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84 commits

Author SHA1 Message Date
8df8f7ba8d use shorter turtle cutscenes 2016-01-30 19:09:51 -08:00
93115a1d63 fix shuffling cleansed/unfrozen scenes 2016-01-30 12:37:03 -08:00
00509592dc always cleanse swamp after beating odolwa 2016-01-30 12:14:13 -08:00
5a3a5053c0 add some exits, more todo stuff 2016-01-30 11:14:45 -08:00
cd70baa5f1 use cleansed/unfrozen scenes, fix stack alignment 2016-01-23 03:16:21 -08:00
e62ea5242c add kicked-out/caught entrances 2016-01-23 00:56:04 -08:00
b5b908b3c4 comment every entrance value 2016-01-19 22:39:02 -08:00
7101e83426 pair entrances, add owls, skip SoT cutscene 2016-01-19 22:00:23 -08:00
c6eba55171 add basic exit shuffling 2016-01-19 19:01:18 -08:00
ad9381adf7 finish beta quest basics, ready to shuffle 2016-01-19 16:31:21 -08:00
617a10cba3 begin work on beta quest hack 2016-01-18 20:40:55 -08:00
5fbb56f472 update lips; use new features 2016-01-16 20:00:23 -08:00
d0ccf16dff reorganize scripts 2016-01-12 16:05:31 -08:00
1128998b96 add support for OoT 2016-01-12 08:52:51 -08:00
04099adc05 sanity 2016-01-12 08:13:26 -08:00
a04f7a669e implement actor var selection/changing 2016-01-12 07:44:41 -08:00
d80d9db0b2 work on onscreen actor num/var control 2016-01-12 06:59:29 -08:00
c5eaf96e1a add really rough onscreen printing 2016-01-11 16:42:40 -08:00
c3c9d632e0 skip loading scene/room actors/objects 2016-01-09 09:20:02 -08:00
530c9e9126 update lips 2016-01-05 16:48:13 -08:00
2e1d8b324d swap dpad up/down with left/right 2016-01-03 04:44:53 -08:00
2ee3f54173 implement spawning for MM again 2016-01-03 04:36:14 -08:00
ccdb3b130d always spawn any missing objects 2016-01-03 04:16:22 -08:00
fabb1852e0 simplify format_out arguments 2016-01-02 07:21:40 -08:00
05b0e8aa8f implement more branch-immediate pseudo-instructions 2016-01-02 07:14:35 -08:00
02fc5395a0 implement some basic branch pseudo-instructions 2016-01-02 06:00:05 -08:00
c0be8f2ef2 another place 2016-01-02 04:42:17 -08:00
4679ee99a6 use relative labels in more places 2016-01-02 04:26:18 -08:00
5653e730aa use token index for relative labels 2016-01-02 04:23:33 -08:00
e4ff34e0c0 use relative labels 2016-01-02 04:07:18 -08:00
12daa5e493 update lips 2015-12-28 22:05:00 -08:00
2d9ca2fae6 update lips 2015-12-26 23:13:30 -08:00
37d711dbec fix comment 2015-12-26 19:32:31 -08:00
488aeb9bd0 hook debug printing in OoT debug rom 2015-12-26 19:06:50 -08:00
bb5c778b0f update lips 2015-12-26 19:02:33 -08:00
1f88d9423a update lips 2015-12-25 17:18:47 -08:00
33c876b8b2 more lips stuff i might not commit to
no pun intended
2015-12-23 20:23:58 -08:00
2cbb2edf70 style change: four space indentation for instructions 2015-12-22 17:33:38 -08:00
14ab1ee731 rename bomb tornado file 2015-12-22 16:08:10 -08:00
6a641f6b90 add actor/object spawning to MM (J) 1.0 2015-12-22 16:04:06 -08:00
9fbe275189 add object spawning to MM 2015-12-22 14:12:20 -08:00
fa082d3a1d misc 2015-12-22 06:37:40 -08:00
108c4189ef add object spawning to OoT 2015-12-22 06:35:50 -08:00
49e51cd6e7 shoehorn writing anywhere with lips 2015-12-22 04:56:40 -08:00
e490c712e6 use unsigned loads instead 2015-12-21 03:17:47 -08:00
19518cbb8a update lips 2015-12-21 03:15:19 -08:00
7edf81077a update lips 2015-12-19 10:17:53 -08:00
d5c7097713 base spawn asms on one file 2015-12-18 23:46:30 -08:00
ce1d440bfb add OoT spawning
the two asms will be partly merged once i have that ability
2015-12-18 17:05:31 -08:00
faa95f6285 improve spawning
add button hold delay and set actor variable to link's rotation
2015-12-18 14:04:44 -08:00