,7 +39,7 @@ function ShortMonitor:mark(i, x, x1)
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if not self.modified[ih] then
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self.modified[ih] = true
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self.dirty = true
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local block, page, row = butts(ih)
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local block, page, row = distribute_index(ih)
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printf('%2s Page %1i Row %3i', blocknames[block+1], page+1, row+1)
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end
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end
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@ -48,7 +48,7 @@ function ShortMonitor:dump()
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local buff = ''
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for i=0, self.len/2 - 1 do
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local ih = i
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local block, page, row = butts(ih)
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local block, page, row = distribute_index(ih)
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local mod = self.modified[ih]
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local value = R2(self.begin + ih)
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local vs = mod and 'n/a' or ('%04X'):format(value)
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@ -1,5 +1,5 @@
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local A = require "boilerplate"
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local addrs = require "addrs.init"
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require "boilerplate"
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require "addrs.init"
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function gs2(addr, value)
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printf("81%06X %04X", addr, value)
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@ -1,142 +1,9 @@
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local addrs = require "addrs.init"
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local anim_addr = addrs.link_actor.animation_id.addr
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require "addrs.init"
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require "serialize"
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local anims_seen = {
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[0xCF68] = true,
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[0xCF70] = true,
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[0xCFE0] = true,
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[0xCFE8] = true,
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[0xD068] = true,
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[0xD088] = true,
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[0xD090] = true,
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[0xD098] = true,
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[0xD0A8] = true,
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[0xD0C8] = true,
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[0xD0D0] = true,
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[0xD0D8] = true,
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[0xD140] = true,
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[0xD148] = true,
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[0xD308] = true,
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[0xD448] = true,
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[0xD450] = true,
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[0xD5A0] = true,
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[0xD5A8] = true,
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[0xD5B0] = true,
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[0xD698] = true,
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[0xD6A0] = true,
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[0xD6A8] = true,
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[0xD720] = true,
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[0xD728] = true,
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[0xD730] = true,
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[0xD770] = true,
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[0xD780] = true,
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[0xD788] = true,
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[0xD790] = true,
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[0xD7A8] = true,
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[0xD7B8] = true,
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[0xD7F0] = true,
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[0xD800] = true,
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[0xD858] = true,
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[0xD868] = true,
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[0xD878] = true,
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[0xD890] = true,
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[0xD898] = true,
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[0xD8B0] = true,
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[0xD8C8] = true,
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[0xD8D8] = true,
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[0xD918] = true,
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[0xD920] = true,
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[0xD928] = true,
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[0xD930] = true,
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[0xD938] = true,
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[0xD988] = true,
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[0xD990] = true,
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[0xD998] = true,
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[0xD9A0] = true,
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[0xDA60] = true,
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[0xDA68] = true,
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[0xDA70] = true,
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[0xDA78] = true,
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[0xDA80] = true,
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[0xDAC0] = true,
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[0xDB10] = true,
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[0xDB18] = true,
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[0xDB28] = true,
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[0xDC00] = true,
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[0xDC08] = true,
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[0xDC30] = true,
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[0xDC40] = true,
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[0xDCD8] = true,
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[0xDCE0] = true,
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[0xDCE8] = true,
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[0xDCF0] = true,
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[0xDCF8] = true,
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[0xDD10] = true,
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[0xDD18] = true,
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[0xDD20] = true,
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[0xDD28] = true,
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[0xDD30] = true,
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[0xDDB0] = true,
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[0xDDB8] = true,
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[0xDE40] = true,
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[0xDE48] = true,
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[0xDE50] = true,
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[0xDE68] = true,
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[0xDE70] = true,
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[0xDE78] = true,
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[0xDE80] = true,
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[0xDE88] = true,
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[0xDE90] = true,
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[0xDEA0] = true,
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[0xDEA8] = true,
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[0xDEB8] = true,
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[0xDEC8] = true,
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[0xDED0] = true,
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[0xDEE0] = true,
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[0xDEE8] = true,
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[0xDF20] = true,
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[0xDF28] = true,
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[0xDF30] = true,
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[0xDF48] = true,
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[0xDF50] = true,
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[0xDF58] = true,
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[0xDF60] = true,
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[0xDF68] = true,
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[0xDF70] = true,
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[0xDFC8] = true,
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[0xDFD0] = true,
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[0xDFD8] = true,
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[0xDFE0] = true,
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[0xDFE8] = true,
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[0xE000] = true,
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[0xE0B0] = true,
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[0xE0B8] = true,
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[0xE0D8] = true,
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[0xE0E0] = true,
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[0xE0E8] = true,
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[0xE0F0] = true,
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[0xE208] = true,
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[0xE210] = true,
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[0xE218] = true,
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[0xE228] = true,
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[0xE230] = true,
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[0xE240] = true,
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[0xE248] = true,
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[0xE258] = true,
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[0xE260] = true,
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[0xE270] = true,
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[0xE2E0] = true,
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[0xE308] = true,
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[0xE320] = true,
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[0xE338] = true,
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[0xE348] = true,
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[0xE3A8] = true,
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[0xE3F0] = true,
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[0xE3F8] = true,
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[0xE400] = true,
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[0xE410] = true,
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[0xE450] = true,
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}
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local anim_addr = addrs.link_actor.animation_id.addr
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local fn = 'data/_anims_seen.lua'
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local anims_seen = deserialize(fn) or {}
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while true do
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local anim_id = mainmemory.read_u16_be(anim_addr)
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if not anims_seen[anim_id] then
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anims_seen[anim_id] = true
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print(frame, hexid)
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serialize(anims_seen, fn)
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end
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end
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emu.yield()
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emu.frameadvance()
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end
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