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290 commits

Author SHA1 Message Date
736804be40 tweaks 2015-05-01 11:48:49 -07:00
6c89f9306b dump ordered tables to be git-friendly 2015-05-01 11:29:43 -07:00
013b4d015a get older scripts up to speed; refactor 2015-05-01 11:15:53 -07:00
b29e57b57a move data files to subdirectory 2015-05-01 09:59:16 -07:00
1ecb9cb382 get smart (small fixes) 2015-05-01 09:37:56 -07:00
fee7a6f2e2 Monitor class; class inheritance 2015-05-01 08:40:32 -07:00
2c75c55dc3 off by one 2015-05-01 08:20:52 -07:00
46b42a0421 remember modified values (add serialization) 2015-05-01 08:20:04 -07:00
ee5b7122ff debug memory editor monitoring thing 2015-05-01 06:16:44 -07:00
306756573b mask_mask_bit address for US10 2015-05-01 06:16:38 -07:00
671d7b4dee make event flag addrs generic 2015-04-26 00:18:33 -07:00
30dff10c7e abstract to FlagMonitor class 2015-04-25 23:54:04 -07:00
8d45fa0f42 more flags to ignore 2015-04-25 23:23:41 -07:00
9ae0b7acc1 event flag monitor 2015-04-22 16:51:27 -07:00
cc11fc95a3 tweeks i did weaks ago 2015-04-15 22:39:36 -07:00
eed7ebda55 couple more name fixes 2015-03-27 02:50:13 -07:00
7760598432 handle string formatting in T 2015-03-27 02:41:27 -07:00
aafdcfae69 a little refactoring 2015-03-27 02:32:23 -07:00
c64292bc29 iterate and count by pointers, validation 2015-03-27 01:59:40 -07:00
95c746b3c9 fix a couple names 2015-03-26 23:54:23 -07:00
1dbebeae84 correction 2015-03-26 20:24:21 -07:00
429ef4af89 count scene setups 2015-03-26 17:01:19 -07:00
72f4095761 show info on current Z-target 2015-03-26 16:48:29 -07:00
d83517d31b pointer boilerplate
this also fixes a subtle bug with Z targets,
since `(not 0) == false` in Lua
2015-03-26 16:36:44 -07:00
9a57ee1975 more boilerplate 2015-03-26 07:27:36 -07:00
c772b03fdf sdfgsdgfdsfg 2015-03-26 07:27:30 -07:00
bbf1c042f0 i am out of it 2015-03-26 07:18:20 -07:00
640d515a6e forgot one 2015-03-26 07:16:11 -07:00
b9ae991830 rework numbered addresses 2015-03-26 07:12:56 -07:00
8afa6bd527 more common addresses 2015-03-26 06:56:27 -07:00
dc399641ad these are all bitfields, so 2015-03-25 21:45:52 -07:00
c791dbcde7 bigger bump 2015-03-25 21:41:13 -07:00
5a3113af49 tiny fixes 2015-03-25 16:31:49 -07:00
fb9ff50c70 bad end 2015-03-25 11:27:38 -07:00
3f397ea904 clean up object names a bit 2015-03-25 11:12:38 -07:00
d8c608899d implement alt headers; dump actors/objects 2015-03-25 10:27:18 -07:00
1d1b237e19 differentiate Goron actors 2015-03-24 18:52:34 -07:00
77192b3c71 find basic addresses for all ROMs 2015-03-23 20:41:46 -07:00
abc4555912 upgrades work the same in OoT and MM 2015-03-23 01:54:35 -07:00
304790bd7e refactor addresses, tuck away in folder 2015-03-20 19:46:08 -07:00
3b7c7ffcd6 refactor oneshot; merge oot 2015-03-20 17:39:55 -07:00
a12d1683a4 more work on actor names 2015-03-20 17:07:47 -07:00
14dba9d59f highlight new actors; fix reversing 2015-03-19 01:23:50 -07:00
4e656e336b note unloaded actors; cleanup 2015-03-18 22:19:25 -07:00
1b5a0694ed ignore savestate files 2015-03-18 21:50:54 -07:00
6d7d4975b6 use arrays for actor types 2015-03-18 21:50:35 -07:00
c8a222883a more work on OoT 2015-03-18 17:50:55 -07:00
e4a32dd945 merge actor change into actor lister 2015-03-18 10:27:45 -07:00
9bfad76e3d refactor actor iteration 2015-03-17 19:10:06 -07:00
2676397fd9 some cleanup 2015-03-17 14:59:06 -07:00