some N64 homebrew
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Connor Olding a700b9ee27 fix typos 7 months ago
bin fix boot disassembly to match original file 1 year ago
inc fix typos 7 months ago
res rename image to match texture name 1 year ago
.gitattributes attempt to tell github to not detect .inc as C++ 1 year ago
.gitignore ignore more stuff 1 year ago
F3DZEX.asm replace signed adds with subs 1 year ago
README.md these are used now 1 year ago
build build instructions 1 year ago
cachetest.asm add on-screen frame-budget usage, rework graphics 1 year ago
debug.asm swap AsciiNybble args to be consistent with MIPS instructions 1 year ago
dlist.asm add a texture to the spinning cube 1 year ago
font.8x16.asm add on-screen frame-budget usage, rework graphics 1 year ago
header.asm remove slightly misleading comments 1 year ago
init.asm further cleanup of mostly video-related code 1 year ago
kernel.asm tweak memory-wiping routine 1 year ago
lzss.baku.asm fix typo 1 year ago
lzss.baku.unsafe.asm remove redundant jump 1 year ago
main.asm add on-screen frame-budget usage, rework graphics 1 year ago
task.asm add on-screen frame-budget usage, rework graphics 1 year ago
text.txt add on-screen frame-budget usage, rework graphics 1 year ago
xxd.asm init 1 year ago

README.md

currently, this only displays a test image and dumps debugging text to a computer connected via the 64drive’s USB port.

some code is borrowed from krom’s repo. their work has been invaluable in getting things started on the N64, and i recommend checking it out.

some resources are scattered about for testing purposes. the Dwarf Fortress 8x12 font is included as a 1-bit-per-pixel image. a test card by Väinö Helminen is included as well.

an F3DZEX disassembly is included. i did this myself. disassemblies of its data section as well as the 6102 bootcode will be done in the future.

building

you will need to compile bass (the assembler) (ARM9’s fork) and z64crc (to be included in this repo later). then, run:

bass F3DZEX.asm  # only needs to be done once
bass main.asm
z64crc test.z64