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04099adc05
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sanity
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2016-01-12 08:13:26 -08:00 |
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a04f7a669e
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implement actor var selection/changing
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2016-01-12 07:44:41 -08:00 |
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d80d9db0b2
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work on onscreen actor num/var control
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2016-01-12 06:59:29 -08:00 |
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c3c9d632e0
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skip loading scene/room actors/objects
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2016-01-09 09:20:02 -08:00 |
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2e1d8b324d
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swap dpad up/down with left/right
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2016-01-03 04:44:53 -08:00 |
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2ee3f54173
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implement spawning for MM again
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2016-01-03 04:36:14 -08:00 |
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ccdb3b130d
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always spawn any missing objects
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2016-01-03 04:16:22 -08:00 |
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02fc5395a0
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implement some basic branch pseudo-instructions
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2016-01-02 06:00:05 -08:00 |
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c0be8f2ef2
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another place
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2016-01-02 04:42:17 -08:00 |
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4679ee99a6
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use relative labels in more places
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2016-01-02 04:26:18 -08:00 |
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e4ff34e0c0
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use relative labels
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2016-01-02 04:07:18 -08:00 |
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2cbb2edf70
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style change: four space indentation for instructions
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2015-12-22 17:33:38 -08:00 |
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9fbe275189
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add object spawning to MM
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2015-12-22 14:12:20 -08:00 |
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108c4189ef
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add object spawning to OoT
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2015-12-22 06:35:50 -08:00 |
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e490c712e6
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use unsigned loads instead
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2015-12-21 03:17:47 -08:00 |
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d5c7097713
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base spawn asms on one file
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2015-12-18 23:46:30 -08:00 |
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ce1d440bfb
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add OoT spawning
the two asms will be partly merged once i have that ability
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2015-12-18 17:05:31 -08:00 |
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faa95f6285
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improve spawning
add button hold delay and set actor variable to link's rotation
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2015-12-18 14:04:44 -08:00 |
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4dd384b62e
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more sophisticated spawning
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2015-12-18 11:57:48 -08:00 |
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080bb9340d
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add barebones actor spawning asm
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2015-12-18 10:00:15 -08:00 |
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