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Commit Graph

468 Commits

Author SHA1 Message Date
Connor Olding 72f4095761 show info on current Z-target 2015-03-26 16:48:29 -07:00
Connor Olding d83517d31b pointer boilerplate
this also fixes a subtle bug with Z targets,
since `(not 0) == false` in Lua
2015-03-26 16:36:44 -07:00
Connor Olding 9a57ee1975 more boilerplate 2015-03-26 07:27:36 -07:00
Connor Olding c772b03fdf sdfgsdgfdsfg 2015-03-26 07:27:30 -07:00
Connor Olding bbf1c042f0 i am out of it 2015-03-26 07:18:20 -07:00
Connor Olding 640d515a6e forgot one 2015-03-26 07:16:11 -07:00
Connor Olding b9ae991830 rework numbered addresses 2015-03-26 07:12:56 -07:00
Connor Olding 8afa6bd527 more common addresses 2015-03-26 06:56:27 -07:00
Connor dc399641ad these are all bitfields, so 2015-03-25 21:45:52 -07:00
Connor c791dbcde7 bigger bump 2015-03-25 21:41:13 -07:00
Connor Olding 5a3113af49 tiny fixes 2015-03-25 16:31:49 -07:00
Connor Olding fb9ff50c70 bad end 2015-03-25 11:27:38 -07:00
Connor Olding 3f397ea904 clean up object names a bit 2015-03-25 11:12:38 -07:00
Connor Olding d8c608899d implement alt headers; dump actors/objects 2015-03-25 10:27:18 -07:00
Connor Olding 1d1b237e19 differentiate Goron actors 2015-03-24 18:52:34 -07:00
Connor Olding 77192b3c71 find basic addresses for all ROMs 2015-03-23 20:41:46 -07:00
Connor Olding abc4555912 upgrades work the same in OoT and MM 2015-03-23 01:54:35 -07:00
Connor Olding 304790bd7e refactor addresses, tuck away in folder 2015-03-20 19:46:08 -07:00
Connor Olding 3b7c7ffcd6 refactor oneshot; merge oot 2015-03-20 17:39:55 -07:00
Connor Olding a12d1683a4 more work on actor names 2015-03-20 17:07:47 -07:00
Connor Olding 14dba9d59f highlight new actors; fix reversing 2015-03-19 01:23:50 -07:00
Connor Olding 4e656e336b note unloaded actors; cleanup 2015-03-18 22:19:25 -07:00
Connor Olding 1b5a0694ed ignore savestate files 2015-03-18 21:50:54 -07:00
Connor Olding 6d7d4975b6 use arrays for actor types 2015-03-18 21:50:35 -07:00
Connor Olding c8a222883a more work on OoT 2015-03-18 17:50:55 -07:00
Connor Olding e4a32dd945 merge actor change into actor lister 2015-03-18 10:27:45 -07:00
Connor Olding 9bfad76e3d refactor actor iteration 2015-03-17 19:10:06 -07:00
Connor Olding 2676397fd9 some cleanup 2015-03-17 14:59:06 -07:00
Connor Olding 6fe4a58056 preliminary OoT support 2015-03-17 14:58:07 -07:00
Connor Olding 9dd16c892d remove actor heuristics for now 2015-03-13 12:16:26 -07:00
Connor Olding f1111b025f scene flag counting 2015-03-13 12:13:56 -07:00
Connor Olding cae40acc0f NEVER AGAIN. 2015-03-08 09:52:19 -07:00
Connor Olding 89ead305aa furthening the tweakening 2015-03-08 09:38:43 -07:00
Connor Olding 45667a6e36 split cheat functionality; more values 2015-03-07 16:03:46 -08:00
Connor Olding 0f1245b0e8 tweaks 2015-03-07 16:02:54 -08:00
Connor Olding f3bdbd282a more addresses 2015-03-07 15:53:37 -08:00
Connor Olding 2d4d8ddaa0 merge sheet actor names 2015-03-07 11:59:08 -08:00
Connor Olding b024934245 slight fixes 2015-03-07 09:10:38 -08:00
Connor Olding f245d6fc3e buggy actor lister 2015-03-07 07:53:11 -08:00
Connor Olding 56a7384611 updated actor names 2015-03-07 07:44:17 -08:00
Connor Olding fc374ad5d2 damage table dumping and more 2015-03-07 07:43:59 -08:00
Connor Olding bdd0cd4775 actor names from spinout 2015-03-07 07:43:42 -08:00
Connor Olding 7db0be3675 refactor 2015-03-07 07:38:44 -08:00
Connor Olding 2713ccc45e a couple more addresses 2015-03-07 07:38:16 -08:00
Connor Olding 71f07c2f8c git is a git 2015-03-04 21:47:09 -08:00
Connor Olding 749170ea5c update scripts with more addresses and such 2015-03-04 21:39:26 -08:00
Connor Olding 43ce5f0d7e rewrite functions in pyrex for performance
on my machine;
* n64_fast.crc is 29 times faster
* Yaz0_fast.decode is 226 times faster
2015-03-04 07:21:18 -08:00
Connor Olding 1b3458361c detect scene and room file types 2015-03-04 04:37:37 -08:00
Connor Olding 5742f395a9 use debug ROM filenames, less verbose 2015-03-03 00:40:28 -08:00
Connor Olding e823103995 handle owl save sizes properly 2015-03-02 07:12:11 -08:00