mirror of
https://github.com/notwa/mm
synced 2024-11-05 00:29:02 -08:00
update scripts with more addresses and such
This commit is contained in:
parent
43ce5f0d7e
commit
749170ea5c
19 changed files with 1448 additions and 0 deletions
12
Lua/A EU10.lua
Executable file
12
Lua/A EU10.lua
Executable file
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@ -0,0 +1,12 @@
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local link = 0x1E6B50
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local global = 0x3DDFC0
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local actor = 0x3F7250
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function AL(a, s) return A(link+a, s) end
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function AG(a, s) return A(global+a, s) end
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function AA(a, s) return A(actor+a, s) end
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local common = dofile("A common.lua")
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return merge(common, {
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})
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12
Lua/A EU11.lua
Executable file
12
Lua/A EU11.lua
Executable file
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local link = 0x1E6EF0
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local global = 0x3DE360
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local actor = 0x3F75F0
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function AL(a, s) return A(link+a, s) end
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function AG(a, s) return A(global+a, s) end
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function AA(a, s) return A(actor+a, s) end
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local common = dofile("A common.lua")
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return merge(common, {
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})
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48
Lua/A EUDB.lua
Executable file
48
Lua/A EUDB.lua
Executable file
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local link = 0x23F790
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local global = 0x448700
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local actor = 0x4619D0
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function AL(a, s) return A(link+a, s) end
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function AG(a, s) return A(global+a, s) end
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function AA(a, s) return A(actor+a, s) end
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local common = dofile("A common.lua")
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return merge(common, {
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checksum = AL(0x100A, 2),
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disable_pause = AL(0x100D, 1),
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hookshot_ba = AL(0x100E, 1),
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disable_c_buttons_2 = AL(0x100F, 1),
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disable_items = AL(0x1010, 1),
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rock_sirloin = AL(0x1014, 1),
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sword_disabler = AL(0x1015, 1),
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bubble_timer = AL(0x1016, 2),
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rupee_accumulator = AL(0x1018, 2),
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spring_water_timers = AL(0x1020, 0xC0),
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spring_water_time_1 = AL(0x1020, 0x20),
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spring_water_time_2 = AL(0x1040, 0x20),
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spring_water_time_3 = AL(0x1060, 0x20),
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spring_water_time_4 = AL(0x1080, 0x20),
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spring_water_time_5 = AL(0x10A0, 0x20),
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spring_water_time_6 = AL(0x10C0, 0x20),
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pictograph_picture = AL(0x10E0, 0x2BC0),
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title_screen_mod = AL(0x3CA8, 4),
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entrance_mod = AL(0x3CAC, 4),
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timer_crap = AL(0x3DD0, 4),
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timer_x = AL(0x3EFA, 2),
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timer_y = AL(0x3F08, 2),
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buttons_enabled = AL(0x3F18, 4),
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magic_modifier = AL(0x3F28, 4),
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magic_max = AL(0x3F2E, 2),
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weird_a_graphic = AL(0x3F42, 1),
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target_style = AL(0x3F45, 1),
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music_mod = AL(0x3F46, 2),
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entrance_mod_setter = AL(0x3F4A, 2),
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title_screen_thing = AL(0x3F4C, 1),
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transition_mod = AL(0x3F55, 2),
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suns_song_effect = AL(0x3F58, 2),
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health_mod = AL(0x3F5A, 2),
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screen_scale_enable = AL(0x3F60, 1),
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screen_scale = AL(0x3F64, 'f'),
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scene_flags_ingame = AL(0x3F68, 0x960),
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})
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12
Lua/A EUGC.lua
Executable file
12
Lua/A EUGC.lua
Executable file
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@ -0,0 +1,12 @@
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local link = 0x1E5480
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local global = 0x378EB0
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local actor = 0x392140
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function AL(a, s) return A(link+a, s) end
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function AG(a, s) return A(global+a, s) end
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function AA(a, s) return A(actor+a, s) end
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local common = dofile("A common.lua")
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return merge(common, {
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})
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64
Lua/A JP10.lua
Executable file
64
Lua/A JP10.lua
Executable file
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@ -0,0 +1,64 @@
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local link = 0x1EF460
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local global = 0x3E6CF0
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local actor = 0x3FFFA0
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function AL(a, s) return A(link+a, s) end
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function AG(a, s) return A(global+a, s) end
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function AA(a, s) return A(actor+a, s) end
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local common = dofile("A common.lua")
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return merge(common, {
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checksum = AL(0x138E, 2),
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--disable_pause = AL(, 1),
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--hookshot_ba = AL(, 1),
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--disable_c_buttons_2 = AL(, 1),
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--disable_items = AL(, 1),
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--rock_sirloin = AL(, 1),
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--sword_disabler = AL(, 1),
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--bubble_timer = AL(, 2),
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rupee_accumulator = AL(0x4078, 2),
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spring_water_timers = AL(0x41D8, 0xC0),
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spring_water_time_1 = AL(0x41F8, 0x20),
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spring_water_time_2 = AL(0x4218, 0x20),
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spring_water_time_3 = AL(0x4238, 0x20),
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spring_water_time_4 = AL(0x4258, 0x20),
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spring_water_time_5 = AL(0x4278, 0x20),
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spring_water_time_6 = AL(0x4298, 0x20),
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pictograph_picture = AL(0x1390, 0x2BC0),
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title_screen_mod = AL(0x3F5C, 4),
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--entrance_mod = AL(, 4),
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timer_crap = AL(0x408C, 4),
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timer_x = AL(0x41B8, 2),
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timer_y = AL(0x41C6, 2),
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buttons_enabled = AL(0x429C, 4),
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magic_modifier = AL(0x42AC, 4),
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magic_max = AL(0x42B2, 2),
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weird_a_graphic = AL(0x42CE, 1),
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--target_style = AL(, 1),
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--music_mod = AL(, 2),
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--entrance_mod_setter = AL(, 2),
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title_screen_thing = AL(0x42D8, 1),
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--transition_mod = AL(, 2),
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suns_song_effect = AL(0x42E4, 2),
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health_mod = AL(0x42E6, 2),
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screen_scale_enable = AL(0x42EC, 1),
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screen_scale = AL(0x42F0, 'f'),
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--scene_flags_ingame = AL(, 0x960),
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--random = A(, 4),
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--visibility = A(, 2),
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stored_epona = A(0x1B892F, 1),
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stored_song = A(0x1C18ED, 1),
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--buttons_3 = A(, 2),
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--buttons_4 = A(, 2),
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--text_open = A(, 1),
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--text_status = A(, 1),
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room_number = A(0x3FF3B0, 1),
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room_ptr = A(0x3FF3BC, 4),
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--actor_disable = A(, 2),
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--warp_begin = A(, 1),
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--screen_dim = A(, 1),
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--warp_destination = A(, 2),
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})
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12
Lua/A JP11.lua
Executable file
12
Lua/A JP11.lua
Executable file
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@ -0,0 +1,12 @@
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local link = 0x1EF710
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local global = 0x3E6FB0
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local actor = 0x400260
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function AL(a, s) return A(link+a, s) end
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function AG(a, s) return A(global+a, s) end
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function AA(a, s) return A(actor+a, s) end
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local common = dofile("A common.lua")
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return merge(common, {
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})
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12
Lua/A JPGC.lua
Executable file
12
Lua/A JPGC.lua
Executable file
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local link = 0x1ED820
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local global = 0x381250
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local actor = 0x39A4E0
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function AL(a, s) return A(link+a, s) end
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function AG(a, s) return A(global+a, s) end
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function AA(a, s) return A(actor+a, s) end
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local common = dofile("A common.lua")
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return merge(common, {
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})
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64
Lua/A US10.lua
Executable file
64
Lua/A US10.lua
Executable file
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@ -0,0 +1,64 @@
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local link = 0x1EF670
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local global = 0x3E6B20
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local actor = 0x3FFDB0
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function AL(a, s) return A(link+a, s) end
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function AG(a, s) return A(global+a, s) end
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function AA(a, s) return A(actor+a, s) end
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local common = dofile("A common.lua")
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return merge(common, {
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checksum = AL(0x100A, 2),
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disable_pause = AL(0x100D, 1),
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hookshot_ba = AL(0x100E, 1),
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disable_c_buttons_2 = AL(0x100F, 1),
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disable_items = AL(0x1010, 1),
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rock_sirloin = AL(0x1014, 1),
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sword_disabler = AL(0x1015, 1),
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bubble_timer = AL(0x1016, 2),
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rupee_accumulator = AL(0x1018, 2),
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spring_water_timers = AL(0x1020, 0xC0),
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spring_water_time_1 = AL(0x1020, 0x20),
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spring_water_time_2 = AL(0x1040, 0x20),
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spring_water_time_3 = AL(0x1060, 0x20),
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spring_water_time_4 = AL(0x1080, 0x20),
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spring_water_time_5 = AL(0x10A0, 0x20),
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spring_water_time_6 = AL(0x10C0, 0x20),
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pictograph_picture = AL(0x10E0, 0x2BC0),
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title_screen_mod = AL(0x3CA8, 4),
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entrance_mod = AL(0x3CAC, 4),
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timer_crap = AL(0x3DD0, 4),
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timer_x = AL(0x3EFA, 2),
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timer_y = AL(0x3F08, 2),
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buttons_enabled = AL(0x3F18, 4),
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magic_modifier = AL(0x3F28, 4),
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magic_max = AL(0x3F2E, 2),
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weird_a_graphic = AL(0x3F42, 1),
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target_style = AL(0x3F45, 1),
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music_mod = AL(0x3F46, 2),
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entrance_mod_setter = AL(0x3F4A, 2),
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title_screen_thing = AL(0x3F4C, 1),
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transition_mod = AL(0x3F55, 2),
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suns_song_effect = AL(0x3F58, 2),
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health_mod = AL(0x3F5A, 2),
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screen_scale_enable = AL(0x3F60, 1),
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screen_scale = AL(0x3F64, 'f'),
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scene_flags_ingame = AL(0x3F68, 0x960),
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random = A(0x097530, 4),
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visibility = A(0x166118, 2),
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stored_epona = A(0x1BDA9F, 1),
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stored_song = A(0x1C6A7D, 1),
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buttons_3 = A(0x1FB870, 2),
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buttons_4 = A(0x1FB876, 2),
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text_open = A(0x3FD33B, 1),
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text_status = A(0x3FD34A, 1),
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room_number = A(0x3FF200, 1),
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room_ptr = A(0x3FF20C, 4),
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actor_disable = A(0x3FF366, 2),
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warp_begin = A(0x3FF395, 1),
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screen_dim = A(0x3FF397, 1),
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warp_destination = A(0x3FF39A, 2),
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})
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12
Lua/A USDE.lua
Executable file
12
Lua/A USDE.lua
Executable file
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local link = 0x1EEE80
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local global = 0x3E63B0
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local actor = 0x3FF680
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function AL(a, s) return A(link+a, s) end
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function AG(a, s) return A(global+a, s) end
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function AA(a, s) return A(actor+a, s) end
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local common = dofile("A common.lua")
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return merge(common, {
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})
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12
Lua/A USGC.lua
Executable file
12
Lua/A USGC.lua
Executable file
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@ -0,0 +1,12 @@
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local link = 0x1ED830
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local global = 0x381260
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local actor = 0x39A4F0
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function AL(a, s) return A(link+a, s) end
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function AG(a, s) return A(global+a, s) end
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function AA(a, s) return A(actor+a, s) end
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local common = dofile("A common.lua")
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return merge(common, {
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})
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187
Lua/A common.lua
Executable file
187
Lua/A common.lua
Executable file
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@ -0,0 +1,187 @@
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-- version-agnostic addresses
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function merge(t1, t2)
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for k, v in pairs(t1) do
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t2[k] = v
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end
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return t2
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end
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function Actor(addr)
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local function AA(a, s) return A(addr+a, s) end
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return {
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number = AA(0x0, 2),
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type = AA(0x2, 1),
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flags = AA(0x4, 4),
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x_copy = AA(0x8, 'f'),
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y_copy = AA(0xC, 'f'),
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z_copy = AA(0x10, 'f'),
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x = AA(0x24, 'f'),
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y = AA(0x28, 'f'),
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z = AA(0x2C, 'f'),
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angle_old = AA(0x4A, 2),
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x_scale = AA(0x58, 'f'),
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y_scale = AA(0x5C, 'f'),
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z_scale = AA(0x60, 'f'),
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x_vel = AA(0x64, 'f'),
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y_vel = AA(0x68, 'f'),
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z_vel = AA(0x6C, 'f'),
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lin_vel_old = AA(0x70, 'f'),
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ground_y = AA(0x88, 'f'),
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angle = AA(0xBA, 2),
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foot_left_x = AA(0xD4, 'f'),
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foot_left_y = AA(0xD8, 'f'),
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foot_left_z = AA(0xDC, 'f'),
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foot_right_x = AA(0xE0, 'f'),
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foot_right_y = AA(0xE4, 'f'),
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foot_right_z = AA(0xE8, 'f'),
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camera_rel_x = AA(0xEC, 'f'),
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camera_rel_y = AA(0xF0, 'f'),
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camera_rel_z = AA(0xF4, 'f'),
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unknown_z = AA(0xF8, 'f'),
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x_old = AA(0x108, 'f'),
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y_old = AA(0x10C, 'f'),
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z_old = AA(0x108, 'f'),
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prev = AA(0x128, 4),
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next = AA(0x12C, 4),
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}
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end
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return {
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link = A(link, 0x4000),
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area_mod = AL(0x02, 2),
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cutscene_status = AL(0x0A, 2),
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time = AL(0x0C, 2),
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time_speed = AL(0x16, 2),
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day = AL(0x1B, 1),
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transformation = AL(0x20, 1),
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zeroth_day = AL(0x23, 1),
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sot_count = AL(0x2A, 2),
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name = AL(0x2C, 8),
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max_hearts = AL(0x34, 2),
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hearts = AL(0x36, 2),
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magic_1 = AL(0x39, 1),
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rupees = AL(0x3A, 2),
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magic_2 = AL(0x40, 2),
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owls_hit = AL(0x46, 2),
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sword_shield = AL(0x6D, 1),
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inventory_items = AL(0x70, 24),
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inventory_masks = AL(0x88, 24),
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inventory_counts = AL(0xA0, 24),
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wallet_flags = AL(0xBA, 1),
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quiver_bag = AL(0xBB, 1),
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status_items = AL(0xBD, 3),
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scene_flags_save = AL(0x470, 0x960),
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area_map = AL(0xEB2, 1),
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banked_rupees = AL(0xEDE, 2),
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archery = AL(0xF00, 1),
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chateau_romani = AL(0xF06, 1),
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disable_c_buttons = AL(0xF4A, 1),
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sword_disable_c = AL(0xF52, 1),
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map_visited = AL(0xF5E, 2),
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map_visible = AL(0xF62, 2),
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inventory = {
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b_button = AL(0x4C, 1),
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ocarina = AL(0x70, 1),
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bow = AL(0x71, 1),
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fire_arrows = AL(0x72, 1),
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ice_arrows = AL(0x73, 1),
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light_arrows = AL(0x74, 1),
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event_1 = AL(0x75, 1),
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bombs = AL(0x76, 1),
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bombchu = AL(0x77, 1),
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deku_stick = AL(0x78, 1),
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deku_nut = AL(0x79, 1),
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magic_beans = AL(0x7A, 1),
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event_2 = AL(0x7B, 1),
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powder_keg = AL(0x7C, 1),
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pictograph = AL(0x7D, 1),
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lens_of_truth = AL(0x7E, 1),
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hookshot = AL(0x7F, 1),
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fairy_sword = AL(0x80, 1),
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event_3 = AL(0x81, 1),
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bottle_1 = AL(0x82, 1),
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bottle_2 = AL(0x83, 1),
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bottle_3 = AL(0x84, 1),
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bottle_4 = AL(0x85, 1),
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bottle_5 = AL(0x86, 1),
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bottle_6 = AL(0x87, 1),
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},
|
||||
masks = {
|
||||
postman = AL(0x88, 1),
|
||||
all_night = AL(0x89, 1),
|
||||
blast = AL(0x8A, 1),
|
||||
stone = AL(0x8B, 1),
|
||||
great_fairy = AL(0x8C, 1),
|
||||
deku = AL(0x8D, 1),
|
||||
keaton = AL(0x8E, 1),
|
||||
bremen = AL(0x8F, 1),
|
||||
bunny = AL(0x90, 1),
|
||||
don_gero = AL(0x91, 1),
|
||||
scents = AL(0x92, 1),
|
||||
goron = AL(0x93, 1),
|
||||
romani = AL(0x94, 1),
|
||||
troupe_leader = AL(0x95, 1),
|
||||
kafei = AL(0x96, 1),
|
||||
couples = AL(0x97, 1),
|
||||
truth = AL(0x98, 1),
|
||||
zora = AL(0x99, 1),
|
||||
kamaro = AL(0x9A, 1),
|
||||
gibdo = AL(0x9B, 1),
|
||||
garos = AL(0x9C, 1),
|
||||
captains = AL(0x9D, 1),
|
||||
giants = AL(0x9E, 1),
|
||||
fierce_deity = AL(0x9F, 1),
|
||||
},
|
||||
counts = {
|
||||
arrows = AL(0xA1, 1),
|
||||
bombs = AL(0xA6, 1),
|
||||
bombchu = AL(0xA7, 1),
|
||||
sticks = AL(0xA8, 1),
|
||||
nuts = AL(0xA9, 1),
|
||||
beans = AL(0xAA, 1),
|
||||
kegs = AL(0xAC, 1),
|
||||
},
|
||||
|
||||
buttons_1 = AG(0x1A, 1),
|
||||
buttons_2 = AG(0x1B, 1),
|
||||
framerate_limiter = AG(0xA2, 1),
|
||||
camera_target = AG(0x2B0, 4),
|
||||
actor_count_0 = AG(0x1CB0, 4),
|
||||
actor_first_0 = AG(0x1CB4, 4),
|
||||
actor_count_1 = AG(0x1CBC, 4),
|
||||
actor_first_1 = AG(0x1CC0, 4),
|
||||
actor_count_2 = AG(0x1CC8, 4),
|
||||
actor_first_2 = AG(0x1CCC, 4),
|
||||
actor_count_3 = AG(0x1CD4, 4),
|
||||
actor_first_3 = AG(0x1CD8, 4),
|
||||
actor_count_4 = AG(0x1CE0, 4),
|
||||
actor_first_4 = AG(0x1CE4, 4),
|
||||
actor_count_5 = AG(0x1CEC, 4),
|
||||
actor_first_5 = AG(0x1CF0, 4),
|
||||
actor_count_6 = AG(0x1CF8, 4),
|
||||
actor_first_6 = AG(0x1CFC, 4),
|
||||
actor_count_7 = AG(0x1D04, 4),
|
||||
actor_first_7 = AG(0x1D08, 4),
|
||||
actor_count_8 = AG(0x1D10, 4),
|
||||
actor_first_8 = AG(0x1D14, 4),
|
||||
actor_count_9 = AG(0x1D1C, 4),
|
||||
actor_first_9 = AG(0x1D20, 4),
|
||||
actor_count_10 = AG(0x1D28, 4),
|
||||
actor_first_10 = AG(0x1D2C, 4),
|
||||
actor_count_11 = AG(0x1D34, 4),
|
||||
actor_first_11 = AG(0x1D38, 4),
|
||||
bomb_counter = AG(0x1CD4, 1),
|
||||
z_cursor_actor = AG(0x1DF8, 4),
|
||||
z_target_actor = AG(0x1DFC, 4),
|
||||
|
||||
link_actor = merge(Actor(AA(0,0).addr), {
|
||||
item_in_hand = AA(0x148, 1),
|
||||
animation_id = AA(0x24A, 2),
|
||||
link_flags = AA(0xA6C, 0xC),
|
||||
lin_vel = AA(0xAD0, 'f'),
|
||||
movement_angle = AA(0xAD4, 2),
|
||||
active_sword = AA(0xADB, 1),
|
||||
}),
|
||||
}
|
95
Lua/actor change.lua
Executable file
95
Lua/actor change.lua
Executable file
|
@ -0,0 +1,95 @@
|
|||
require "boilerplate"
|
||||
local addrs = require "addrs"
|
||||
|
||||
local actor_type = 2
|
||||
local actor_index = 0
|
||||
|
||||
local pressed = {}
|
||||
local old_ctrl = {}
|
||||
|
||||
function get_actor_count(i)
|
||||
return R4(addrs.actor_count_0.addr + i*0xC)
|
||||
end
|
||||
|
||||
function get_first_actor(i)
|
||||
return bit.band(R4(addrs.actor_first_0.addr + i*0xC), 0x7FFFFFFF)
|
||||
end
|
||||
|
||||
function get_next_actor(a)
|
||||
return bit.band(R4(a + 0x12C), 0x7FFFFFFF)
|
||||
end
|
||||
|
||||
function T(x, y, s, color, pos)
|
||||
color = color or "white"
|
||||
pos = pos or "bottomright"
|
||||
gui.text(10*x + 2, 16*y + 4, s, nil, color, pos)
|
||||
end
|
||||
|
||||
while true do
|
||||
local j = joypad.getimmediate()
|
||||
|
||||
local ctrl = {
|
||||
enter = j["P1 L"],
|
||||
up = j["P1 DPad U"],
|
||||
down = j["P1 DPad D"],
|
||||
left = j["P1 DPad L"],
|
||||
right = j["P1 DPad R"],
|
||||
}
|
||||
|
||||
for k, v in pairs(ctrl) do
|
||||
pressed[k] = ctrl[k] and not old_ctrl[k]
|
||||
end
|
||||
|
||||
if pressed.left then
|
||||
actor_index = actor_index - 1
|
||||
end
|
||||
if pressed.right then
|
||||
actor_index = actor_index + 1
|
||||
end
|
||||
if pressed.down then
|
||||
-- follow Link again
|
||||
actor_type = 2
|
||||
actor_index = 0
|
||||
end
|
||||
|
||||
local any = 0
|
||||
for i = 0, 11 do
|
||||
local count = get_actor_count(i)
|
||||
T(0, 11 - i, ("#%2i: %2i"):format(i, count), "white", "bottomleft")
|
||||
any = any + count
|
||||
end
|
||||
|
||||
local actor_count = get_actor_count(actor_type)
|
||||
if any > 0 then
|
||||
while actor_index < 0 do
|
||||
actor_type = (actor_type - 1) % 12
|
||||
actor_count = get_actor_count(actor_type)
|
||||
actor_index = actor_count - 1
|
||||
end
|
||||
while actor_index >= actor_count do
|
||||
actor_type = (actor_type + 1) % 12
|
||||
actor_count = get_actor_count(actor_type)
|
||||
actor_index = 0
|
||||
end
|
||||
|
||||
local actor = get_first_actor(actor_type)
|
||||
T(0, 2, ('type: %02X'):format(actor_type))
|
||||
T(0, 1, ('index: %02X'):format(actor_index))
|
||||
T(0, 0, ('count: %02X'):format(actor_count))
|
||||
if actor_index > 0 then
|
||||
for i = 0, actor_index do
|
||||
actor = get_next_actor(actor)
|
||||
if actor == 0 then
|
||||
T(0, 3, "no actor found", "yellow")
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
if actor ~= 0 then
|
||||
addrs.camera_target(0x80000000 + actor)
|
||||
end
|
||||
end
|
||||
|
||||
old_ctrl = ctrl
|
||||
emu.yield()
|
||||
end
|
19
Lua/addrs.lua
Executable file
19
Lua/addrs.lua
Executable file
|
@ -0,0 +1,19 @@
|
|||
require "boilerplate"
|
||||
|
||||
local versions = {
|
||||
['D6133ACE5AFAA0882CF214CF88DABA39E266C078'] = require "A US10",
|
||||
['2F0744F2422B0421697A74B305CB1EF27041AB11'] = require "A USDE",
|
||||
['9743AA026E9269B339EB0E3044CD5830A440C1FD'] = require "A USGC",
|
||||
['C04599CDAFEE1C84A7AF9A71DF68F139179ADA84'] = require "A EU10",
|
||||
['BB4E4757D10727C7584C59C1F2E5F44196E9C293'] = require "A EU11",
|
||||
['B38B71D2961DFFB523020A67F4807A4B704E347A'] = require "A EUDB",
|
||||
['A849A65E56D57D4DD98B550524150F898DF90A9F'] = require "A EUGC",
|
||||
['5FB2301AACBF85278AF30DCA3E4194AD48599E36'] = require "A JP10",
|
||||
['41FDB879AB422EC158B4EAFEA69087F255EA8589'] = require "A JP11",
|
||||
['1438FD501E3E5B25461770AF88C02AB1E41D3A7E'] = require "A JPGC",
|
||||
}
|
||||
|
||||
local hash = gameinfo.getromhash()
|
||||
local addrs = versions[hash]
|
||||
|
||||
return addrs
|
65
Lua/boilerplate.lua
Executable file
65
Lua/boilerplate.lua
Executable file
|
@ -0,0 +1,65 @@
|
|||
-- boilerplate convenience functions
|
||||
-- TODO: respect little endian consoles too
|
||||
|
||||
local mm = mainmemory
|
||||
|
||||
R1 = mm.readbyte
|
||||
R2 = mm.read_u16_be
|
||||
R3 = mm.read_u24_be
|
||||
R4 = mm.read_u32_be
|
||||
RF = function(addr) return mm.readfloat(addr, true) end
|
||||
|
||||
W1 = mm.writebyte
|
||||
W2 = mm.write_u16_be
|
||||
W3 = mm.write_u24_be
|
||||
W4 = mm.write_u32_be
|
||||
WF = function(addr, value) mm.writefloat(addr, value, true) end
|
||||
|
||||
local readers = {
|
||||
[1] = R1,
|
||||
[2] = R2,
|
||||
[3] = R3,
|
||||
[4] = R4,
|
||||
['f'] = RF,
|
||||
}
|
||||
|
||||
local writers = {
|
||||
[1] = W1,
|
||||
[2] = W2,
|
||||
[3] = W3,
|
||||
[4] = W4,
|
||||
['f'] = WF,
|
||||
}
|
||||
|
||||
local mt = {
|
||||
__call = function(self, value)
|
||||
return value and self.write(self.addr, value) or self.read(self.addr)
|
||||
end
|
||||
}
|
||||
|
||||
function A(addr, atype)
|
||||
return setmetatable({
|
||||
addr=addr,
|
||||
type=atype,
|
||||
read=readers[atype],
|
||||
write=writers[atype]
|
||||
}, mt)
|
||||
end
|
||||
|
||||
--[[
|
||||
-- now we can just write:
|
||||
handle = A(0x123456, 1)
|
||||
print(handle()) -- get 1 byte at address
|
||||
handle(0xFF) -- set 1 byte at address
|
||||
|
||||
-- or just:
|
||||
A(0x123456, 1)(0xFF) -- set address value
|
||||
|
||||
-- and taking advantage of A returning a table and not just a function:
|
||||
A(handle.addr + 1, handle.type)(0x00) -- set the byte after our address
|
||||
|
||||
-- this doesn't limit us to just the type we initially specified. eg:
|
||||
A(handle.addr, 2)(0x1234) -- set 2 bytes as opposed to our original 1
|
||||
--]]
|
||||
|
||||
return A
|
234
Lua/cheat menu.lua
Executable file
234
Lua/cheat menu.lua
Executable file
|
@ -0,0 +1,234 @@
|
|||
require "boilerplate"
|
||||
local addrs = require "addrs"
|
||||
|
||||
local close = {text="close", type="close"}
|
||||
|
||||
local menu = {
|
||||
{
|
||||
close,
|
||||
{text="hey"},
|
||||
{text="L to levitate", type="toggle", id="levitate"},
|
||||
{text="levitate", type="hold", call_id="levitate"},
|
||||
{text="everything", type="oneshot", call_id="everything"},
|
||||
active = 1,
|
||||
},
|
||||
{
|
||||
close,
|
||||
{text="kill link", type="oneshot", call_id="kill"},
|
||||
{text="some flags", type="control"}, -- how to handle this?
|
||||
-- i guess with a function like update_text
|
||||
-- and self_render and handle_input basically
|
||||
-- or call_id="submenu" options={yada yada}
|
||||
{text="k"},
|
||||
active = 1,
|
||||
},
|
||||
active = 1,
|
||||
}
|
||||
|
||||
local active_menu = nil
|
||||
|
||||
local menu_state = {
|
||||
levitate = false,
|
||||
}
|
||||
|
||||
local menu_calls = {
|
||||
levitate = function(item, state)
|
||||
addrs.z_vel(16)
|
||||
end,
|
||||
kill = function(item, state)
|
||||
addrs.hearts(0)
|
||||
end,
|
||||
set = function(item, state)
|
||||
A(item.addr, item.type)(item.value)
|
||||
end,
|
||||
everything = function(item, state)
|
||||
local inv = addrs.inventory
|
||||
local masks = addrs.masks
|
||||
local counts = addrs.counts
|
||||
--addrs.target_style (1)
|
||||
--addrs.buttons_enabled (0)
|
||||
--addrs.infinite_sword(1)
|
||||
addrs.zeroth_day (1)
|
||||
addrs.sot_count (0)
|
||||
addrs.bubble_timer (0)
|
||||
--
|
||||
addrs.sword_shield (0x23)
|
||||
addrs.quiver_bag (0x1B)
|
||||
addrs.hearts (16*20)
|
||||
addrs.max_hearts (16*20)
|
||||
addrs.owls_hit (0xFFFF)
|
||||
addrs.map_visible (0xFFFF)
|
||||
addrs.map_visited (0xFFFF)
|
||||
addrs.rupees (0xFFFF)
|
||||
addrs.magic_1 (0x60) -- fixme
|
||||
addrs.magic_2 (0x101) -- fixme
|
||||
addrs.status_items (0xFFFFFF)
|
||||
inv.b_button (0x4F)
|
||||
inv.ocarina (0x00)
|
||||
inv.bow (0x01)
|
||||
inv.fire_arrows (0x02)
|
||||
inv.ice_arrows (0x03)
|
||||
inv.light_arrows (0x04)
|
||||
inv.bombs (0x06)
|
||||
inv.bombchu (0x07)
|
||||
inv.deku_stick (0x08)
|
||||
inv.deku_nut (0x09)
|
||||
inv.magic_beans (0x0A)
|
||||
inv.powder_keg (0x0C)
|
||||
inv.pictograph (0x0D)
|
||||
inv.lens_of_truth (0x0E)
|
||||
inv.hookshot (0x0F)
|
||||
inv.fairy_sword (0x10)
|
||||
inv.bottle_1 (0x12)
|
||||
inv.bottle_2 (0x1B)
|
||||
inv.bottle_3 (0x1A)
|
||||
inv.bottle_4 (0x18)
|
||||
inv.bottle_5 (0x16)
|
||||
inv.bottle_6 (0x25)
|
||||
--addrs.event_1 (0x05)
|
||||
--addrs.event_2 (0x0B)
|
||||
--addrs.event_3 (0x11)
|
||||
masks.postman (0x3E)
|
||||
masks.all_night (0x38)
|
||||
masks.blast (0x47)
|
||||
masks.stone (0x45)
|
||||
masks.great_fairy (0x40)
|
||||
masks.deku (0x32)
|
||||
masks.keaton (0x3A)
|
||||
masks.bremen (0x46)
|
||||
masks.bunny (0x39)
|
||||
masks.don_gero (0x42)
|
||||
masks.scents (0x48)
|
||||
masks.goron (0x33)
|
||||
masks.romani (0x3C)
|
||||
masks.troupe_leader (0x3D)
|
||||
masks.kafei (0x37)
|
||||
masks.couples (0x3F)
|
||||
masks.truth (0x36)
|
||||
masks.zora (0x34)
|
||||
masks.kamaro (0x43)
|
||||
masks.gibdo (0x41)
|
||||
masks.garos (0x3B)
|
||||
masks.captains (0x44)
|
||||
masks.giants (0x49)
|
||||
masks.fierce_deity (0x35)
|
||||
counts.arrows (69)
|
||||
counts.bombs (69)
|
||||
counts.bombchu (69)
|
||||
counts.sticks (69)
|
||||
counts.nuts (69)
|
||||
counts.beans (69)
|
||||
counts.kegs (69)
|
||||
end,
|
||||
}
|
||||
|
||||
function T(x, y, s, color)
|
||||
color = color or "white"
|
||||
gui.text(10*x + 2, 16*y + 4, s, nil, color, "bottomright")
|
||||
end
|
||||
|
||||
function draw_row(row, row_number, is_active)
|
||||
local color = is_active and "cyan" or "white"
|
||||
if row.type == "toggle" then
|
||||
T(4, row_number, row.text, color)
|
||||
T(0, row_number, "[ ]", "yellow")
|
||||
if menu_state[row.id] then
|
||||
T(1, row_number, "x", "cyan")
|
||||
end
|
||||
else
|
||||
T(0, row_number, row.text, color)
|
||||
end
|
||||
end
|
||||
|
||||
function run_row(row, hold)
|
||||
local rt = row.type
|
||||
if rt == "hold" then
|
||||
if row.call_id then
|
||||
menu_calls[row.call_id](row, menu_state)
|
||||
end
|
||||
if row.id then
|
||||
menu_state[row.id] = true -- TODO: set to false later
|
||||
end
|
||||
end
|
||||
|
||||
if hold then return end
|
||||
|
||||
if rt == "toggle" then
|
||||
menu_state[row.id] = not menu_state[row.id]
|
||||
if row.call_id then
|
||||
menu_calls[row.call_id](row, menu_state)
|
||||
end
|
||||
elseif rt == "close" then
|
||||
active_menu = nil
|
||||
elseif rt == "oneshot" then
|
||||
menu_calls[row.call_id](row, menu_state)
|
||||
end
|
||||
end
|
||||
|
||||
function run_mainmenu(ctrl, pressed)
|
||||
local active_submenu = menu.active
|
||||
if pressed.left then
|
||||
active_submenu = active_submenu - 1
|
||||
end
|
||||
if pressed.right then
|
||||
active_submenu = active_submenu + 1
|
||||
end
|
||||
active_submenu = (active_submenu - 1) % #menu + 1
|
||||
menu.active = active_submenu
|
||||
|
||||
local submenu = menu[active_submenu]
|
||||
|
||||
local active_row = submenu.active
|
||||
if pressed.down then
|
||||
active_row = active_row - 1
|
||||
end
|
||||
if pressed.up then
|
||||
active_row = active_row + 1
|
||||
end
|
||||
active_row = (active_row - 1) % #submenu + 1
|
||||
submenu.active = active_row
|
||||
|
||||
local row = submenu[active_row]
|
||||
|
||||
if pressed.enter then
|
||||
run_row(row)
|
||||
elseif ctrl.enter then
|
||||
run_row(row, true)
|
||||
end
|
||||
|
||||
T(0, 0, ("menu %02i/%02i"):format(active_submenu, #menu), "yellow")
|
||||
for i, row in ipairs(submenu) do
|
||||
draw_row(row, i, i == active_row)
|
||||
end
|
||||
end
|
||||
|
||||
local pressed = {}
|
||||
local old_ctrl = {}
|
||||
while true do
|
||||
local j = joypad.getimmediate()
|
||||
local ctrl = {
|
||||
enter = j["P1 L"],
|
||||
up = j["P1 DPad U"],
|
||||
down = j["P1 DPad D"],
|
||||
left = j["P1 DPad L"],
|
||||
right = j["P1 DPad R"],
|
||||
}
|
||||
|
||||
for k, v in pairs(ctrl) do
|
||||
pressed[k] = ctrl[k] and not old_ctrl[k]
|
||||
end
|
||||
|
||||
gui.clearGraphics()
|
||||
|
||||
if pressed.enter and not active_menu then
|
||||
active_menu = menu
|
||||
pressed.enter = false
|
||||
end
|
||||
|
||||
if active_menu == menu then
|
||||
run_mainmenu(ctrl, pressed)
|
||||
end
|
||||
|
||||
old_ctrl = ctrl
|
||||
emu.yield()
|
||||
end
|
195
Lua/movement tests.lua
Executable file
195
Lua/movement tests.lua
Executable file
|
@ -0,0 +1,195 @@
|
|||
-- movement speed testing in Majora's Mask
|
||||
-- by notwa, for Bizhawk 1.9.1, ROM version US 1.0
|
||||
--
|
||||
-- go to the fairy's fountain in clock town as human link and run this script.
|
||||
|
||||
local length = 70 -- in frames
|
||||
local print_each = true
|
||||
|
||||
local tests = {
|
||||
optimal_roll = {
|
||||
[ 1]={ Y=127},
|
||||
[ 2]={Z=true, Y=127, A=true},
|
||||
[17]={Z=true, Y=127},
|
||||
[18]={Z=true, Y=127, A=true},
|
||||
[33]={goto=17},
|
||||
},
|
||||
|
||||
mash_roll = {
|
||||
[ 1]={ Y=127},
|
||||
[ 2]={Z=true, Y=127, A=true},
|
||||
[13]={Z=true, Y=127},
|
||||
[14]={Z=true, Y=127, A=true},
|
||||
[25]={goto=13},
|
||||
},
|
||||
|
||||
sidehop = {
|
||||
[ 1]={ X=127},
|
||||
[ 2]={Z=true},
|
||||
[ 8]={Z=true, X=-127, A=true},
|
||||
[ 9]={Z=true, X=-127},
|
||||
[15]={goto=8},
|
||||
},
|
||||
|
||||
quick_turnaround = {
|
||||
[1]={Z=true},
|
||||
[2]={},
|
||||
[5]={ Y=-127},
|
||||
[6]={Z=true, Y=-127},
|
||||
},
|
||||
|
||||
backwalk = {
|
||||
[1]={ Y=-127},
|
||||
[2]={Z=true},
|
||||
[8]={Z=true, Y=-127},
|
||||
},
|
||||
|
||||
walk = {
|
||||
[1]={Y=127},
|
||||
},
|
||||
|
||||
inverse_backwalk = {
|
||||
[1]={Z=true, Y=127},
|
||||
[4]={},
|
||||
[7]={ Y=-127},
|
||||
[8]={Z=true, Y=127},
|
||||
},
|
||||
}
|
||||
|
||||
local x_ptr = 0x3FFDD4 -- my x and y pointers
|
||||
local y_ptr = 0x3FFDDC -- might be backwards
|
||||
local z_ptr = 0x3FFDD8
|
||||
local a_ptr = 0x3FFE6E
|
||||
|
||||
local pos = {2400, 375, 20}
|
||||
local angle = 180/360*65536
|
||||
|
||||
local fn = 'lua movement test'
|
||||
|
||||
function pythag(x, y)
|
||||
return math.sqrt(x*x + y*y)
|
||||
end
|
||||
|
||||
function reset_stick()
|
||||
joypad.setanalog({["X Axis"]=false, ["Y Axis"]=false}, 1)
|
||||
end
|
||||
|
||||
function find_displacement()
|
||||
local x = mainmemory.readfloat(x_ptr, true)
|
||||
local y = mainmemory.readfloat(y_ptr, true)
|
||||
return pythag(pos[1] - x, pos[2] - y)
|
||||
end
|
||||
|
||||
function setup()
|
||||
client.unpause()
|
||||
for _=1, 2 do
|
||||
reset_stick()
|
||||
mainmemory.write_s16_be(a_ptr, angle)
|
||||
mainmemory.writefloat(x_ptr, pos[1], true)
|
||||
mainmemory.writefloat(y_ptr, pos[2], true)
|
||||
mainmemory.writefloat(z_ptr, pos[3], true)
|
||||
for i=1, 3*21 do
|
||||
emu.frameadvance()
|
||||
joypad.set({A=i % 4 > 0, Z=i > 9 and i <= 12}, 1)
|
||||
end
|
||||
end
|
||||
savestate.save(fn)
|
||||
end
|
||||
|
||||
function reload()
|
||||
savestate.load(fn)
|
||||
end
|
||||
|
||||
function finish()
|
||||
reset_stick()
|
||||
client.pause()
|
||||
end
|
||||
|
||||
function preprocess(inputs)
|
||||
for f, j in pairs(inputs) do
|
||||
if type(f) == 'number' then
|
||||
j['Start'] = j['S']
|
||||
j['C Down'] = j['CD']
|
||||
j['C Left'] = j['CL']
|
||||
j['C Right'] = j['CR']
|
||||
j['C Up'] = j['CU']
|
||||
j['X Axis'] = j['X']
|
||||
j['Y Axis'] = j['Y']
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function test_inputs(name, inputs, length)
|
||||
preprocess(inputs)
|
||||
reload()
|
||||
local to = length or inputs.length
|
||||
local frame = 0
|
||||
local latest, action
|
||||
for _=1, to do
|
||||
frame = frame + 1
|
||||
for _=1, 10 do -- limit number of goto's to follow
|
||||
latest = 0
|
||||
action = nil
|
||||
for f, j in pairs(inputs) do
|
||||
if type(f) == 'number' and frame >= f and f > latest then
|
||||
latest = f
|
||||
action = j
|
||||
end
|
||||
end
|
||||
if action == nil or type(action.goto) ~= 'number' then
|
||||
break
|
||||
else
|
||||
frame = action.goto
|
||||
end
|
||||
end
|
||||
if action ~= nil then
|
||||
for _=1, 3 do
|
||||
joypad.setanalog(action, 1)
|
||||
joypad.set(action, 1)
|
||||
emu.frameadvance()
|
||||
end
|
||||
end
|
||||
reset_stick()
|
||||
end
|
||||
return x
|
||||
end
|
||||
|
||||
function run_tests(length)
|
||||
setup()
|
||||
|
||||
local fmt = '%20s: %10.5f'
|
||||
local spd_fmt = '%20.5f units/frame'
|
||||
print('# testing')
|
||||
|
||||
if tests['testme'] ~= nil then
|
||||
local key = 'testme'
|
||||
local x = test_inputs(key, tests[key], length)
|
||||
local distance = find_displacement()
|
||||
print(fmt:format(key, distance))
|
||||
print(spd_fmt:format(distance/length))
|
||||
else
|
||||
local furthest = nil
|
||||
local distance = 0
|
||||
for k, v in pairs(tests) do
|
||||
local x = test_inputs(k, v, length)
|
||||
local new_distance = find_displacement()
|
||||
if print_each then
|
||||
print(fmt:format(k, new_distance))
|
||||
end
|
||||
if new_distance > distance then
|
||||
furthest = k
|
||||
distance = new_distance
|
||||
end
|
||||
end
|
||||
if furthest ~= nil then
|
||||
print()
|
||||
print(('## and the winner for %i frames is...'):format(length))
|
||||
print(fmt:format(furthest, distance))
|
||||
print(spd_fmt:format(distance/length))
|
||||
end
|
||||
end
|
||||
print()
|
||||
finish()
|
||||
end
|
||||
|
||||
run_tests(length)
|
139
Lua/room debug.lua
Executable file
139
Lua/room debug.lua
Executable file
|
@ -0,0 +1,139 @@
|
|||
local A = require "boilerplate"
|
||||
local addrs = require "addrs"
|
||||
|
||||
function printf(fmt, ...)
|
||||
print(fmt:format(...))
|
||||
end
|
||||
|
||||
function gs2(addr, value)
|
||||
printf("81%06X %04X", addr, value)
|
||||
W2(addr, value)
|
||||
end
|
||||
|
||||
function is_ptr(ptr)
|
||||
local head = bit.band(0xFF000000, ptr)
|
||||
return head == 0x80000000
|
||||
end
|
||||
|
||||
function deref(ptr)
|
||||
return is_ptr(ptr) and ptr - 0x80000000
|
||||
end
|
||||
|
||||
function dump_half_row(addr)
|
||||
printf("%04X %04X %04X %04X", R2(addr), R2(addr+2), R2(addr+4), R2(addr+6))
|
||||
end
|
||||
|
||||
function dump_room(start)
|
||||
local addr = start
|
||||
printf("start: %08X", start)
|
||||
|
||||
local object_n, objects
|
||||
local actor_n, actors
|
||||
|
||||
for _ = 1,128 do -- give up after a while
|
||||
local cmd = R1(addr)
|
||||
if cmd == 0x14 then break end
|
||||
|
||||
local dumpy = function()
|
||||
local bank = R1(addr+4)
|
||||
local offset = R3(addr+5)
|
||||
if bank ~= 3 then
|
||||
printf(" in bank %i at %06X", bank, offset)
|
||||
return
|
||||
else
|
||||
local new_addr = start + offset
|
||||
printf(" at %08X (+%06X)", new_addr, offset)
|
||||
return new_addr
|
||||
end
|
||||
end
|
||||
|
||||
if cmd == 0x18 then
|
||||
printf("alt:")
|
||||
dumpy()
|
||||
elseif cmd == 0x01 then
|
||||
actor_n = R1(addr+1)
|
||||
printf("actors: %2i", actor_n)
|
||||
actors = dumpy()
|
||||
elseif cmd == 0x02 then
|
||||
printf("cameras: %2i", R1(addr+1))
|
||||
dumpy()
|
||||
elseif cmd == 0x03 then
|
||||
printf("collisions:")
|
||||
dumpy()
|
||||
elseif cmd == 0x04 then
|
||||
printf("maps: %2i", R1(addr+1))
|
||||
dumpy()
|
||||
elseif cmd == 0x06 then
|
||||
printf("entrances:")
|
||||
dumpy()
|
||||
elseif cmd == 0x08 then
|
||||
print("[room behaviour]")
|
||||
dump_half_row(addr)
|
||||
elseif cmd == 0x0A then
|
||||
printf("mesh:")
|
||||
dumpy()
|
||||
elseif cmd == 0x0B then
|
||||
object_n = R1(addr+1)
|
||||
printf("objects: %2i", object_n)
|
||||
objects = dumpy()
|
||||
elseif cmd == 0x0D then
|
||||
printf("pathways: %2i", R1(addr+1))
|
||||
dumpy()
|
||||
elseif cmd == 0x10 then
|
||||
print("[time]")
|
||||
elseif cmd == 0x12 then
|
||||
print("[skybox]")
|
||||
elseif cmd == 0x13 then
|
||||
printf("exits:")
|
||||
dumpy()
|
||||
elseif cmd == 0x16 then
|
||||
printf("echo: %2i", R1(addr+7))
|
||||
elseif cmd == 0x17 then
|
||||
printf("cutscenes: %2i", R1(addr+1))
|
||||
dumpy()
|
||||
else
|
||||
dump_half_row(addr)
|
||||
end
|
||||
|
||||
addr = addr + 8
|
||||
end
|
||||
|
||||
--[[
|
||||
local obj_i = 0
|
||||
local act_i = 1
|
||||
if objects and object_n > obj_i and actors and actor_n > act_i then
|
||||
gs2(objects + 2*obj_i, 0x00FC)
|
||||
gs2(actors + 16*act_i+0x0, 0x00A8)
|
||||
gs2(actors + 16*act_i+0xE, 0x0010)
|
||||
end
|
||||
--]]
|
||||
if objects and actors then
|
||||
for i = 0, object_n - 1 do
|
||||
--printf('O: %04X', R2(objects + 2*i))
|
||||
--gs2(objects+2*i, 0x00FC)
|
||||
|
||||
end
|
||||
for i = 0, actor_n - 1 do
|
||||
--print('A:')
|
||||
--dump_half_row(actors+16*i+0)
|
||||
--dump_half_row(actors+16*i+8)
|
||||
--gs2(actors+16*i+0x0, 0x00A8)
|
||||
--gs2(actors+16*i+0xE, 0x0010)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local last_addr
|
||||
while true do
|
||||
local addr = deref(addrs.room_ptr())
|
||||
if addr and addr ~= last_addr then
|
||||
print('# new room loaded #')
|
||||
dump_room(addr)
|
||||
print('')
|
||||
end
|
||||
last_addr = addr
|
||||
|
||||
gui.clearGraphics()
|
||||
|
||||
emu.yield()
|
||||
end
|
100
Lua/test chests.lua
Executable file
100
Lua/test chests.lua
Executable file
|
@ -0,0 +1,100 @@
|
|||
-- go to a grotto with a red rupee chest, stand in front of it and run this script
|
||||
|
||||
local hash = gameinfo.getromhash()
|
||||
local versions = {
|
||||
['D6133ACE5AFAA0882CF214CF88DABA39E266C078'] = 'US10',
|
||||
}
|
||||
local version = versions[hash]
|
||||
|
||||
local JP = version ~= 'US10'
|
||||
|
||||
local index = 84
|
||||
|
||||
local start, ours, text
|
||||
if not JP then
|
||||
-- US 1.0
|
||||
start = 0x779884 -- the get item table
|
||||
ours = 0x779896 -- the chest we're standing in front of
|
||||
text = 0x3FCE10 -- ascii text buffer
|
||||
else
|
||||
start = 0x7797E4 -- the get item table
|
||||
ours = 0x7797F6 -- the chest we're standing in front of
|
||||
text = 0x3FD660 -- ascii text buffer (not quite but close enough)
|
||||
end
|
||||
|
||||
function draw_index()
|
||||
gui.text(304, 8, ("%03i"):format(index), nil, nil, 'bottomleft')
|
||||
end
|
||||
|
||||
function advance()
|
||||
draw_index()
|
||||
emu.frameadvance()
|
||||
draw_index()
|
||||
emu.frameadvance()
|
||||
draw_index()
|
||||
emu.frameadvance()
|
||||
end
|
||||
|
||||
function read_ascii(addr, len)
|
||||
local begin = addr
|
||||
local bytes = mainmemory.readbyterange(begin, 0x100)
|
||||
local str = ""
|
||||
|
||||
-- pairs() won't give us the bytes in order
|
||||
-- so we'll set up a table we can use ipairs() on
|
||||
local ordered_bytes = {}
|
||||
for a, v in pairs(bytes) do
|
||||
ordered_bytes[tonumber(a, 16) - begin + 1] = v
|
||||
end
|
||||
|
||||
local seq = false
|
||||
for i, v in ipairs(ordered_bytes) do
|
||||
local c = tonumber(v, 16)
|
||||
if c == 9 or c == 10 or c == 13 or (c >= 32 and c < 127) then
|
||||
str = str..string.char(c)
|
||||
seq = false
|
||||
elseif seq == false then
|
||||
str = str..' '
|
||||
seq = true
|
||||
end
|
||||
end
|
||||
return str
|
||||
end
|
||||
|
||||
local fn = 'lua chest test'
|
||||
client.unpause()
|
||||
savestate.save(fn)
|
||||
for off=index*6, 185*6, 6 do
|
||||
index = index + 1
|
||||
for i=0, 5 do
|
||||
local byte = mainmemory.readbyte(start + off + i)
|
||||
mainmemory.writebyte(ours + i, byte)
|
||||
end
|
||||
joypad.set({A=true}, 1)
|
||||
advance()
|
||||
joypad.set({A=false}, 1)
|
||||
local good = false
|
||||
for i=1, 9*20 do
|
||||
if JP and (
|
||||
(index >= 85 and index <= 88)
|
||||
) then break end -- crashes
|
||||
advance()
|
||||
if mainmemory.readbyte(text + 0xA) == 0xFF then
|
||||
if not JP then
|
||||
local begin = text + 0xC
|
||||
print(off/6 + 1, read_ascii(begin))
|
||||
good = true
|
||||
else
|
||||
for _=1, 40 do
|
||||
advance()
|
||||
end
|
||||
end
|
||||
break
|
||||
end
|
||||
end
|
||||
if not good then
|
||||
print(off/6 + 1, '[error]')
|
||||
end
|
||||
savestate.load(fn)
|
||||
end
|
||||
client.pause()
|
154
Lua/watch animations.lua
Executable file
154
Lua/watch animations.lua
Executable file
|
@ -0,0 +1,154 @@
|
|||
local addrs = require "addrs"
|
||||
local anim_addr = addrs.link_actor.animation_id.addr
|
||||
|
||||
local anims_seen = {
|
||||
[0xCF68] = true,
|
||||
[0xCF70] = true,
|
||||
[0xCFE0] = true,
|
||||
[0xCFE8] = true,
|
||||
[0xD068] = true,
|
||||
[0xD088] = true,
|
||||
[0xD090] = true,
|
||||
[0xD098] = true,
|
||||
[0xD0A8] = true,
|
||||
[0xD0C8] = true,
|
||||
[0xD0D0] = true,
|
||||
[0xD0D8] = true,
|
||||
[0xD140] = true,
|
||||
[0xD148] = true,
|
||||
[0xD308] = true,
|
||||
[0xD448] = true,
|
||||
[0xD450] = true,
|
||||
[0xD5A0] = true,
|
||||
[0xD5A8] = true,
|
||||
[0xD5B0] = true,
|
||||
[0xD698] = true,
|
||||
[0xD6A0] = true,
|
||||
[0xD6A8] = true,
|
||||
[0xD720] = true,
|
||||
[0xD728] = true,
|
||||
[0xD730] = true,
|
||||
[0xD770] = true,
|
||||
[0xD780] = true,
|
||||
[0xD788] = true,
|
||||
[0xD790] = true,
|
||||
[0xD7A8] = true,
|
||||
[0xD7B8] = true,
|
||||
[0xD7F0] = true,
|
||||
[0xD800] = true,
|
||||
[0xD858] = true,
|
||||
[0xD868] = true,
|
||||
[0xD878] = true,
|
||||
[0xD890] = true,
|
||||
[0xD898] = true,
|
||||
[0xD8B0] = true,
|
||||
[0xD8C8] = true,
|
||||
[0xD8D8] = true,
|
||||
[0xD918] = true,
|
||||
[0xD920] = true,
|
||||
[0xD928] = true,
|
||||
[0xD930] = true,
|
||||
[0xD938] = true,
|
||||
[0xD988] = true,
|
||||
[0xD990] = true,
|
||||
[0xD998] = true,
|
||||
[0xD9A0] = true,
|
||||
[0xDA60] = true,
|
||||
[0xDA68] = true,
|
||||
[0xDA70] = true,
|
||||
[0xDA78] = true,
|
||||
[0xDA80] = true,
|
||||
[0xDAC0] = true,
|
||||
[0xDB10] = true,
|
||||
[0xDB18] = true,
|
||||
[0xDB28] = true,
|
||||
[0xDC00] = true,
|
||||
[0xDC08] = true,
|
||||
[0xDC30] = true,
|
||||
[0xDC40] = true,
|
||||
[0xDCD8] = true,
|
||||
[0xDCE0] = true,
|
||||
[0xDCE8] = true,
|
||||
[0xDCF0] = true,
|
||||
[0xDCF8] = true,
|
||||
[0xDD10] = true,
|
||||
[0xDD18] = true,
|
||||
[0xDD20] = true,
|
||||
[0xDD28] = true,
|
||||
[0xDD30] = true,
|
||||
[0xDDB0] = true,
|
||||
[0xDDB8] = true,
|
||||
[0xDE40] = true,
|
||||
[0xDE48] = true,
|
||||
[0xDE50] = true,
|
||||
[0xDE68] = true,
|
||||
[0xDE70] = true,
|
||||
[0xDE78] = true,
|
||||
[0xDE80] = true,
|
||||
[0xDE88] = true,
|
||||
[0xDE90] = true,
|
||||
[0xDEA0] = true,
|
||||
[0xDEA8] = true,
|
||||
[0xDEB8] = true,
|
||||
[0xDEC8] = true,
|
||||
[0xDED0] = true,
|
||||
[0xDEE0] = true,
|
||||
[0xDEE8] = true,
|
||||
[0xDF20] = true,
|
||||
[0xDF28] = true,
|
||||
[0xDF30] = true,
|
||||
[0xDF48] = true,
|
||||
[0xDF50] = true,
|
||||
[0xDF58] = true,
|
||||
[0xDF60] = true,
|
||||
[0xDF68] = true,
|
||||
[0xDF70] = true,
|
||||
[0xDFC8] = true,
|
||||
[0xDFD0] = true,
|
||||
[0xDFD8] = true,
|
||||
[0xDFE0] = true,
|
||||
[0xDFE8] = true,
|
||||
[0xE000] = true,
|
||||
[0xE0B0] = true,
|
||||
[0xE0B8] = true,
|
||||
[0xE0D8] = true,
|
||||
[0xE0E0] = true,
|
||||
[0xE0E8] = true,
|
||||
[0xE0F0] = true,
|
||||
[0xE208] = true,
|
||||
[0xE210] = true,
|
||||
[0xE218] = true,
|
||||
[0xE228] = true,
|
||||
[0xE230] = true,
|
||||
[0xE240] = true,
|
||||
[0xE248] = true,
|
||||
[0xE258] = true,
|
||||
[0xE260] = true,
|
||||
[0xE270] = true,
|
||||
[0xE2E0] = true,
|
||||
[0xE308] = true,
|
||||
[0xE320] = true,
|
||||
[0xE338] = true,
|
||||
[0xE348] = true,
|
||||
[0xE3A8] = true,
|
||||
[0xE3F0] = true,
|
||||
[0xE3F8] = true,
|
||||
[0xE400] = true,
|
||||
[0xE410] = true,
|
||||
[0xE450] = true,
|
||||
}
|
||||
|
||||
while true do
|
||||
local anim_id = mainmemory.read_u16_be(anim_addr)
|
||||
local actor_loaded = mainmemory.read_u8(anim_addr - 2) == 4
|
||||
local hexid = ('%04X'):format(anim_id)
|
||||
local frame = emu.framecount()
|
||||
if actor_loaded then
|
||||
gui.text(2, 4, hexid, nil, 'white', "bottomleft")
|
||||
if not anims_seen[anim_id] then
|
||||
anims_seen[anim_id] = true
|
||||
print(frame, hexid)
|
||||
end
|
||||
end
|
||||
emu.yield()
|
||||
end
|
Loading…
Reference in a new issue