1
0
Fork 0
mirror of https://github.com/notwa/mm synced 2024-11-05 03:29:02 -08:00
Commit graph

306 commits

Author SHA1 Message Date
0fd6015fde lemon-scented cleanup 2015-07-23 15:23:29 -07:00
727c74e6aa rough exit calculator, scene/entrance names 2015-07-22 23:00:27 -07:00
7b147f9653 warn about printf truncation 2015-07-22 22:51:31 -07:00
c77eea55d1 addresses (active_sword -> sword_active) 2015-05-27 22:22:48 -07:00
75446a692b many more MM addresses 2015-05-26 21:29:42 -07:00
6dec3657a7 reverse order of messages 2015-05-26 11:02:58 -07:00
b6b224f580 use radio buttons for MM transformations 2015-05-26 10:44:34 -07:00
307e3ac751 refactor "A" boilerplate
less memory. maybe faster?
2015-05-26 10:22:18 -07:00
e6ad4d05d8 abstract brush again, update titles 2015-05-26 08:43:23 -07:00
e75a9be4e3 working back/close buttons 2015-05-26 08:33:14 -07:00
4c00f0b3fb abstract menu handling, make Text unselectable 2015-05-26 08:15:36 -07:00
8395f3dc78 radio buttons! 2015-05-26 07:01:37 -07:00
b05b3621fb Play As submenu 2015-05-26 06:40:47 -07:00
86173f3014 misc monitor for oot 2015-05-26 01:26:42 -07:00
abb05dc67e more (all?) magic addrs for oot 2015-05-26 01:18:49 -07:00
dc6b205d35 better name for magic field 2015-05-26 01:17:38 -07:00
02af8b23f2 misc monitor for everything else 2015-05-26 00:40:12 -07:00
d306362f16 proper great spin and double magic 2015-05-26 00:37:06 -07:00
3ff9b9289b convenience function 2015-05-25 22:17:43 -07:00
19a0e65352 room stuff for oot; fixes 2015-05-25 22:17:37 -07:00
464ef93b8f have some broken code 2015-05-25 21:24:29 -07:00
e6240fb72c add crappy old scene flag monitor 2015-05-25 20:25:30 -07:00
6d0bf9dbe3 speed up printing 2015-05-25 20:22:47 -07:00
637abc3684 one class per file
...mostly
2015-05-25 20:10:00 -07:00
8701a54159 explicitly require boilerplate for A
at some point this should be resolved in the addrs module
2015-05-25 19:22:47 -07:00
0149f3705b movement test "works" now on oot 2015-05-25 19:21:35 -07:00
907e5dcd93 move up debug-watching variables 2015-05-25 19:20:42 -07:00
28a2f9a059 show uncertain flags differently when set 2015-05-24 23:49:22 -07:00
58fb468850 flags still 2015-05-24 07:18:31 -07:00
c1106f52de function to set all unknown flags 2015-05-24 06:25:22 -07:00
996498b3bb flags added by hand (maybe errors!) 2015-05-24 06:23:32 -07:00
3bbca2b221 flag wiping function; clean up flag addrs 2015-05-24 03:20:24 -07:00
7b8c2fff87 getting things up to speed 2015-05-24 03:19:32 -07:00
8774a3a5b3 debugging crap 2015-05-15 21:55:11 -07:00
f665b210d5 more work on actors 2015-05-15 21:52:44 -07:00
d958938234 more actor addresses, many unknowns 2015-05-15 20:20:37 -07:00
c142f4558c refactor to one loop for both games 2015-05-14 21:32:46 -07:00
5f2babaef4 great fairy-related flags 2015-05-14 21:30:13 -07:00
372a549f81 data
finishing up side quests and such
2015-05-14 13:50:00 -07:00
f1602b1ab2 defer printing to reduce lag 2015-05-14 01:14:52 -07:00
9b6c63df2d prevent multiple focus 2015-05-14 00:58:23 -07:00
391c51575c flag dumping 2015-05-14 00:50:47 -07:00
9dc97426c7 another data bump
beat OoT mostly legitimately
2015-05-13 22:22:47 -07:00
92f5583a2d gotta go fast 2015-05-13 11:16:02 -07:00
c234d67c06 more data 2015-05-13 11:15:49 -07:00
aaaa16a7c5 juggle some files around 2015-05-10 15:17:26 -07:00
74164a2897 reduce globals, more refactoring 2015-05-10 15:01:51 -07:00
914c3575fa split some files, begin refactor 2015-05-10 14:45:51 -07:00
454233566d typo 2015-05-10 14:36:42 -07:00
e163532059 update data 2015-05-10 14:36:32 -07:00