local link = 0x1EF670 local global = 0x3E6B20 local actor = 0x3FFDB0 function AL(a, s) return A(link+a, s) end function AG(a, s) return A(global+a, s) end function AA(a, s) return A(actor+a, s) end local common = dofile("A common.lua") return merge(common, { checksum = AL(0x100A, 2), disable_pause = AL(0x100D, 1), hookshot_ba = AL(0x100E, 1), disable_c_buttons_2 = AL(0x100F, 1), disable_items = AL(0x1010, 1), rock_sirloin = AL(0x1014, 1), sword_disabler = AL(0x1015, 1), bubble_timer = AL(0x1016, 2), rupee_accumulator = AL(0x1018, 2), spring_water_timers = AL(0x1020, 0xC0), spring_water_time_1 = AL(0x1020, 0x20), spring_water_time_2 = AL(0x1040, 0x20), spring_water_time_3 = AL(0x1060, 0x20), spring_water_time_4 = AL(0x1080, 0x20), spring_water_time_5 = AL(0x10A0, 0x20), spring_water_time_6 = AL(0x10C0, 0x20), pictograph_picture = AL(0x10E0, 0x2BC0), title_screen_mod = AL(0x3CA8, 4), entrance_mod = AL(0x3CAC, 4), timer_crap = AL(0x3DD0, 4), timer_x = AL(0x3EFA, 2), timer_y = AL(0x3F08, 2), buttons_enabled = AL(0x3F18, 4), magic_modifier = AL(0x3F28, 4), magic_max = AL(0x3F2E, 2), weird_a_graphic = AL(0x3F42, 1), target_style = AL(0x3F45, 1), music_mod = AL(0x3F46, 2), entrance_mod_setter = AL(0x3F4A, 2), title_screen_thing = AL(0x3F4C, 1), transition_mod = AL(0x3F55, 2), suns_song_effect = AL(0x3F58, 2), health_mod = AL(0x3F5A, 2), screen_scale_enable = AL(0x3F60, 1), screen_scale = AL(0x3F64, 'f'), scene_flags_ingame = AL(0x3F68, 0x960), random = A(0x097530, 4), visibility = A(0x166118, 2), stored_epona = A(0x1BDA9F, 1), stored_song = A(0x1C6A7D, 1), buttons_3 = A(0x1FB870, 2), buttons_4 = A(0x1FB876, 2), text_open = A(0x3FD33B, 1), text_status = A(0x3FD34A, 1), room_number = A(0x3FF200, 1), room_ptr = A(0x3FF20C, 4), actor_disable = A(0x3FF366, 2), warp_begin = A(0x3FF395, 1), screen_dim = A(0x3FF397, 1), warp_destination = A(0x3FF39A, 2), })