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488aeb9bd0
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hook debug printing in OoT debug rom
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2015-12-26 19:06:50 -08:00 |
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bb5c778b0f
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update lips
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2015-12-26 19:02:33 -08:00 |
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1f88d9423a
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update lips
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2015-12-25 17:18:47 -08:00 |
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ea40b7fde7
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epona storing in cheat menu
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2015-12-24 16:31:30 -08:00 |
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33c876b8b2
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more lips stuff i might not commit to
no pun intended
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2015-12-23 20:23:58 -08:00 |
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2cbb2edf70
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style change: four space indentation for instructions
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2015-12-22 17:33:38 -08:00 |
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14ab1ee731
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rename bomb tornado file
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2015-12-22 16:08:10 -08:00 |
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6a641f6b90
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add actor/object spawning to MM (J) 1.0
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2015-12-22 16:04:06 -08:00 |
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9fbe275189
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add object spawning to MM
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2015-12-22 14:12:20 -08:00 |
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fa082d3a1d
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misc
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2015-12-22 06:37:40 -08:00 |
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108c4189ef
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add object spawning to OoT
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2015-12-22 06:35:50 -08:00 |
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49e51cd6e7
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shoehorn writing anywhere with lips
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2015-12-22 04:56:40 -08:00 |
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e490c712e6
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use unsigned loads instead
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2015-12-21 03:17:47 -08:00 |
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19518cbb8a
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update lips
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2015-12-21 03:15:19 -08:00 |
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7edf81077a
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update lips
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2015-12-19 10:17:53 -08:00 |
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d5c7097713
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base spawn asms on one file
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2015-12-18 23:46:30 -08:00 |
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ce1d440bfb
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add OoT spawning
the two asms will be partly merged once i have that ability
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2015-12-18 17:05:31 -08:00 |
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4e6f6a114b
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refactor inject as a function
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2015-12-18 15:18:08 -08:00 |
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faa95f6285
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improve spawning
add button hold delay and set actor variable to link's rotation
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2015-12-18 14:04:44 -08:00 |
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4dd384b62e
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more sophisticated spawning
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2015-12-18 11:57:48 -08:00 |
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080bb9340d
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add barebones actor spawning asm
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2015-12-18 10:00:15 -08:00 |
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9a2757d16d
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(attempt to) abide to calling conventions
i haven't checked if i need double-word alignment
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2015-12-17 22:59:32 -08:00 |
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7c35d99a9f
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rename main.lua to be less misleading
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2015-12-17 16:08:33 -08:00 |
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e65ff9bae6
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use new stack instructions
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2015-12-17 08:52:48 -08:00 |
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54b0a63759
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update lips
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2015-12-17 08:52:34 -08:00 |
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9cd9381463
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fix asm length calculation
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2015-12-17 07:37:06 -08:00 |
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8a666f7dfc
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update lips
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2015-12-17 07:28:30 -08:00 |
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e29199c9e0
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add asm injection scripts
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2015-12-16 18:04:57 -08:00 |
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c142d4df33
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redo headers
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2015-12-16 03:19:34 -08:00 |
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9af8b79ac2
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add pt
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2015-12-16 02:55:20 -08:00 |
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6bb341437b
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describe Lua scripts
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2015-12-16 02:53:31 -08:00 |
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b29bad17cc
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disable this until i bother writing a 5.3 bit op wrapper
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2015-12-11 00:45:22 -08:00 |
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bafaa7a1af
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update for new gui.text behaviour
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2015-12-11 00:44:18 -08:00 |
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a957617933
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useless update
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2015-12-11 00:43:39 -08:00 |
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c450e7b535
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fix actor lister
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2015-12-11 00:41:57 -08:00 |
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cfd57b391b
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Revert "Revert "update for new readbyterange behaviour""
This reverts commit adab471173 .
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2015-12-11 00:38:50 -08:00 |
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a087f2bff0
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don't unpause the game if it wasn't already
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2015-12-11 00:36:29 -08:00 |
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9ea38f25be
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add an observatory flag
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2015-12-11 00:34:02 -08:00 |
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fcbedca20f
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remove read-3/write-3 functions
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2015-12-03 02:50:31 -08:00 |
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b2817c9b5c
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implement m64p ROM reading and such
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2015-12-03 02:06:18 -08:00 |
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90d30e218f
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support both bizhawk and m64p
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2015-11-28 15:39:19 -08:00 |
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fdbcc5d527
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remove luanet crap
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2015-11-27 21:37:48 -08:00 |
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44fdfdb684
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basic mupen64plus support
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2015-11-27 08:48:47 -08:00 |
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433a99cb43
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misc monitor tweaks
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2015-11-25 03:02:21 -08:00 |
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577d4a5b4f
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move assembler to https://github.com/notwa/lips
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2015-11-22 13:40:01 -08:00 |
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7bd3e81713
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ignore highest bit of .org directive
are you *really* gonna be assembling files over 2GiB?
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2015-11-22 13:30:11 -08:00 |
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3cc511182a
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handle immediates in place of most offsets
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2015-11-22 13:28:47 -08:00 |
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86ce3ea0d7
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reimplement parsing; resolve defines after lexing
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2015-11-22 12:30:55 -08:00 |
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d808160d68
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tokenize all at once (WIP)
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2015-11-22 02:46:38 -08:00 |
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1b23db1a71
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unfudge LI/LA a little
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2015-11-22 00:24:28 -08:00 |
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