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add ROM version of spawner for OoT debug

This commit is contained in:
Connor Olding 2016-04-15 12:17:46 -07:00
parent c38ac76ba6
commit f2a291c6cd
6 changed files with 101 additions and 48 deletions

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@ -6,8 +6,8 @@
[hold_delay_amount]: 3
spawn:
push 4, s0, s1, s2, s3, s4, ra,
li t0, @link_save
li t1, @global_context
lhu s0, anum
lw s1, hold_delay

41
patch/dma O EUDB MQ.asm Normal file
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@ -0,0 +1,41 @@
[DMARomToRam]: 0x80000BFC
[vstart]: 0x035D0000
[start]: 0x80700000
[size]: 0x10000
/*
.org 0x18F30
; add an entry to the end of dmatable to hold our extra code
; this actually just crashes the game so don't bother
; (no debug filename associated with it = bad pointer dereference? maybe?)
.word @vstart ; virtual start
.word 0x035E0000 ; virtual end (@vstart + @size)
.word @vstart ; physical start (should be same as virtual start)
.word 0 ; physical end (should be 0 for uncompressed)
*/
.org 0xB3D9E4 ; 0x800C6844
; this appears to be the main game loop function
; we can "make room" for some injected code
; by taking advantage of it never returning under normal circumstances.
; we'll cut out pushing RA, S1-S8 stuff on stack.
; props to CloudMax for coming up with this.
addiu sp, sp, 0xFC60 ; original code
; push removed here
li s0, 0x8011F830 ; original code
; pushes removed here
; 9 instructions to work with?
; dma args are backwards compared to MM?
li a1, @start
li a2, @size
jal @DMARomToRam
li a0, @vstart
lui a0 0x8014 ; original code
cl a1
cl a2
nop
nop
nop
nop
nop

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@ -56,10 +56,8 @@ unc "$code"
mkdir -p lips
cp ../"$lips"/* lips
cp ../"$inject/"{crc32,entrances}.asm .
cp ../extra.asm .
cp ../common.asm .
cp ../code.asm .
cp ../"$inject"/*.asm .
cp ../*.asm .
dd if=/dev/zero of=extra bs=370688 count=1 2>/dev/null

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@ -16,8 +16,8 @@ cp ../../"$rom" "$out"
mkdir -p lips
cp ../"$lips"/* lips
cp ../"$inject/"widescreen-either.asm .
cp ../widescreen-inline.asm .
cp ../"$inject/"*.asm .
cp ../*.asm .
luajit patch.lua -o 0 \
--extra-rom 0x035D0000 --extra-ram 0x80700000 \

54
patch/spawn O EUDB MQ.asm Normal file
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@ -0,0 +1,54 @@
.include "dma O EUDB MQ.asm"
[original]: 0x800C6AC4
[inject_from]: 0xB3D458 ; 0x800C62B8
[inject_to]: 0x80700000
.org @inject_from
jal @inject_to
.org @inject_to
sw ra, -4(sp)
sw a0, 0(sp)
sw a1, 4(sp)
sw a2, 8(sp)
sw a3, 12(sp)
bal spawn
subi sp, sp, 24
lw ra, 20(sp)
lw a0, 24(sp)
lw a1, 28(sp)
lw a2, 32(sp)
lw a3, 36(sp)
j @original
addi sp, sp, 24
[actor_spawn]: 0x80031F50
[object_spawn]: 0x80097C00
[object_index]: 0xAF246C ; 0x8009812C
[max_actor_no]: 0x1D6
[global_context]: 0x80212020
[buttons_offset]: 0x14
[actor_spawn_offset]: 0x1C24
[object_spawn_offset]: 0x117A4
[link_actor]: 0x802245B0
[actor_x]: 0x24
[actor_y]: 0x28
[actor_z]: 0x2C
[actor_horiz_angle]: 0x46
// offset from first pointer in global context
[dlist_offset]: 0x2B0
[SetTextRGBA]: 0x800FB3AC
[SetTextXY]: 0x800FB41C
[SetTextString]: 0x800FBCB4
[TxtPrinter]: 0x800FBB60
[InitTxtStruct]: 0x800FBB8C // unused here; we set it up inline
[DoTxtStruct]: 0x800FBC1C
[UpdateTxtStruct]: 0x800FBC64
.include "spawn.asm"

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@ -6,47 +6,7 @@
[ctxt]: 0x80212020
[dlists]: 0x80168930
[DMARomToRam]: 0x80000BFC
[vstart]: 0x035D0000
[start]: 0x80700000
[size]: 0x10000
/*
.org 0x18F30
; add an entry to the end of dmatable to hold our extra code
; this actually just crashes the game so don't bother
; (no debug filename associated with it = bad pointer dereference? maybe?)
.word @vstart ; virtual start
.word 0x035E0000 ; virtual end (@vstart + @size)
.word @vstart ; physical start (should be same as virtual start)
.word 0 ; physical end (should be 0 for uncompressed)
*/
.org 0xB3D9E4 ; 0x800C6844
; this appears to be the main game loop function
; we can "make room" for some injected code
; by taking advantage of it never returning under normal circumstances.
; we'll cut out pushing RA, S1-S8 stuff on stack.
; props to CloudMax for coming up with this.
addiu sp, sp, 0xFC60 ; original code
; push removed here
li s0, 0x8011F830 ; original code
; pushes removed here
; 9 instructions to work with?
; dma args are backwards compared to MM?
li a1, @start
li a2, @size
jal @DMARomToRam
li a0, @vstart
lui a0 0x8014 ; original code
cl a1
cl a2
nop
nop
nop
nop
nop
.include "dma O EUDB MQ.asm"
[original]: 0x800C6AC4
[inject_from]: 0xB3D458 ; 0x800C62B8