6502_name_codec: update readme

This commit is contained in:
Connor Olding 2022-06-07 04:11:48 +02:00
parent 814cd64358
commit b6411f0254

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@ -1,7 +1,10 @@
squeeze simple north-american names into fewer bytes.
i made this with NES/SNES games in mind i.e. for player-given character names in JRPGs.
as of writing, v1 is the fastest, but v6 is the smallest.
you will need [m6502.h](https://github.com/floooh/chips/blob/c011ef1/chips/m6502.h)
to compile the test program. as of writing, v1 is the fastest, but v6 is the smallest.
to compile `decode-idk.c`. you will need [bass](https://github.com/ARM9/bass)
to assemble `decode.asm`.
someday, i want to extend this to use a non-constant LUT. (hidden markov models?)