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5fbb56f472
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update lips; use new features
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2016-01-16 20:00:23 -08:00 |
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d0ccf16dff
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reorganize scripts
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2016-01-12 16:05:31 -08:00 |
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1128998b96
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add support for OoT
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2016-01-12 08:52:51 -08:00 |
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04099adc05
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sanity
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2016-01-12 08:13:26 -08:00 |
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a04f7a669e
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implement actor var selection/changing
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2016-01-12 07:44:41 -08:00 |
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d80d9db0b2
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work on onscreen actor num/var control
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2016-01-12 06:59:29 -08:00 |
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c5eaf96e1a
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add really rough onscreen printing
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2016-01-11 16:42:40 -08:00 |
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c3c9d632e0
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skip loading scene/room actors/objects
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2016-01-09 09:20:02 -08:00 |
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530c9e9126
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update lips
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2016-01-05 16:48:13 -08:00 |
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2e1d8b324d
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swap dpad up/down with left/right
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2016-01-03 04:44:53 -08:00 |
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2ee3f54173
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implement spawning for MM again
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2016-01-03 04:36:14 -08:00 |
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ccdb3b130d
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always spawn any missing objects
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2016-01-03 04:16:22 -08:00 |
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fabb1852e0
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simplify format_out arguments
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2016-01-02 07:21:40 -08:00 |
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05b0e8aa8f
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implement more branch-immediate pseudo-instructions
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2016-01-02 07:14:35 -08:00 |
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02fc5395a0
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implement some basic branch pseudo-instructions
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2016-01-02 06:00:05 -08:00 |
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c0be8f2ef2
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another place
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2016-01-02 04:42:17 -08:00 |
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4679ee99a6
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use relative labels in more places
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2016-01-02 04:26:18 -08:00 |
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5653e730aa
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use token index for relative labels
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2016-01-02 04:23:33 -08:00 |
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e4ff34e0c0
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use relative labels
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2016-01-02 04:07:18 -08:00 |
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12daa5e493
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update lips
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2015-12-28 22:05:00 -08:00 |
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2d9ca2fae6
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update lips
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2015-12-26 23:13:30 -08:00 |
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37d711dbec
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fix comment
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2015-12-26 19:32:31 -08:00 |
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488aeb9bd0
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hook debug printing in OoT debug rom
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2015-12-26 19:06:50 -08:00 |
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bb5c778b0f
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update lips
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2015-12-26 19:02:33 -08:00 |
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1f88d9423a
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update lips
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2015-12-25 17:18:47 -08:00 |
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33c876b8b2
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more lips stuff i might not commit to
no pun intended
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2015-12-23 20:23:58 -08:00 |
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2cbb2edf70
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style change: four space indentation for instructions
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2015-12-22 17:33:38 -08:00 |
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14ab1ee731
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rename bomb tornado file
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2015-12-22 16:08:10 -08:00 |
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6a641f6b90
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add actor/object spawning to MM (J) 1.0
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2015-12-22 16:04:06 -08:00 |
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9fbe275189
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add object spawning to MM
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2015-12-22 14:12:20 -08:00 |
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fa082d3a1d
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misc
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2015-12-22 06:37:40 -08:00 |
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108c4189ef
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add object spawning to OoT
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2015-12-22 06:35:50 -08:00 |
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49e51cd6e7
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shoehorn writing anywhere with lips
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2015-12-22 04:56:40 -08:00 |
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e490c712e6
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use unsigned loads instead
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2015-12-21 03:17:47 -08:00 |
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19518cbb8a
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update lips
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2015-12-21 03:15:19 -08:00 |
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7edf81077a
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update lips
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2015-12-19 10:17:53 -08:00 |
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d5c7097713
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base spawn asms on one file
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2015-12-18 23:46:30 -08:00 |
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ce1d440bfb
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add OoT spawning
the two asms will be partly merged once i have that ability
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2015-12-18 17:05:31 -08:00 |
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faa95f6285
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improve spawning
add button hold delay and set actor variable to link's rotation
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2015-12-18 14:04:44 -08:00 |
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4dd384b62e
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more sophisticated spawning
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2015-12-18 11:57:48 -08:00 |
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080bb9340d
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add barebones actor spawning asm
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2015-12-18 10:00:15 -08:00 |
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9a2757d16d
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(attempt to) abide to calling conventions
i haven't checked if i need double-word alignment
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2015-12-17 22:59:32 -08:00 |
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e65ff9bae6
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use new stack instructions
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2015-12-17 08:52:48 -08:00 |
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54b0a63759
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update lips
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2015-12-17 08:52:34 -08:00 |
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8a666f7dfc
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update lips
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2015-12-17 07:28:30 -08:00 |
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e29199c9e0
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add asm injection scripts
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2015-12-16 18:04:57 -08:00 |
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577d4a5b4f
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move assembler to https://github.com/notwa/lips
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2015-11-22 13:40:01 -08:00 |
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7bd3e81713
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ignore highest bit of .org directive
are you *really* gonna be assembling files over 2GiB?
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2015-11-22 13:30:11 -08:00 |
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3cc511182a
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handle immediates in place of most offsets
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2015-11-22 13:28:47 -08:00 |
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86ce3ea0d7
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reimplement parsing; resolve defines after lexing
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2015-11-22 12:30:55 -08:00 |
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