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72bf0471ad
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fix headers
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2016-01-12 16:14:54 -08:00 |
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6cda92f07b
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update readme
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2016-01-12 16:12:53 -08:00 |
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d0ccf16dff
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reorganize scripts
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2016-01-12 16:05:31 -08:00 |
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1128998b96
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add support for OoT
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2016-01-12 08:52:51 -08:00 |
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04099adc05
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sanity
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2016-01-12 08:13:26 -08:00 |
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a04f7a669e
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implement actor var selection/changing
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2016-01-12 07:44:41 -08:00 |
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d80d9db0b2
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work on onscreen actor num/var control
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2016-01-12 06:59:29 -08:00 |
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c5eaf96e1a
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add really rough onscreen printing
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2016-01-11 16:42:40 -08:00 |
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ea1e055e87
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use a table of versions to asms
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2016-01-10 12:54:16 -08:00 |
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5b11974962
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reimplement inject overflow check
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2016-01-10 12:37:35 -08:00 |
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8f599e1e9f
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optimize basic hook for size
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2016-01-10 11:58:16 -08:00 |
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c3c9d632e0
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skip loading scene/room actors/objects
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2016-01-09 09:20:02 -08:00 |
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5eff669148
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add Epona to oneshot.lua for OoT
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2016-01-08 04:45:40 -08:00 |
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530c9e9126
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update lips
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2016-01-05 16:48:13 -08:00 |
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2e1d8b324d
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swap dpad up/down with left/right
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2016-01-03 04:44:53 -08:00 |
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2ee3f54173
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implement spawning for MM again
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2016-01-03 04:36:14 -08:00 |
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ccdb3b130d
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always spawn any missing objects
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2016-01-03 04:16:22 -08:00 |
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fabb1852e0
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simplify format_out arguments
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2016-01-02 07:21:40 -08:00 |
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05b0e8aa8f
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implement more branch-immediate pseudo-instructions
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2016-01-02 07:14:35 -08:00 |
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02fc5395a0
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implement some basic branch pseudo-instructions
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2016-01-02 06:00:05 -08:00 |
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c0be8f2ef2
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another place
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2016-01-02 04:42:17 -08:00 |
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4679ee99a6
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use relative labels in more places
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2016-01-02 04:26:18 -08:00 |
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5653e730aa
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use token index for relative labels
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2016-01-02 04:23:33 -08:00 |
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e4ff34e0c0
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use relative labels
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2016-01-02 04:07:18 -08:00 |
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9a808fdb80
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a dump folder for (gasp) dumps
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2016-01-02 02:00:05 -08:00 |
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4b234fc26a
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little tweaks
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2015-12-30 02:35:58 -08:00 |
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12daa5e493
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update lips
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2015-12-28 22:05:00 -08:00 |
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5432a79b3c
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add epona glitch monitoring script
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2015-12-28 22:04:39 -08:00 |
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2e42819b99
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move actor iteration funcs to their own file
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2015-12-28 21:48:55 -08:00 |
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bc6037092e
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print to file
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2015-12-26 23:22:15 -08:00 |
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2d9ca2fae6
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update lips
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2015-12-26 23:13:30 -08:00 |
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37d711dbec
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fix comment
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2015-12-26 19:32:31 -08:00 |
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488aeb9bd0
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hook debug printing in OoT debug rom
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2015-12-26 19:06:50 -08:00 |
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bb5c778b0f
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update lips
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2015-12-26 19:02:33 -08:00 |
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1f88d9423a
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update lips
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2015-12-25 17:18:47 -08:00 |
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ea40b7fde7
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epona storing in cheat menu
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2015-12-24 16:31:30 -08:00 |
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33c876b8b2
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more lips stuff i might not commit to
no pun intended
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2015-12-23 20:23:58 -08:00 |
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2cbb2edf70
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style change: four space indentation for instructions
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2015-12-22 17:33:38 -08:00 |
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14ab1ee731
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rename bomb tornado file
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2015-12-22 16:08:10 -08:00 |
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6a641f6b90
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add actor/object spawning to MM (J) 1.0
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2015-12-22 16:04:06 -08:00 |
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9fbe275189
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add object spawning to MM
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2015-12-22 14:12:20 -08:00 |
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fa082d3a1d
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misc
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2015-12-22 06:37:40 -08:00 |
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108c4189ef
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add object spawning to OoT
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2015-12-22 06:35:50 -08:00 |
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49e51cd6e7
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shoehorn writing anywhere with lips
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2015-12-22 04:56:40 -08:00 |
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e490c712e6
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use unsigned loads instead
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2015-12-21 03:17:47 -08:00 |
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19518cbb8a
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update lips
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2015-12-21 03:15:19 -08:00 |
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7edf81077a
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update lips
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2015-12-19 10:17:53 -08:00 |
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d5c7097713
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base spawn asms on one file
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2015-12-18 23:46:30 -08:00 |
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ce1d440bfb
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add OoT spawning
the two asms will be partly merged once i have that ability
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2015-12-18 17:05:31 -08:00 |
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4e6f6a114b
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refactor inject as a function
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2015-12-18 15:18:08 -08:00 |
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