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d6cc49cde1
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fix learning without negate_trials
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2018-06-09 18:56:10 +02:00 |
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bcb6cb9da1
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add xNES optimizer
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2018-06-09 18:56:10 +02:00 |
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fe9494b0d5
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refactor ARS out of main (breaks a bunch of stuff)
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2018-06-09 18:56:10 +02:00 |
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d3e6441c40
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reduce tile input to 5 per row using new layers
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2018-06-09 16:20:20 +02:00 |
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dd5ec3dbde
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make network linear
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2018-06-09 16:20:07 +02:00 |
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cbb094adc9
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restore flagpole bonus, add missing overlay check
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2018-06-09 04:35:09 +02:00 |
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9fb98d3fe0
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allow setting of world-level, plus random option
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2018-06-09 04:34:21 +02:00 |
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81d6b509d0
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detect when mario is controllable
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2018-06-09 01:43:22 +02:00 |
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9b23327df4
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add score multiplier
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2018-06-08 23:59:43 +02:00 |
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fec148fb79
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don't turbo in playable mode, note overlay bug
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2018-06-08 14:51:17 +02:00 |
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c30f07f407
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prevent reward gained from fireworks
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2018-06-08 14:12:21 +02:00 |
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c40e1f929d
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fix skipped inputs on lag frames
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2018-06-08 13:48:59 +02:00 |
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e24c3d31a4
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use argsort
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2018-06-08 13:46:38 +02:00 |
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374fa4d876
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cleanup
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2018-06-08 02:45:07 +02:00 |
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37d404e77d
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reduce embed layer to values actually used ingame
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2018-06-07 22:40:31 +02:00 |
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3030e83d00
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refactor learn_from_epoch
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2018-05-14 01:34:08 +02:00 |
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15f0292485
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remove defer_prints option (now always true)
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2018-05-12 22:56:04 +02:00 |
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0fb3b1780f
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remove some old comments
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2018-05-12 22:55:04 +02:00 |
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a836314b8b
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refactor game and utility functions
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2018-05-12 22:44:53 +02:00 |
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7db43038ac
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adjust range of timed inputs to stdev of roughly 1
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2018-05-07 16:27:51 +02:00 |
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7357c8ed62
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move LayerNorm after Relu
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2018-05-07 16:22:48 +02:00 |
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946f05bd3e
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base timed inputs on start of trial time
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2018-05-07 16:20:59 +02:00 |
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ce64801368
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fix some inputs
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2018-05-07 09:19:24 +02:00 |
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5201b75509
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add Lipschitz heuristic/approximation
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2018-05-07 05:57:52 +02:00 |
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ee066154b2
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add test trial logging
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2018-05-07 05:57:18 +02:00 |
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deb1ea7de0
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add LayerNorm layer
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2018-05-07 05:55:58 +02:00 |
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feaf86dc6b
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allow weights/params file to be configured
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2018-05-04 21:02:08 +02:00 |
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90922a2bc3
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add AMSgrad optimizer and logging
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2018-05-03 16:48:12 +02:00 |
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7831f534c9
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tweaks
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2018-05-03 16:48:12 +02:00 |
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2bdd67b721
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add playback_mode
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2018-05-03 16:48:12 +02:00 |
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b453438055
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add graycode-like distribution option
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2018-05-03 16:48:12 +02:00 |
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6a01f609a9
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split strictness to its own file
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2018-05-03 16:48:12 +02:00 |
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545618c70b
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refactor config vars to their own files
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2018-05-03 16:48:12 +02:00 |
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66bf689e04
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reduce time waiting at world screen, tweak config
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2018-05-03 16:48:12 +02:00 |
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5636c7b2ed
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tweak config and network
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2018-05-03 16:48:12 +02:00 |
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d696bd8c21
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reimplement softchoice and redo noise generation
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2018-05-03 16:45:38 +02:00 |
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5b98023073
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experimental ARS stuff
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2018-03-26 16:32:00 +02:00 |
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57cead431d
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add TODOs to notice
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2018-01-30 20:25:23 +01:00 |
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27098141c3
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not literally
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2018-01-30 19:49:52 +01:00 |
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c76ec6a87c
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more cleanup
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2017-09-09 19:46:35 +00:00 |
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01d7e5e230
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cleanup
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2017-09-09 19:37:01 +00:00 |
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d384635000
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select outputs from array instead of binary combinations
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2017-09-08 10:43:32 +00:00 |
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88dcd203a1
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tweaks and fixes
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2017-09-08 10:40:19 +00:00 |
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5a8c0f6140
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add graphviz printing and stuff
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2017-09-07 23:06:43 +00:00 |
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acc8378980
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add and utilize Merge and Embed layers
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2017-09-07 23:06:30 +00:00 |
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6f2ffcdef7
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fix frameskip stuff and give mario an extra life
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2017-09-07 22:11:57 +00:00 |
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3b4e195ae6
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add frameskip
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2017-09-07 21:20:53 +00:00 |
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3d64df0574
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preliminary batches and backwards passes
also adds negated noise trials because i forgot to commit that earlier
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2017-09-07 19:18:11 +00:00 |
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db603753f4
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support multiple nodal inputs
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2017-09-07 19:09:44 +00:00 |
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16b38a7151
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improve node traversal and export more stuff
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2017-09-07 19:04:36 +00:00 |
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