.. |
addrs
|
make event flag addrs generic
|
2015-04-26 00:18:33 -07:00 |
actor lister.lua
|
handle string formatting in T
|
2015-03-27 02:41:27 -07:00 |
actor names oot.lua
|
tweeks i did weaks ago
|
2015-04-15 22:39:36 -07:00 |
actor names.lua
|
couple more name fixes
|
2015-03-27 02:50:13 -07:00 |
boilerplate.lua
|
abstract to FlagMonitor class
|
2015-04-25 23:54:04 -07:00 |
cheat menu.lua
|
refactor addresses, tuck away in folder
|
2015-03-20 19:46:08 -07:00 |
count flags.lua
|
refactor addresses, tuck away in folder
|
2015-03-20 19:46:08 -07:00 |
damage names oot.lua
|
merge actor change into actor lister
|
2015-03-18 10:27:45 -07:00 |
damage names.lua
|
merge actor change into actor lister
|
2015-03-18 10:27:45 -07:00 |
event flag monitor.lua
|
mask_mask_bit address for US10
|
2015-05-01 06:16:38 -07:00 |
item values early.lua
|
refactor oneshot; merge oot
|
2015-03-20 17:39:55 -07:00 |
item values oot.lua
|
refactor oneshot; merge oot
|
2015-03-20 17:39:55 -07:00 |
item values.lua
|
refactor oneshot; merge oot
|
2015-03-20 17:39:55 -07:00 |
movement tests.lua
|
update scripts with more addresses and such
|
2015-03-04 21:39:26 -08:00 |
object names.lua
|
fix a couple names
|
2015-03-26 23:54:23 -07:00 |
oneshot.lua
|
sdfgsdgfdsfg
|
2015-03-26 07:27:30 -07:00 |
oot memory editor monitor.lua
|
debug memory editor monitoring thing
|
2015-05-01 06:16:44 -07:00 |
room debug.lua
|
correction
|
2015-03-26 20:24:21 -07:00 |
test chests.lua
|
tiny fixes
|
2015-03-25 16:31:49 -07:00 |
watch animations.lua
|
refactor addresses, tuck away in folder
|
2015-03-20 19:46:08 -07:00 |