a700b9ee27
fix typos
2019-04-06 06:02:46 +02:00
0056b4afe1
finish implementing CC Commit macro
2018-11-13 04:34:03 +01:00
1eb23cd583
rename image to match texture name
2018-11-02 18:06:58 +01:00
993f30b7e2
add a texture to the spinning cube
2018-11-02 17:59:27 +01:00
46157705e2
add RDP reset macro and texture-loading macros
2018-11-02 17:58:00 +01:00
67a9a43b48
tweak memory-wiping routine
2018-11-02 17:53:01 +01:00
ade2bfe30e
add textures
2018-11-02 17:51:20 +01:00
b95cca5fc2
add color combiner macros
2018-11-02 17:43:53 +01:00
e6ac61dfcd
move font
2018-11-02 17:43:33 +01:00
2dda303281
add on-screen frame-budget usage, rework graphics
...
* enable anti-aliasing
* increase teapot resolution
* rework teapot display list offset to 0 for convenience
* add font for frame-budget and debug text
* add on-screen ascii text to cache test to get a feel for fonts
* reduce cache test resolution to VI-padded 576x432
* rework other rendering settings (maybe no real difference)
* tweak task pushing (maybe no real difference)
2018-10-23 16:48:56 +02:00
fab37799e2
fix interlacing (top fields are odd, i guess)
2018-10-22 09:06:51 +02:00
c8e5d24975
rewrite the way VI is handled
...
warning: only 240p is tested, and i think 480i is broken.
2018-10-21 17:32:03 +02:00
850108b157
fix 480i output, cleanup
2018-10-15 02:35:02 +02:00
5e780721f8
remove unused tables
2018-10-02 05:40:02 +02:00
da713ef5f6
ignore more stuff
2018-10-02 05:29:27 +02:00
60bc5d160c
these are used now
2018-10-02 05:27:06 +02:00
187b5c4cc2
add cache-testing program and software font rendering
2018-10-02 05:26:55 +02:00
498f4b7fb9
swap AsciiNybble args to be consistent with MIPS instructions
2018-10-02 05:21:44 +02:00
d32e009442
be consistent about uncached video image addresses
2018-10-02 05:17:57 +02:00
b4f8be199f
improve video-related interrupts and waits
2018-10-02 05:14:57 +02:00
7ccccbc06d
finally fix 3D rendering on console
...
sadly this breaks compatibility with high-level emulators
such as project and mupen, but that ought to be easier to fix
than this damned bug that escaped me for literally a month.
2018-10-02 05:07:36 +02:00
ddfb8eb503
further cleanup of mostly video-related code
2018-10-02 04:57:36 +02:00
2a53db6095
handle timer interrupts and clean up kernel a bit
2018-09-29 11:47:10 +02:00
2e99cf982a
remove ancient unused function
2018-09-29 07:57:46 +02:00
182ae2c510
add SP wait string
2018-09-29 07:27:36 +02:00
b3b5ab4c03
add low FOV mode
2018-09-29 07:23:32 +02:00
b9dcb09265
rework video settings, fix framerate (kinda)
2018-09-29 07:18:27 +02:00
5f0b046bad
only include decomp test when settings are right
2018-09-29 07:18:27 +02:00
15a0bf120a
improve wait macros
2018-09-29 07:18:27 +02:00
28cedeba55
reduce verbosity of VI include
2018-09-29 07:18:27 +02:00
9907c60145
move system init to its own file, init more stuff
2018-09-29 07:18:23 +02:00
0c85f76835
explicitly specify colorbuffer register
2018-09-28 10:55:05 +02:00
bcc219de11
ignore IP7 (timer interrupt?) for now
2018-09-28 10:43:20 +02:00
8f113587dd
add DumpWord function for debugging
2018-09-28 10:41:44 +02:00
a2212d6ca6
minor cleanup
2018-09-28 10:40:22 +02:00
551d4f153f
fix disassembling last color combiner register
2018-09-28 10:35:32 +02:00
8310f4aae7
improve and reduce verbosity of system addresses
2018-09-28 10:33:02 +02:00
66ab443b9c
replace signed adds with subs
2018-09-01 12:39:15 +02:00
c020ccdb10
fix boot disassembly to match original file
2018-09-01 05:43:05 +02:00
19fd014e88
add dummy constants for direct DMEM accesses
2018-09-01 05:32:07 +02:00
db35095b67
add matrix offset constants
2018-08-31 19:17:52 +02:00
9ac0aa22d8
fix backwards depth buffer
2018-08-31 18:31:31 +02:00
fcaf169671
split microcode tasks to its own file
2018-08-31 13:01:27 +02:00
fa43c8fa8e
expand names of SP status flags
2018-08-31 12:58:06 +02:00
84c0fb1349
add way more F3DEX flags
2018-08-31 12:49:14 +02:00
4ecb1e5f1f
add ugly matrix-generating macros; set near-far planes
2018-08-31 12:36:11 +02:00
386b4ad19d
add Utah Teapot model
2018-08-31 12:28:36 +02:00
ecb1c9d1b5
update readme
2018-08-30 03:25:48 +02:00
be6a0f8261
render a spinning cube using command macros
...
unfortunately i seem to have broken console compatibility along the way;
it dies after a few frames. i will have to fix this later.
for now, i just really need to commit something.
2018-08-30 03:16:44 +02:00
a95891f4d0
use the correct data binary
2018-08-27 04:34:22 +02:00