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257 commits

Author SHA1 Message Date
fb9ff50c70 bad end 2015-03-25 11:27:38 -07:00
3f397ea904 clean up object names a bit 2015-03-25 11:12:38 -07:00
d8c608899d implement alt headers; dump actors/objects 2015-03-25 10:27:18 -07:00
1d1b237e19 differentiate Goron actors 2015-03-24 18:52:34 -07:00
77192b3c71 find basic addresses for all ROMs 2015-03-23 20:41:46 -07:00
abc4555912 upgrades work the same in OoT and MM 2015-03-23 01:54:35 -07:00
304790bd7e refactor addresses, tuck away in folder 2015-03-20 19:46:08 -07:00
3b7c7ffcd6 refactor oneshot; merge oot 2015-03-20 17:39:55 -07:00
a12d1683a4 more work on actor names 2015-03-20 17:07:47 -07:00
14dba9d59f highlight new actors; fix reversing 2015-03-19 01:23:50 -07:00
4e656e336b note unloaded actors; cleanup 2015-03-18 22:19:25 -07:00
1b5a0694ed ignore savestate files 2015-03-18 21:50:54 -07:00
6d7d4975b6 use arrays for actor types 2015-03-18 21:50:35 -07:00
c8a222883a more work on OoT 2015-03-18 17:50:55 -07:00
e4a32dd945 merge actor change into actor lister 2015-03-18 10:27:45 -07:00
9bfad76e3d refactor actor iteration 2015-03-17 19:10:06 -07:00
2676397fd9 some cleanup 2015-03-17 14:59:06 -07:00
6fe4a58056 preliminary OoT support 2015-03-17 14:58:07 -07:00
9dd16c892d remove actor heuristics for now 2015-03-13 12:16:26 -07:00
f1111b025f scene flag counting 2015-03-13 12:13:56 -07:00
cae40acc0f NEVER AGAIN. 2015-03-08 09:52:19 -07:00
89ead305aa furthening the tweakening 2015-03-08 09:38:43 -07:00
45667a6e36 split cheat functionality; more values 2015-03-07 16:03:46 -08:00
0f1245b0e8 tweaks 2015-03-07 16:02:54 -08:00
f3bdbd282a more addresses 2015-03-07 15:53:37 -08:00
2d4d8ddaa0 merge sheet actor names 2015-03-07 11:59:08 -08:00
b024934245 slight fixes 2015-03-07 09:10:38 -08:00
f245d6fc3e buggy actor lister 2015-03-07 07:53:11 -08:00
56a7384611 updated actor names 2015-03-07 07:44:17 -08:00
fc374ad5d2 damage table dumping and more 2015-03-07 07:43:59 -08:00
bdd0cd4775 actor names from spinout 2015-03-07 07:43:42 -08:00
7db0be3675 refactor 2015-03-07 07:38:44 -08:00
2713ccc45e a couple more addresses 2015-03-07 07:38:16 -08:00
71f07c2f8c git is a git 2015-03-04 21:47:09 -08:00
749170ea5c update scripts with more addresses and such 2015-03-04 21:39:26 -08:00
43ce5f0d7e rewrite functions in pyrex for performance
on my machine;
* n64_fast.crc is 29 times faster
* Yaz0_fast.decode is 226 times faster
2015-03-04 07:21:18 -08:00
1b3458361c detect scene and room file types 2015-03-04 04:37:37 -08:00
5742f395a9 use debug ROM filenames, less verbose 2015-03-03 00:40:28 -08:00
e823103995 handle owl save sizes properly 2015-03-02 07:12:11 -08:00
7758bed4ac clean, refactor 2015-03-02 07:02:11 -08:00
6e8d3f9bc2 cleanup constants 2015-03-01 21:00:46 -08:00
2dcab2e22c bump 2015-03-01 20:19:29 -08:00
2d1cee45bd port changes from dump to chksum 2015-03-01 20:06:21 -08:00
5c33550a0c knock off TODOs 2015-03-01 19:52:16 -08:00
6e9a37d8a0 refactor directory handling 2015-03-01 14:16:30 -08:00
8b7048e5cd don't attempt to dump the script itself 2015-03-01 08:04:53 -08:00
6bcf6de420 cleanup 2015-03-01 08:01:44 -08:00
a2fe369827 add ROM dumping utility 2015-03-01 07:58:42 -08:00
84add951ee convert EOL 2015-03-01 07:56:45 -08:00
ce05421797 various updates 2015-03-01 07:56:21 -08:00