backyard/6502_name_codec/README.md

473 B

squeeze simple north-american names into fewer bytes.

i made this with NES/SNES games in mind i.e. for player-given character names in JRPGs. as of writing, v1 is the fastest, but v6 is the smallest.

you will need m6502.h to compile decode-idk.c. you will need bass to assemble decode.asm.

someday, i want to extend this to use a non-constant LUT. (hidden markov models?)