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mirror of https://github.com/notwa/mm synced 2024-11-04 22:49:03 -08:00

refactor addresses, tuck away in folder

This commit is contained in:
Connor Olding 2015-03-20 19:46:08 -07:00
parent 3b7c7ffcd6
commit 304790bd7e
28 changed files with 130 additions and 190 deletions

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@ -1,12 +0,0 @@
local link = 0x1E6B50
local global = 0x3DDFC0
local actor = 0x3F7250
function AL(a, s) return A(link+a, s) end
function AG(a, s) return A(global+a, s) end
function AA(a, s) return A(actor+a, s) end
local common = dofile("A common.lua")
return merge(common, {
})

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@ -1,12 +0,0 @@
local link = 0x1E6EF0
local global = 0x3DE360
local actor = 0x3F75F0
function AL(a, s) return A(link+a, s) end
function AG(a, s) return A(global+a, s) end
function AA(a, s) return A(actor+a, s) end
local common = dofile("A common.lua")
return merge(common, {
})

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@ -1,12 +0,0 @@
local link = 0x1E5480
local global = 0x378EB0
local actor = 0x392140
function AL(a, s) return A(link+a, s) end
function AG(a, s) return A(global+a, s) end
function AA(a, s) return A(actor+a, s) end
local common = dofile("A common.lua")
return merge(common, {
})

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@ -1,12 +0,0 @@
local link = 0x1EF710
local global = 0x3E6FB0
local actor = 0x400260
function AL(a, s) return A(link+a, s) end
function AG(a, s) return A(global+a, s) end
function AA(a, s) return A(actor+a, s) end
local common = dofile("A common.lua")
return merge(common, {
})

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@ -1,12 +0,0 @@
local link = 0x1ED820
local global = 0x381250
local actor = 0x39A4E0
function AL(a, s) return A(link+a, s) end
function AG(a, s) return A(global+a, s) end
function AA(a, s) return A(actor+a, s) end
local common = dofile("A common.lua")
return merge(common, {
})

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@ -1,12 +0,0 @@
local link = 0x1EEE80
local global = 0x3E63B0
local actor = 0x3FF680
function AL(a, s) return A(link+a, s) end
function AG(a, s) return A(global+a, s) end
function AA(a, s) return A(actor+a, s) end
local common = dofile("A common.lua")
return merge(common, {
})

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@ -1,12 +0,0 @@
local link = 0x1ED830
local global = 0x381260
local actor = 0x39A4F0
function AL(a, s) return A(link+a, s) end
function AG(a, s) return A(global+a, s) end
function AA(a, s) return A(actor+a, s) end
local common = dofile("A common.lua")
return merge(common, {
})

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@ -1,13 +1,11 @@
require "boilerplate"
require "addrs"
require "addrs.init"
-- bizhawk lua has some nasty memory leaks at the moment,
-- so instead of creating an object every time,
-- using a template to offset from will do for now.
local actor_t = Actor(0)
local oot = version:sub(1, 2) == "O "
local actor_names, damage_names
if oot then
actor_names = require "actor names oot"

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@ -1,28 +0,0 @@
versions = { -- sha1 hashes of .z64s
-- Majora's Mask
['D6133ACE5AFAA0882CF214CF88DABA39E266C078'] = "US10",
['2F0744F2422B0421697A74B305CB1EF27041AB11'] = "USDE",
['9743AA026E9269B339EB0E3044CD5830A440C1FD'] = "USGC",
['C04599CDAFEE1C84A7AF9A71DF68F139179ADA84'] = "EU10",
['BB4E4757D10727C7584C59C1F2E5F44196E9C293'] = "EU11",
['B38B71D2961DFFB523020A67F4807A4B704E347A'] = "EUDB",
['A849A65E56D57D4DD98B550524150F898DF90A9F'] = "EUGC",
['5FB2301AACBF85278AF30DCA3E4194AD48599E36'] = "JP10",
['41FDB879AB422EC158B4EAFEA69087F255EA8589'] = "JP11",
['1438FD501E3E5B25461770AF88C02AB1E41D3A7E'] = "JPGC",
-- Ocarina of Time
['AD69C91157F6705E8AB06C79FE08AAD47BB57BA7'] = "O US10",
-- this is supposedly the same ROM, but i don't have it offhand to verify
['79A4F053D34018E59279E6D4B83C7DACCD985C87'] = "O US10",
}
--while version == nil do
-- emu.yield() -- wait until a known ROM is loaded (doesn't work)
hash = gameinfo.getromhash()
version = versions[hash]
--end
addrs = require("A "..version)
return addrs

1
Lua/addrs/M EU10.lua Executable file
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@ -0,0 +1 @@
return {}

1
Lua/addrs/M EU11.lua Executable file
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@ -0,0 +1 @@
return {}

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@ -1,14 +1,4 @@
local link = 0x23F790
local global = 0x448700
local actor = 0x4619D0
function AL(a, s) return A(link+a, s) end
function AG(a, s) return A(global+a, s) end
function AA(a, s) return A(actor+a, s) end
local common = dofile("A common.lua")
return merge(common, {
return {
checksum = AL(0x100A, 2),
disable_pause = AL(0x100D, 1),
hookshot_ba = AL(0x100E, 1),
@ -45,4 +35,4 @@ return merge(common, {
screen_scale_enable = AL(0x3F60, 1),
screen_scale = AL(0x3F64, 'f'),
scene_flags_ingame = AL(0x3F68, 0x960),
})
}

1
Lua/addrs/M EUGC.lua Executable file
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@ -0,0 +1 @@
return {}

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@ -1,14 +1,4 @@
local link = 0x1EF460
local global = 0x3E6CF0
local actor = 0x3FFFA0
function AL(a, s) return A(link+a, s) end
function AG(a, s) return A(global+a, s) end
function AA(a, s) return A(actor+a, s) end
local common = dofile("A common.lua")
return merge(common, {
return {
checksum = AL(0x138E, 2),
--disable_pause = AL(, 1),
--hookshot_ba = AL(, 1),
@ -61,4 +51,4 @@ return merge(common, {
--warp_begin = A(, 1),
--screen_dim = A(, 1),
--warp_destination = A(, 2),
})
}

1
Lua/addrs/M JP11.lua Executable file
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@ -0,0 +1 @@
return {}

1
Lua/addrs/M JPGC.lua Executable file
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@ -0,0 +1 @@
return {}

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@ -1,14 +1,4 @@
local link = 0x1EF670
local global = 0x3E6B20
local actor = 0x3FFDB0
function AL(a, s) return A(link+a, s) end
function AG(a, s) return A(global+a, s) end
function AA(a, s) return A(actor+a, s) end
local common = dofile("A common.lua")
return merge(common, {
return {
checksum = AL(0x100A, 2),
disable_pause = AL(0x100D, 1),
hookshot_ba = AL(0x100E, 1),
@ -61,4 +51,4 @@ return merge(common, {
warp_begin = A(0x3FF395, 1),
screen_dim = A(0x3FF397, 1),
warp_destination = A(0x3FF39A, 2),
})
}

1
Lua/addrs/M USDE.lua Executable file
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@ -0,0 +1 @@
return {}

1
Lua/addrs/M USGC.lua Executable file
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@ -0,0 +1 @@
return {}

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@ -1,13 +1,4 @@
-- version-agnostic addresses
A = require "boilerplate"
function merge(t1, t2)
for k, v in pairs(t1) do
t2[k] = v
end
return t2
end
function Actor(addr)
local function AA(a, s) return A(addr+a, s) end
return {
@ -245,6 +236,7 @@ return {
current_scene_flags_4 = AG(0x1E6C, 4),
current_scene_flags_5 = AG(0x1E74, 4),
--[[ FIXME
link_actor = merge(Actor(AA(0,0).addr), {
item_in_hand = AA(0x148, 1),
animation_id = AA(0x24A, 2),
@ -253,4 +245,5 @@ return {
movement_angle = AA(0xAD4, 2),
active_sword = AA(0xADB, 1),
}),
--]]
}

3
Lua/addrs/O US10.lua Normal file
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@ -0,0 +1,3 @@
return {
target_style = AL(0x140C, 1),
}

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@ -1,20 +1,4 @@
A = require "boilerplate"
local link = 0x11A5D0
local global = 0x1C84A0
local actor = 0x1DAA30
function AL(a, s) return A(link+a, s) end
function AG(a, s) return A(global+a, s) end
function AA(a, s) return A(actor+a, s) end
function merge(t1, t2)
for k, v in pairs(t1) do
t2[k] = v
end
return t2
end
-- version-agnostic addresses
function Actor(addr)
local function AA(a, s) return A(addr+a, s) end
return {
@ -68,7 +52,7 @@ function Actor(addr)
}
end
local common = {
return {
exit_value = AL(0x02, 2),
age_modifier = AL(0x04, 4),
cutscene_status = AL(0x0A, 2), -- "cutscene number" 0xFFFx
@ -185,7 +169,3 @@ local common = {
z_cursor_actor = AG(0x1CC8, 4),
z_target_actor = AG(0x1CCC, 4),
}
return merge(common, {
target_style = AL(0x140C, 1),
})

103
Lua/addrs/init.lua Executable file
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@ -0,0 +1,103 @@
local here = select("1", ...):match(".+%.") or ""
A = require "boilerplate"
versions = { -- sha1 hashes of .z64s
-- Majora's Mask
["D6133ACE5AFAA0882CF214CF88DABA39E266C078"] = "M US10",
["2F0744F2422B0421697A74B305CB1EF27041AB11"] = "M USDE",
["9743AA026E9269B339EB0E3044CD5830A440C1FD"] = "M USGC",
["C04599CDAFEE1C84A7AF9A71DF68F139179ADA84"] = "M EU10",
["BB4E4757D10727C7584C59C1F2E5F44196E9C293"] = "M EU11",
["B38B71D2961DFFB523020A67F4807A4B704E347A"] = "M EUDB",
["A849A65E56D57D4DD98B550524150F898DF90A9F"] = "M EUGC",
["5FB2301AACBF85278AF30DCA3E4194AD48599E36"] = "M JP10",
["41FDB879AB422EC158B4EAFEA69087F255EA8589"] = "M JP11",
["1438FD501E3E5B25461770AF88C02AB1E41D3A7E"] = "M JPGC",
-- Ocarina of Time
["AD69C91157F6705E8AB06C79FE08AAD47BB57BA7"] = "O US10",
-- this is supposedly the same ROM, but i don't have it offhand to verify
["79A4F053D34018E59279E6D4B83C7DACCD985C87"] = "O US10",
}
local basics = {
["M US10"] = {
link = 0x1EF670,
global = 0x3E6B20,
actor = 0x3FFDB0,
},
["M USDE"] = {
link = 0x1EEE80,
global = 0x3E63B0,
actor = 0x3FF680,
},
["M USGC"] = {
link = 0x1ED830,
global = 0x381260,
actor = 0x39A4F0,
},
["M EU10"] = {
link = 0x1E6B50,
global = 0x3DDFC0,
actor = 0x3F7250,
},
["M EU11"] = {
link = 0x1E6EF0,
global = 0x3DE360,
actor = 0x3F75F0,
},
["M EUDB"] = {
link = 0x23F790,
global = 0x448700,
actor = 0x4619D0,
},
["M EUGC"] = {
link = 0x1E5480,
global = 0x378EB0,
actor = 0x392140,
},
["M JP10"] = {
link = 0x1EF460,
global = 0x3E6CF0,
actor = 0x3FFFA0,
},
["M JP11"] = {
link = 0x1EF710,
global = 0x3E6FB0,
actor = 0x400260,
},
["M JPGC"] = {
link = 0x1ED820,
global = 0x381250,
actor = 0x39A4E0,
},
["O US10"] = {
link = 0x11A5D0,
global = 0x1C84A0,
actor = 0x1DAA30,
},
}
--while version == nil do
-- emu.yield() -- wait until a known ROM is loaded (doesn't work)
hash = gameinfo.getromhash()
version = versions[hash]
--end
local v = version:sub(1, 2)
oot = v == "O "
mm = v == "M "
local b = basics[version]
function AL(a, s) return A(b.link + a, s) end
function AG(a, s) return A(b.global + a, s) end
function AA(a, s) return A(b.actor + a, s) end
addrs = require(here..version)
local common = require(here..v.."common")
setmetatable(addrs, {__index=common})
return addrs

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@ -1,5 +1,5 @@
require "boilerplate"
local addrs = require "addrs"
local addrs = require "addrs.init"
local close = {text="close", type="close"}

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@ -1,4 +1,4 @@
require "addrs"
require "addrs.init"
-- precalculate hamming weights of bytes
hamming_weight = {}

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@ -1,11 +1,9 @@
-- gimme gimme gimme
local a = require "addrs"
local a = require "addrs.init"
require "item values"
local oot = version:sub(1, 2) == "O "
local iv
if version == "JP10" or version == "JP11" then
if version == "M JP10" or version == "M JP11" then
iv = require "item values early"
elseif oot then
iv = require "item values oot"

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@ -1,5 +1,5 @@
local A = require "boilerplate"
local addrs = require "addrs"
local addrs = require "addrs.init"
function printf(fmt, ...)
print(fmt:format(...))

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@ -1,4 +1,4 @@
local addrs = require "addrs"
local addrs = require "addrs.init"
local anim_addr = addrs.link_actor.animation_id.addr
local anims_seen = {