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b5b908b3c4
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comment every entrance value
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2016-01-19 22:39:02 -08:00 |
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7101e83426
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pair entrances, add owls, skip SoT cutscene
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2016-01-19 22:00:23 -08:00 |
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c6eba55171
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add basic exit shuffling
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2016-01-19 19:01:18 -08:00 |
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4faf79f891
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add crappy exit value monitor
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2016-01-19 16:35:07 -08:00 |
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ad9381adf7
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finish beta quest basics, ready to shuffle
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2016-01-19 16:31:21 -08:00 |
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e6b5fe590f
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fix a certain case in serialize.lua
this should actually check if the whole string
matches [A-Za-z_][0-9A-Za-z_]*
but thats for another time
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2016-01-19 16:30:00 -08:00 |
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617a10cba3
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begin work on beta quest hack
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2016-01-18 20:40:55 -08:00 |
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7f8f7c8438
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update lips
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2016-01-18 20:29:26 -08:00 |
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6bcae93d1b
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update a few entrance names
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2016-01-18 20:25:43 -08:00 |
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0d832b1f3b
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make entrance names less than bad
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2016-01-17 15:49:01 -08:00 |
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55ad6351af
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inline scene names alongside entrance lists
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2016-01-17 15:06:58 -08:00 |
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0062ddb75e
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make entrance names a little less terrible
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2016-01-17 13:40:00 -08:00 |
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897be1f3f4
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preliminary OoT warp support
this is bad and i hate it
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2016-01-17 12:54:37 -08:00 |
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d5725d105e
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comment out invalid exits
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2016-01-16 20:29:24 -08:00 |
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5fbb56f472
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update lips; use new features
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2016-01-16 20:00:23 -08:00 |
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5e684e6aeb
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remove m64p stuff for now; it's too broken
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2016-01-13 09:33:41 -08:00 |
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1acbaba58c
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be super strict about globals
theres still a lot of work to do\nsince most scripts just set globals explicitly\nthis is still better than implied globals though
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2016-01-13 09:21:24 -08:00 |
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072e8c7a7a
|
update lips; set up proper modules
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2016-01-13 07:56:18 -08:00 |
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72bf0471ad
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fix headers
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2016-01-12 16:14:54 -08:00 |
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6cda92f07b
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update readme
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2016-01-12 16:12:53 -08:00 |
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d0ccf16dff
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reorganize scripts
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2016-01-12 16:05:31 -08:00 |
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1128998b96
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add support for OoT
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2016-01-12 08:52:51 -08:00 |
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04099adc05
|
sanity
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2016-01-12 08:13:26 -08:00 |
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a04f7a669e
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implement actor var selection/changing
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2016-01-12 07:44:41 -08:00 |
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d80d9db0b2
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work on onscreen actor num/var control
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2016-01-12 06:59:29 -08:00 |
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c5eaf96e1a
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add really rough onscreen printing
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2016-01-11 16:42:40 -08:00 |
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ea1e055e87
|
use a table of versions to asms
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2016-01-10 12:54:16 -08:00 |
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5b11974962
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reimplement inject overflow check
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2016-01-10 12:37:35 -08:00 |
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8f599e1e9f
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optimize basic hook for size
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2016-01-10 11:58:16 -08:00 |
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c3c9d632e0
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skip loading scene/room actors/objects
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2016-01-09 09:20:02 -08:00 |
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5eff669148
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add Epona to oneshot.lua for OoT
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2016-01-08 04:45:40 -08:00 |
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530c9e9126
|
update lips
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2016-01-05 16:48:13 -08:00 |
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2e1d8b324d
|
swap dpad up/down with left/right
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2016-01-03 04:44:53 -08:00 |
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2ee3f54173
|
implement spawning for MM again
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2016-01-03 04:36:14 -08:00 |
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ccdb3b130d
|
always spawn any missing objects
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2016-01-03 04:16:22 -08:00 |
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fabb1852e0
|
simplify format_out arguments
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2016-01-02 07:21:40 -08:00 |
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05b0e8aa8f
|
implement more branch-immediate pseudo-instructions
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2016-01-02 07:14:35 -08:00 |
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02fc5395a0
|
implement some basic branch pseudo-instructions
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2016-01-02 06:00:05 -08:00 |
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c0be8f2ef2
|
another place
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2016-01-02 04:42:17 -08:00 |
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4679ee99a6
|
use relative labels in more places
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2016-01-02 04:26:18 -08:00 |
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5653e730aa
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use token index for relative labels
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2016-01-02 04:23:33 -08:00 |
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e4ff34e0c0
|
use relative labels
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2016-01-02 04:07:18 -08:00 |
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9a808fdb80
|
a dump folder for (gasp) dumps
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2016-01-02 02:00:05 -08:00 |
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4b234fc26a
|
little tweaks
|
2015-12-30 02:35:58 -08:00 |
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12daa5e493
|
update lips
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2015-12-28 22:05:00 -08:00 |
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5432a79b3c
|
add epona glitch monitoring script
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2015-12-28 22:04:39 -08:00 |
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2e42819b99
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move actor iteration funcs to their own file
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2015-12-28 21:48:55 -08:00 |
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bc6037092e
|
print to file
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2015-12-26 23:22:15 -08:00 |
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2d9ca2fae6
|
update lips
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2015-12-26 23:13:30 -08:00 |
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37d711dbec
|
fix comment
|
2015-12-26 19:32:31 -08:00 |
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