remove defer_prints option (now always true)

This commit is contained in:
Connor Olding 2018-05-12 22:56:04 +02:00
parent 0fb3b1780f
commit 15f0292485
2 changed files with 1 additions and 7 deletions

View File

@ -13,8 +13,6 @@ local function intmap(x)
end
local common_cfg = {
defer_prints = true,
playable_mode = false,
playback_mode = false,
start_big = false,

View File

@ -206,7 +206,6 @@ local function load_next_pair()
if trial_i > 0 then
if trial_neg then
if not cfg.defer_prints then print('trial', trial_i, 'positive') end
local noise = trial_noise[trial_i]
for i, v in ipairs(base_params) do
W[i] = v + noise[i]
@ -214,7 +213,6 @@ local function load_next_pair()
else
trial_i = trial_i - 1
if not cfg.defer_prints then print('trial', trial_i, 'positive') end
local noise = trial_noise[trial_i]
for i, v in ipairs(base_params) do
W[i] = v - noise[i]
@ -222,8 +220,6 @@ local function load_next_pair()
end
trial_neg = not trial_neg
else
if not cfg.defer_prints then print("test trial") end
end
network:distribute(W)
@ -433,7 +429,7 @@ local function do_reset()
-- be a little more descriptive.
if state == 'dead' and game.get_timer() == 0 then state = 'timeup' end
if trial_i >= 0 and cfg.defer_prints then
if trial_i >= 0 then
if trial_i == 0 then
print('test trial reward:', reward, "("..state..")")
elseif cfg.negate_trials then