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Commit graph

415 commits

Author SHA1 Message Date
39380044ea update OoT text dumping for new filenames 2017-04-04 23:35:49 +00:00
f5de4b56dc use proper fixed width types
fixes checksumming when compiling for 64-bit
2016-11-27 22:15:06 -08:00
3f318bd0db update lips 2016-11-27 22:13:23 -08:00
8969788911 Merge branch 'master' of github.com:notwa/mm 2016-11-27 21:55:27 -08:00
4a1e704cc3 semantics 2016-11-27 21:55:09 -08:00
39bf48de0a update patch 2016-11-27 15:59:10 -08:00
e59f958d0b update text dumping with unused name commands 2016-11-27 15:57:01 -08:00
a6f953c0c0 update lips 2016-11-27 15:39:38 -08:00
449c021110 add missing files for lips 2016-11-10 18:32:56 -08:00
bef45dc1cd update lips 2016-11-10 18:03:40 -08:00
977130b3d4 rename 'link' to 'save' as in 'save context' 2016-11-10 18:03:12 -08:00
7fa40bc02b ignore z64crc binary 2016-11-10 17:54:36 -08:00
6ad8da57a2 improve readmes 2016-11-10 17:54:30 -08:00
6130b55411 update inject.lua for new path 2016-10-24 09:07:33 -07:00
d71852e643 EOL 2016-10-24 09:06:26 -07:00
0ad33f97fe update lips 2016-10-14 04:54:59 -07:00
df06f13fda fix compressed debug rom output directory 2016-10-04 15:58:42 -07:00
94ff740587 fix an entry in the warp menu 2016-10-04 15:58:31 -07:00
60b55aa676 reduce build dir clutter and cwd confusion 2016-10-03 15:32:56 -07:00
3f1815d5a3 print the actual address of each setup 2016-10-03 14:02:20 -07:00
e36ff1afdf tweak wording 2016-10-03 14:01:58 -07:00
76065c26c0 fix beta quest build script 2016-10-02 20:02:44 -07:00
a171559727 describe how to use the Lua and asm stuff 2016-10-02 20:01:44 -07:00
43315e1ea3 add custom scene order for warp menu; adjust names 2016-10-02 14:42:45 -07:00
e8af41902c update entrance names based on recent work 2016-09-29 23:44:53 -07:00
2331db6a04 add a couple known valid entrances 2016-09-28 20:55:26 -07:00
a756b777ae handle malformed data a little better 2016-09-28 20:54:17 -07:00
f28e6e78c6 move all assembly files into their own directory 2016-09-27 13:46:50 -07:00
447b5e751a break and shrink the compressed debug rom to fit 2016-09-27 12:43:36 -07:00
bd814373d6 formatting 2016-09-27 12:43:35 -07:00
7e9b5e6e88 simplify simple spawn with call instruction 2016-09-27 12:43:35 -07:00
d7b100a983 attempt to handle negative object numbers
iirc this fixes a couple cases but not all
2016-09-27 12:43:29 -07:00
1840831980 use new bizhawk api 2016-09-27 12:25:12 -07:00
9e39cf0f4c update lua text monitor for previous commit 2016-09-27 12:20:56 -07:00
3bdd305fb6 disable onscreen printing, add lock to prevent corruption 2016-09-27 12:13:11 -07:00
8b38afbb7f add a dedicated crc tool for convenience 2016-07-20 19:21:33 -07:00
f1ebc3f9ff use new features again 2016-05-18 03:41:34 -07:00
2edbe2135a update lips and patch 2016-05-18 03:06:49 -07:00
1f1e7418ba filenames work for all ntsc n64 versions of oot 2016-05-07 12:05:41 -07:00
39eacdac78 fill in the blanks 2016-05-07 03:13:06 -07:00
6c62cd965c refactor build scripts, use new lips features 2016-04-26 15:34:04 -07:00
5691484000 update lips 2016-04-26 15:15:18 -07:00
aabb1499a6 update build scripts 2016-04-21 13:04:59 -07:00
8f4c4a41b9 update lips 2016-04-21 13:04:49 -07:00
1568e4bee2 forgot to add build script, fix ROM address 2016-04-15 12:27:00 -07:00
f2a291c6cd add ROM version of spawner for OoT debug 2016-04-15 12:17:46 -07:00
c38ac76ba6 ad-hoc building in a build directory 2016-04-15 11:43:38 -07:00
e50dd330b8 update debug printing
render to the HUD dlist and clean out some code
2016-04-15 08:34:25 -07:00
c8dbc6dd98 misc asm cleanup 2016-04-14 17:02:37 -07:00
beac40d4c6 use same code for ROM and RAM, recurse into dlists 2016-04-14 17:02:11 -07:00