2dda303281
add on-screen frame-budget usage, rework graphics
...
* enable anti-aliasing
* increase teapot resolution
* rework teapot display list offset to 0 for convenience
* add font for frame-budget and debug text
* add on-screen ascii text to cache test to get a feel for fonts
* reduce cache test resolution to VI-padded 576x432
* rework other rendering settings (maybe no real difference)
* tweak task pushing (maybe no real difference)
2018-10-23 16:48:56 +02:00
fab37799e2
fix interlacing (top fields are odd, i guess)
2018-10-22 09:06:51 +02:00
c8e5d24975
rewrite the way VI is handled
...
warning: only 240p is tested, and i think 480i is broken.
2018-10-21 17:32:03 +02:00
7ccccbc06d
finally fix 3D rendering on console
...
sadly this breaks compatibility with high-level emulators
such as project and mupen, but that ought to be easier to fix
than this damned bug that escaped me for literally a month.
2018-10-02 05:07:36 +02:00
ddfb8eb503
further cleanup of mostly video-related code
2018-10-02 04:57:36 +02:00
2a53db6095
handle timer interrupts and clean up kernel a bit
2018-09-29 11:47:10 +02:00
b9dcb09265
rework video settings, fix framerate (kinda)
2018-09-29 07:18:27 +02:00
5f0b046bad
only include decomp test when settings are right
2018-09-29 07:18:27 +02:00
15a0bf120a
improve wait macros
2018-09-29 07:18:27 +02:00
28cedeba55
reduce verbosity of VI include
2018-09-29 07:18:27 +02:00
0c85f76835
explicitly specify colorbuffer register
2018-09-28 10:55:05 +02:00
bcc219de11
ignore IP7 (timer interrupt?) for now
2018-09-28 10:43:20 +02:00
551d4f153f
fix disassembling last color combiner register
2018-09-28 10:35:32 +02:00
8310f4aae7
improve and reduce verbosity of system addresses
2018-09-28 10:33:02 +02:00
db35095b67
add matrix offset constants
2018-08-31 19:17:52 +02:00
fa43c8fa8e
expand names of SP status flags
2018-08-31 12:58:06 +02:00
84c0fb1349
add way more F3DEX flags
2018-08-31 12:49:14 +02:00
4ecb1e5f1f
add ugly matrix-generating macros; set near-far planes
2018-08-31 12:36:11 +02:00
be6a0f8261
render a spinning cube using command macros
...
unfortunately i seem to have broken console compatibility along the way;
it dies after a few frames. i will have to fix this later.
for now, i just really need to commit something.
2018-08-30 03:16:44 +02:00
caf6307ca7
rename BLAH to MAIN
2018-08-25 02:25:56 +02:00
94dfed2dc8
make room for 640x480 RGBA8 video
2018-08-25 02:18:40 +02:00
93fd7c14cc
implement color buffer swapping, sanity checks, etc.
...
i think rendering is now working properly and consistently
2018-08-25 02:06:09 +02:00
2aa87bb878
split toggling masks and interrupts themselves
2018-08-24 23:34:28 +02:00
c7a694595e
rename MaybeDumpString to WriteString
2018-08-24 08:24:01 +02:00
ca4df8db94
make a non-kernel variant of MaybeDumpString
2018-08-24 08:19:52 +02:00
5d79e8f4c3
keep a one-interrupt history of MI interrupt types
2018-08-24 08:17:50 +02:00
a4bab019d7
don't use K funcs in main, remove some video stuff
2018-08-24 07:54:01 +02:00
598883dfea
mostly superficial kernel improvements
2018-08-24 06:23:53 +02:00
7904aaa05a
enable vertical interrupts and set status last
2018-08-24 05:15:51 +02:00
8aab789a24
fix interrupt enable/disable macros
2018-08-24 05:13:08 +02:00
a90005a79e
update includes with more/better constants
2018-08-24 05:10:58 +02:00
830e40a470
rename coprocessor includes
2018-08-21 05:57:34 +02:00
8661ea450d
rename SP constants
2018-08-21 05:31:31 +02:00
d1b1e2b4ea
reorganize constants and macros
2018-08-21 05:10:06 +02:00
a6a769c47c
rework main (F3DZEX mostly working?!)
2018-08-21 04:40:25 +02:00
a612461e87
major work towards getting F3DZEX working
2018-08-20 02:13:11 +02:00
6d56e1fe42
preliminary work on handling specific exceptions
2018-08-19 13:51:30 +02:00
f5590e7f5d
move kernel constants/macros to its own include
2018-08-18 19:44:33 +02:00
cf24dcecb2
detect USB console / add timeouts
2018-08-18 19:02:54 +02:00
bc5da1b12f
reorganize files
2018-08-18 17:31:58 +02:00