squeeze simple north-american names into fewer bytes. i made this with NES/SNES games in mind i.e. for player-given character names in JRPGs. as of writing, v1 is the fastest, but v6 is the smallest. you will need [m6502.h](https://github.com/floooh/chips/blob/c011ef1/chips/m6502.h) to compile `decode-idk.c`. you will need [bass](https://github.com/ARM9/bass) to assemble `decode.asm`. someday, i want to extend this to use a non-constant LUT. (hidden markov models?)