don't turbo in playable mode, note overlay bug

This commit is contained in:
Connor Olding 2018-06-08 14:51:17 +02:00
parent c30f07f407
commit fec148fb79
2 changed files with 2 additions and 1 deletions

View File

@ -10,6 +10,7 @@ TODOs: (that i can remember right now)
- rewrite positions to be relative to Mario
'-> fix offscreen sprites sometimes being visible to network
- add some detection for enemies later in the game
- fix cfg.enable_overlay (smb.lua doesn't see it being changed)
naive:
- learn any combination of buttons, starting from title screen

View File

@ -547,7 +547,7 @@ local function init()
emu.poweron()
emu.unpause()
emu.speedmode("turbo")
if not cfg.playable_mode then emu.speedmode("turbo") end
while emu.framecount() < 195 do -- FIXME: don't hardcode this.
joypad_mash('start')