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d83517d31b
|
pointer boilerplate
this also fixes a subtle bug with Z targets,
since `(not 0) == false` in Lua
|
2015-03-26 16:36:44 -07:00 |
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9a57ee1975
|
more boilerplate
|
2015-03-26 07:27:36 -07:00 |
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c772b03fdf
|
sdfgsdgfdsfg
|
2015-03-26 07:27:30 -07:00 |
|
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bbf1c042f0
|
i am out of it
|
2015-03-26 07:18:20 -07:00 |
|
|
640d515a6e
|
forgot one
|
2015-03-26 07:16:11 -07:00 |
|
|
b9ae991830
|
rework numbered addresses
|
2015-03-26 07:12:56 -07:00 |
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8afa6bd527
|
more common addresses
|
2015-03-26 06:56:27 -07:00 |
|
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dc399641ad
|
these are all bitfields, so
|
2015-03-25 21:45:52 -07:00 |
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c791dbcde7
|
bigger bump
|
2015-03-25 21:41:13 -07:00 |
|
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5a3113af49
|
tiny fixes
|
2015-03-25 16:31:49 -07:00 |
|
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fb9ff50c70
|
bad end
|
2015-03-25 11:27:38 -07:00 |
|
|
3f397ea904
|
clean up object names a bit
|
2015-03-25 11:12:38 -07:00 |
|
|
d8c608899d
|
implement alt headers; dump actors/objects
|
2015-03-25 10:27:18 -07:00 |
|
|
1d1b237e19
|
differentiate Goron actors
|
2015-03-24 18:52:34 -07:00 |
|
|
77192b3c71
|
find basic addresses for all ROMs
|
2015-03-23 20:41:46 -07:00 |
|
|
abc4555912
|
upgrades work the same in OoT and MM
|
2015-03-23 01:54:35 -07:00 |
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304790bd7e
|
refactor addresses, tuck away in folder
|
2015-03-20 19:46:08 -07:00 |
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3b7c7ffcd6
|
refactor oneshot; merge oot
|
2015-03-20 17:39:55 -07:00 |
|
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a12d1683a4
|
more work on actor names
|
2015-03-20 17:07:47 -07:00 |
|
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14dba9d59f
|
highlight new actors; fix reversing
|
2015-03-19 01:23:50 -07:00 |
|
|
4e656e336b
|
note unloaded actors; cleanup
|
2015-03-18 22:19:25 -07:00 |
|
|
1b5a0694ed
|
ignore savestate files
|
2015-03-18 21:50:54 -07:00 |
|
|
6d7d4975b6
|
use arrays for actor types
|
2015-03-18 21:50:35 -07:00 |
|
|
c8a222883a
|
more work on OoT
|
2015-03-18 17:50:55 -07:00 |
|
|
e4a32dd945
|
merge actor change into actor lister
|
2015-03-18 10:27:45 -07:00 |
|
|
9bfad76e3d
|
refactor actor iteration
|
2015-03-17 19:10:06 -07:00 |
|
|
2676397fd9
|
some cleanup
|
2015-03-17 14:59:06 -07:00 |
|
|
6fe4a58056
|
preliminary OoT support
|
2015-03-17 14:58:07 -07:00 |
|
|
9dd16c892d
|
remove actor heuristics for now
|
2015-03-13 12:16:26 -07:00 |
|
|
f1111b025f
|
scene flag counting
|
2015-03-13 12:13:56 -07:00 |
|
|
cae40acc0f
|
NEVER AGAIN.
|
2015-03-08 09:52:19 -07:00 |
|
|
89ead305aa
|
furthening the tweakening
|
2015-03-08 09:38:43 -07:00 |
|
|
45667a6e36
|
split cheat functionality; more values
|
2015-03-07 16:03:46 -08:00 |
|
|
0f1245b0e8
|
tweaks
|
2015-03-07 16:02:54 -08:00 |
|
|
f3bdbd282a
|
more addresses
|
2015-03-07 15:53:37 -08:00 |
|
|
2d4d8ddaa0
|
merge sheet actor names
|
2015-03-07 11:59:08 -08:00 |
|
|
b024934245
|
slight fixes
|
2015-03-07 09:10:38 -08:00 |
|
|
f245d6fc3e
|
buggy actor lister
|
2015-03-07 07:53:11 -08:00 |
|
|
56a7384611
|
updated actor names
|
2015-03-07 07:44:17 -08:00 |
|
|
fc374ad5d2
|
damage table dumping and more
|
2015-03-07 07:43:59 -08:00 |
|
|
bdd0cd4775
|
actor names from spinout
|
2015-03-07 07:43:42 -08:00 |
|
|
7db0be3675
|
refactor
|
2015-03-07 07:38:44 -08:00 |
|
|
2713ccc45e
|
a couple more addresses
|
2015-03-07 07:38:16 -08:00 |
|
|
71f07c2f8c
|
git is a git
|
2015-03-04 21:47:09 -08:00 |
|
|
749170ea5c
|
update scripts with more addresses and such
|
2015-03-04 21:39:26 -08:00 |
|
|
43ce5f0d7e
|
rewrite functions in pyrex for performance
on my machine;
* n64_fast.crc is 29 times faster
* Yaz0_fast.decode is 226 times faster
|
2015-03-04 07:21:18 -08:00 |
|
|
1b3458361c
|
detect scene and room file types
|
2015-03-04 04:37:37 -08:00 |
|
|
5742f395a9
|
use debug ROM filenames, less verbose
|
2015-03-03 00:40:28 -08:00 |
|
|
e823103995
|
handle owl save sizes properly
|
2015-03-02 07:12:11 -08:00 |
|
|
7758bed4ac
|
clean, refactor
|
2015-03-02 07:02:11 -08:00 |
|