some N64 homebrew
Connor Olding
2dda303281
* enable anti-aliasing * increase teapot resolution * rework teapot display list offset to 0 for convenience * add font for frame-budget and debug text * add on-screen ascii text to cache test to get a feel for fonts * reduce cache test resolution to VI-padded 576x432 * rework other rendering settings (maybe no real difference) * tweak task pushing (maybe no real difference) |
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bin | ||
inc | ||
res | ||
.gitattributes | ||
.gitignore | ||
build | ||
cachetest.asm | ||
debug.asm | ||
dlist.asm | ||
F3DZEX.asm | ||
font.8x16.asm | ||
header.asm | ||
init.asm | ||
kernel.asm | ||
lzss.baku.asm | ||
lzss.baku.unsafe.asm | ||
main.asm | ||
README.md | ||
task.asm | ||
text.txt | ||
xxd.asm |
currently, this only displays a test image and dumps debugging text to a computer connected via the 64drive's USB port.
some code is borrowed from krom's repo. their work has been invaluable in getting things started on the N64, and i recommend checking it out.
some resources are scattered about for testing purposes. the Dwarf Fortress 8x12 font is included as a 1-bit-per-pixel image. a test card by Väinö Helminen is included as well.
an F3DZEX disassembly is included. i did this myself. disassemblies of its data section as well as the 6102 bootcode will be done in the future.
building
you will need to compile bass (the assembler) (ARM9's fork) and z64crc (to be included in this repo later). then, run:
bass F3DZEX.asm # only needs to be done once
bass main.asm
z64crc test.z64