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mm/Lua/A US10.lua

65 lines
2.3 KiB
Lua
Executable File

local link = 0x1EF670
local global = 0x3E6B20
local actor = 0x3FFDB0
function AL(a, s) return A(link+a, s) end
function AG(a, s) return A(global+a, s) end
function AA(a, s) return A(actor+a, s) end
local common = dofile("A common.lua")
return merge(common, {
checksum = AL(0x100A, 2),
disable_pause = AL(0x100D, 1),
hookshot_ba = AL(0x100E, 1),
disable_c_buttons_2 = AL(0x100F, 1),
disable_items = AL(0x1010, 1),
rock_sirloin = AL(0x1014, 1),
sword_disabler = AL(0x1015, 1),
bubble_timer = AL(0x1016, 2),
rupee_accumulator = AL(0x1018, 2),
spring_water_timers = AL(0x1020, 0xC0),
spring_water_time_1 = AL(0x1020, 0x20),
spring_water_time_2 = AL(0x1040, 0x20),
spring_water_time_3 = AL(0x1060, 0x20),
spring_water_time_4 = AL(0x1080, 0x20),
spring_water_time_5 = AL(0x10A0, 0x20),
spring_water_time_6 = AL(0x10C0, 0x20),
pictograph_picture = AL(0x10E0, 0x2BC0),
title_screen_mod = AL(0x3CA8, 4),
entrance_mod = AL(0x3CAC, 4),
timer_crap = AL(0x3DD0, 4),
timer_x = AL(0x3EFA, 2),
timer_y = AL(0x3F08, 2),
buttons_enabled = AL(0x3F18, 4),
magic_modifier = AL(0x3F28, 4),
magic_max = AL(0x3F2E, 2),
weird_a_graphic = AL(0x3F42, 1),
target_style = AL(0x3F45, 1),
music_mod = AL(0x3F46, 2),
entrance_mod_setter = AL(0x3F4A, 2),
title_screen_thing = AL(0x3F4C, 1),
transition_mod = AL(0x3F55, 2),
suns_song_effect = AL(0x3F58, 2),
health_mod = AL(0x3F5A, 2),
screen_scale_enable = AL(0x3F60, 1),
screen_scale = AL(0x3F64, 'f'),
scene_flags_ingame = AL(0x3F68, 0x960),
random = A(0x097530, 4),
visibility = A(0x166118, 2),
stored_epona = A(0x1BDA9F, 1),
stored_song = A(0x1C6A7D, 1),
buttons_3 = A(0x1FB870, 2),
buttons_4 = A(0x1FB876, 2),
text_open = A(0x3FD33B, 1),
text_status = A(0x3FD34A, 1),
room_number = A(0x3FF200, 1),
room_ptr = A(0x3FF20C, 4),
actor_disable = A(0x3FF366, 2),
warp_begin = A(0x3FF395, 1),
screen_dim = A(0x3FF397, 1),
warp_destination = A(0x3FF39A, 2),
})