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one class per file

...mostly
This commit is contained in:
Connor Olding 2015-05-25 20:10:00 -07:00
parent 8701a54159
commit 637abc3684
10 changed files with 427 additions and 379 deletions

View File

@ -1,8 +1,8 @@
require = require "depend"
require "boilerplate"
require "addrs.init"
require "classes"
require "messages"
require "classes"
-- check for errors in the actor linked lists
local validate = false
@ -37,13 +37,6 @@ local debug_watch = mm and {
-- using a template to offset from will do for now.
local actor_t = Actor(0)
local suffix = oot and " oot" or ""
local actor_names = require("data.actor names"..suffix)
local damage_names = require("data.damage names"..suffix)
-- hack to avoid N64 logo spitting errors
local stupid = addrs.actor_counts[0].addr - 0x8
function sort_by_key(t)
local sorted = {}
local i = 1
@ -223,191 +216,17 @@ function collect_actors()
return any > 0, actors_by_type, new_counts
end
ActorLister = Class()
function ActorLister:init()
self.before = 0
self.wait = 0
self.focus_at = 2
self.focus_ai = 0
self.seen_once = {}
self.seen_strs = {}
self.seen_strs_sorted = {}
self.input = InputHandler{
enter = "P1 L",
up = "P1 DPad U",
down = "P1 DPad D",
left = "P1 DPad L",
right = "P1 DPad R",
}
end
local input_handler = InputHandler{
enter = "P1 L",
up = "P1 DPad U",
down = "P1 DPad D",
left = "P1 DPad L",
right = "P1 DPad R",
}
function ActorLister:wipe()
if #self.seen_strs_sorted > 0 then
print()
print("# actors wiped #")
print()
end
self.seen_once = {}
self.seen_strs = {}
self.seen_strs_sorted = {}
end
function ActorLister:run(now)
local game_counts = nil
local seen = {}
local cursor, target
local ctrl, pressed = self.input:update()
if pressed.left then self.focus_ai = self.focus_ai - 1 end
if pressed.right then self.focus_ai = self.focus_ai + 1 end
if pressed.down then
-- follow Link again
self.focus_at = 2
self.focus_ai = 0
end
if R4(stupid) ~= 0 then
T_BR(0, 0, "red", "stupid")
return
end
local any, actors_by_type, new_counts = collect_actors()
if not any then
self:wipe()
else
while self.focus_ai < 0 do
self.focus_at = (self.focus_at - 1) % 12
self.focus_ai = new_counts[self.focus_at] - 1
end
while self.focus_ai >= new_counts[self.focus_at] do
self.focus_at = (self.focus_at + 1) % 12
self.focus_ai = 0
end
cursor = deref(addrs.z_cursor_actor())
target = deref(addrs.z_target_actor())
end
local focus_link = self.focus_at == 2 and self.focus_ai == 0
if debug_mode then focus_link = false end
local needs_update = false
for at, actors in pairs(actors_by_type) do
for ai, addr in pairs(actors) do -- FIXME: sorry for this pseudo-indent
local var = R2(addr + actor_t.var.addr)
local hp = R1(addr + actor_t.hp.addr)
local num = R2(addr + actor_t.num.addr)
local name = actor_names[num]
local fa = addr + actor_t.flags.addr
local flags = R4(fa)
local focus_this = at == self.focus_at and ai == self.focus_ai
seen[num] = true
if not name then
name = "NEW"
actor_names[num] = name
dprint(("\t[0x%03X]=\"NEW\","):format(num))
end
if not self.seen_once[num] then
self.seen_once[num] = now
needs_update = true
local str
if name:sub(1,1) == "?" then
str = ("%s (%03X)"):format(name, num)
else
str = ("%s"):format(name)
end
self.seen_strs[num] = str
dprint(str)
end
local focal = false
if not debug_mode then
focal = focal or (focus_this and not focus_link)
focal = focal or (focus_link and addr == target)
else
if target then
focal = addr == target
else
focal = focus_this
end
end
if focal then
local actor = {
name = name,
addr = addr,
ai = ai,
type_count = new_counts[at],
at = at,
var = var,
flags = flags,
hp = hp,
num = num,
}
focus(actor, pressed.up)
end
if focus_this then
W1(addrs.camera_target.addr, 0x80)
W3(addrs.camera_target.addr + 1, addr)
end
-- make all actors z-targetable
if not (focus_this and focus_link) then
flags = bit.bor(flags, 0x00000001)
W4(fa, flags)
end
end
end
if needs_update then
self.seen_strs_sorted = sort_by_key(self.seen_strs)
end
if focus_link and not target then
for i, t in ipairs(self.seen_strs_sorted) do
local color = 'white'
if self.seen_once[t.k] and now - 60 <= self.seen_once[t.k] then
color = 'lime'
end
if not seen[t.k] then
color = 'orange'
end
T_TL(0, i - 1, color, t.v)
end
end
T_BR(0, 0, nil, "unique:%3i", #self.seen_strs_sorted)
if any then
local z = target or cursor
if z then
local num = R2(z)
T_TR(0, 0, nil, self.seen_strs[num])
end
end
end
-- TODO: abstract to wrapper class or something
function ActorLister:runwrap(now)
if now < self.before then self.wait = 2 end
self.before = now
if self.wait > 0 then
-- prevent script from lagging reversing
self.wait = self.wait - 1
if self.wait == 0 then self:wipe() end
else
self:run(now)
end
end
al = ActorLister()
event.onloadstate(function() al:wipe() end, 'actor wipe')
local al = ActorLister(input_handler, debug_mode)
event.onexit(function() al = nil end, 'actor cleanup')
event.onloadstate(function() if al then al:wipe() end end, 'actor wipe')
while oot or mm do
local now = emu.framecount()
al:runwrap(now)

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@ -57,6 +57,11 @@ function A(addr, atype)
end
Class = function(inherit)
--[[ don't entirely like the idea but leaving it here
if type(inherit) == 'string' then
inherit = require("classes."..inherit)
end
--]]
return setmetatable({}, {
__call = function(self, ...)
local obj = setmetatable({}, {__index = self})

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@ -1,72 +1,17 @@
require "serialize"
-- for lazy people.
-- populate the global namespace with all available classes,
-- excluding menu/interface classes.
Monitor = Class()
function Monitor:init(name, a)
self.name = name
self.begin = a.addr
self.len = a.type
self.once = false
self.old_bytes = {}
self.modified = {}
self.dirty = false
end
require "boilerplate"
function Monitor:read()
-- bizhawk has an off-by-one bug where this returns length + 1 bytes
local raw = mainmemory.readbyterange(self.begin, self.len-1)
local bytes = {}
local begin = self.begin
for k, v in pairs(raw) do
bytes[k - begin] = v
end
return bytes
end
local classes = {
"Monitor",
"ByteMonitor",
"FlagMonitor",
"ActorLister",
"InputHandler",
}
function Monitor:diff()
local bytes = self:read()
local old_bytes = self.old_bytes
if self.once then
for i, v in pairs(bytes) do
local x = v
local x1 = old_bytes[i]
if x ~= x1 then
self:mark(i, x, x1)
end
end
end
self.old_bytes = bytes
self.once = true
end
function Monitor:load(fn)
self.modified = deserialize(fn) or {}
self.dirty = false
self.fn = fn
end
function Monitor:save(fn)
if self.dirty then
serialize(fn or self.fn, self.modified)
self.dirty = false
end
end
InputHandler = Class()
function InputHandler:init(binds)
self.binds = binds
self.old_ctrl = {}
end
function InputHandler:update()
local ctrl = {}
local pressed = {}
local j = joypad.getimmediate()
for k, v in pairs(self.binds) do
ctrl[k] = j[v]
end
for k, v in pairs(ctrl) do
pressed[k] = ctrl[k] and not self.old_ctrl[k]
end
self.old_ctrl = ctrl
return ctrl, pressed
for _, class in ipairs(classes) do
_G[class] = require("classes."..class)
end

192
Lua/classes/ActorLister.lua Normal file
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@ -0,0 +1,192 @@
local print = dprint or print
-- hack to avoid N64 logo spitting errors
local stupid = addrs.actor_counts[0].addr - 0x8
-- creating an object every time is a bit slow, so
-- using a template to offset from will do for now.
local actor_t = Actor(0)
local suffix = oot and " oot" or ""
local actor_names = require("data.actor names"..suffix)
local damage_names = require("data.damage names"..suffix)
local ActorLister = Class()
function ActorLister:init(input_handler, debug_mode)
self.before = 0
self.wait = 0
self.focus_at = 2
self.focus_ai = 0
self.seen_once = {}
self.seen_strs = {}
self.seen_strs_sorted = {}
self.input = input_handler
self.debug_mode = debug_mode
end
function ActorLister:wipe()
if #self.seen_strs_sorted > 0 then
print()
print("# actors wiped #")
print()
end
self.seen_once = {}
self.seen_strs = {}
self.seen_strs_sorted = {}
end
function ActorLister:run(now)
local game_counts = nil
local seen = {}
local cursor, target
local ctrl, pressed = self.input:update()
if pressed.left then self.focus_ai = self.focus_ai - 1 end
if pressed.right then self.focus_ai = self.focus_ai + 1 end
if pressed.down then
-- follow Link again
self.focus_at = 2
self.focus_ai = 0
end
if R4(stupid) ~= 0 then
T_BR(0, 0, "red", "stupid")
return
end
local any, actors_by_type, new_counts = collect_actors()
if not any then
self:wipe()
else
while self.focus_ai < 0 do
self.focus_at = (self.focus_at - 1) % 12
self.focus_ai = new_counts[self.focus_at] - 1
end
while self.focus_ai >= new_counts[self.focus_at] do
self.focus_at = (self.focus_at + 1) % 12
self.focus_ai = 0
end
cursor = deref(addrs.z_cursor_actor())
target = deref(addrs.z_target_actor())
end
local focus_link = self.focus_at == 2 and self.focus_ai == 0
if self.debug_mode then focus_link = false end
local needs_update = false
for at, actors in pairs(actors_by_type) do
for ai, addr in pairs(actors) do -- FIXME: sorry for this pseudo-indent
local var = R2(addr + actor_t.var.addr)
local hp = R1(addr + actor_t.hp.addr)
local num = R2(addr + actor_t.num.addr)
local name = actor_names[num]
local fa = addr + actor_t.flags.addr
local flags = R4(fa)
local focus_this = at == self.focus_at and ai == self.focus_ai
seen[num] = true
if not name then
name = "NEW"
actor_names[num] = name
print(("\t[0x%03X]=\"NEW\","):format(num))
end
if not self.seen_once[num] then
self.seen_once[num] = now
needs_update = true
local str
if name:sub(1,1) == "?" then
str = ("%s (%03X)"):format(name, num)
else
str = ("%s"):format(name)
end
self.seen_strs[num] = str
print(str)
end
local focal = false
if not self.debug_mode then
focal = focal or (focus_this and not focus_link)
focal = focal or (focus_link and addr == target)
else
if target then
focal = addr == target
else
focal = focus_this
end
end
if focal then
local actor = {
name = name,
addr = addr,
ai = ai,
type_count = new_counts[at],
at = at,
var = var,
flags = flags,
hp = hp,
num = num,
}
focus(actor, pressed.up) -- FIXME: global
end
if focus_this then
W1(addrs.camera_target.addr, 0x80)
W3(addrs.camera_target.addr + 1, addr)
end
-- make all actors z-targetable
if not (focus_this and focus_link) then
flags = bit.bor(flags, 0x00000001)
W4(fa, flags)
end
end
end
if needs_update then
self.seen_strs_sorted = sort_by_key(self.seen_strs)
end
if focus_link and not target then
for i, t in ipairs(self.seen_strs_sorted) do
local color = 'white'
if self.seen_once[t.k] and now - 60 <= self.seen_once[t.k] then
color = 'lime'
end
if not seen[t.k] then
color = 'orange'
end
T_TL(0, i - 1, color, t.v)
end
end
T_BR(0, 0, nil, "unique:%3i", #self.seen_strs_sorted)
if any then
local z = target or cursor
if z then
local num = R2(z)
T_TR(0, 0, nil, self.seen_strs[num])
end
end
end
-- TODO: abstract to wrapper class or something
function ActorLister:runwrap(now)
if now < self.before then self.wait = 2 end
self.before = now
if self.wait > 0 then
-- prevent script from lagging reversing
self.wait = self.wait - 1
if self.wait == 0 then self:wipe() end
else
self:run(now)
end
end
return ActorLister

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@ -0,0 +1,19 @@
local Monitor = require "classes.Monitor"
local ByteMonitor = Class(Monitor)
function ByteMonitor:mark(i, x, x1)
local now = emu.framecount()
local str = ('%02i=%02X (%s)'):format(i, x, self.name)
if not self.modified[i] then
self.modified[i] = {}
end
if not self.modified[i][x] then
self.modified[i][x] = true
self.dirty = true
str = str..' (NEW!)'
end
printf('%s @%i', str, now)
message(str, 180)
end
return ByteMonitor

107
Lua/classes/FlagMonitor.lua Normal file
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@ -0,0 +1,107 @@
local printf = dprintf or printf
local Monitor = require "classes.Monitor"
local FlagMonitor = Class(Monitor)
function FlagMonitor:init(name, a, ignore)
Monitor.init(self, name, a)
self.ignore = ignore or {}
end
function FlagMonitor:mark(i, x, x1)
local now = emu.framecount()
local diff = bit.bxor(x, x1)
for which = 0, 7 do
if bit.band(diff, 2^which) ~= 0 then
local state = bit.band(x, 2^which) ~= 0 and 1 or 0
local str
if self.oot then
local row = math.floor(i/2)
local col = which + (1 - (i % 2))*8
str = ('%02i,%X=%i (%s)'):format(row, col, state, self.name)
else
str = ('%02i,%i=%i (%s)'):format(i, which, state, self.name)
end
local ib = i*8 + which
local curious = self.modified[ib] == "curious"
if not self.modified[ib] or curious then
self.modified[ib] = true
self.dirty = true
if not curious then
str = str..' (NEW!)'
else
str = str..' (!!!)'
end
end
if not self.ignore[str] then
printf('%s @%i', str, now)
message(str, 180)
end
end
end
end
function FlagMonitor:dump(current)
local t = current and self:read() or self.modified
local size = self.oot and 16 or 8
local rows = math.floor(self.len/size*8)
local buff = self.name..'\n'
buff = buff..' \t'
for col = size-1, 0, -1 do
buff = buff..('%X'):format(col)
if col % 4 == 0 then buff = buff..' ' end
end
for row = 0, rows-1 do
s = ('%02i\t'):format(row)
for col = size-1, 0, -1 do
local B, b = row, col
if size == 16 then
B = row*2 + (col < 8 and 1 or 0)
b = col % 8
end
local ib = B*8 + b
local v
if current then v = bit.band(t[B], 2^b) > 0 else v = t[ib] end
s = s..(v and '1' or '0')
if col % 4 == 0 then s = s..' ' end
end
buff = buff..'\n'..s
end
return buff
end
function FlagMonitor:wipe()
for i = self.begin, self.begin+self.len-1 do
W1(i, 0)
end
end
function FlagMonitor:set_unknowns()
self.save = function() end -- no clutter
local mod = self.modified_backup
if not mod then
mod = {}
for i, v in pairs(self.modified) do
mod[i] = v
end
self.modified_backup = mod
end
for i = 0, self.len-1 do
local v = R1(self.begin + i)
for which = 0, 7 do
local ib = i*8 + which
if not mod[ib] and bit.band(v, 2^which) == 0 then
v = v + 2^which
end
end
--printf("%04X = %02X", self.begin + i, sum)
W1(self.begin + i, v)
end
end
return FlagMonitor

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@ -0,0 +1,21 @@
local InputHandler = Class()
function InputHandler:init(binds)
self.binds = binds
self.old_ctrl = {}
end
function InputHandler:update()
local ctrl = {}
local pressed = {}
local j = joypad.getimmediate()
for k, v in pairs(self.binds) do
ctrl[k] = j[v]
end
for k, v in pairs(ctrl) do
pressed[k] = ctrl[k] and not self.old_ctrl[k]
end
self.old_ctrl = ctrl
return ctrl, pressed
end
return InputHandler

54
Lua/classes/Monitor.lua Normal file
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@ -0,0 +1,54 @@
require "serialize"
local Monitor = Class()
function Monitor:init(name, a)
self.name = name
self.begin = a.addr
self.len = a.type
self.once = false
self.old_bytes = {}
self.modified = {}
self.dirty = false
end
function Monitor:read()
-- bizhawk has an off-by-one bug where this returns length + 1 bytes
local raw = mainmemory.readbyterange(self.begin, self.len-1)
local bytes = {}
local begin = self.begin
for k, v in pairs(raw) do
bytes[k - begin] = v
end
return bytes
end
function Monitor:diff()
local bytes = self:read()
local old_bytes = self.old_bytes
if self.once then
for i, v in pairs(bytes) do
local x = v
local x1 = old_bytes[i]
if x ~= x1 then
self:mark(i, x, x1)
end
end
end
self.old_bytes = bytes
self.once = true
end
function Monitor:load(fn)
self.modified = deserialize(fn) or {}
self.dirty = false
self.fn = fn
end
function Monitor:save(fn)
if self.dirty then
serialize(fn or self.fn, self.modified)
self.dirty = false
end
end
return Monitor

View File

@ -1,10 +1,11 @@
require = require "depend"
require "boilerplate"
require "addrs.init"
require "classes"
require "messages"
require "classes"
local ignore = {
local mm_ignore = {
-- TODO: use list of bytes/bits rather than full strings
-- every time a scene (un)loads
['92,7=0 (weg)'] = true,
['92,7=1 (weg)'] = true,
@ -24,107 +25,9 @@ local ignore = {
['28,2=1 (weg)'] = true,
}
FlagMonitor = Class(Monitor)
function FlagMonitor:mark(i, x, x1)
local now = emu.framecount()
local diff = bit.bxor(x, x1)
for which = 0, 7 do
if bit.band(diff, 2^which) ~= 0 then
local state = bit.band(x, 2^which) ~= 0 and 1 or 0
local str
if self.oot then
local row = math.floor(i/2)
local col = which + (1 - (i % 2))*8
str = ('%02i,%X=%i (%s)'):format(row, col, state, self.name)
else
str = ('%02i,%i=%i (%s)'):format(i, which, state, self.name)
end
local ib = i*8 + which
local curious = self.modified[ib] == "curious"
if not self.modified[ib] or curious then
self.modified[ib] = true
self.dirty = true
if not curious then
str = str..' (NEW!)'
else
str = str..' (!!!)'
end
end
if not ignore[str] then
dprintf('%s @%i', str, now)
message(str, 180)
end
end
end
end
function FlagMonitor:dump(current)
local t = current and self:read() or self.modified
local size = self.oot and 16 or 8
local rows = math.floor(self.len/size*8)
local buff = self.name..'\n'
buff = buff..' \t'
for col = size-1, 0, -1 do
buff = buff..('%X'):format(col)
if col % 4 == 0 then buff = buff..' ' end
end
for row = 0, rows-1 do
s = ('%02i\t'):format(row)
for col = size-1, 0, -1 do
local B, b = row, col
if size == 16 then
B = row*2 + (col < 8 and 1 or 0)
b = col % 8
end
local ib = B*8 + b
local v
if current then v = bit.band(t[B], 2^b) > 0 else v = t[ib] end
s = s..(v and '1' or '0')
if col % 4 == 0 then s = s..' ' end
end
buff = buff..'\n'..s
end
return buff
end
function FlagMonitor:wipe()
for i = self.begin, self.begin+self.len-1 do
W1(i, 0)
end
end
function FlagMonitor:set_unknowns()
self.save = function() end -- no clutter
local mod = self.modified_backup
if not mod then
mod = {}
for i, v in pairs(self.modified) do
mod[i] = v
end
self.modified_backup = mod
end
for i = 0, self.len-1 do
local v = R1(self.begin + i)
for which = 0, 7 do
local ib = i*8 + which
if not mod[ib] and bit.band(v, 2^which) == 0 then
v = v + 2^which
end
end
--printf("%04X = %02X", self.begin + i, sum)
W1(self.begin + i, v)
end
end
if mm then
weg = FlagMonitor('weg', addrs.week_event_reg)
inf = FlagMonitor('inf', addrs.event_inf)
weg = FlagMonitor('weg', addrs.week_event_reg, mm_ignore)
inf = FlagMonitor('inf', addrs.event_inf, mm_ignore)
--mmb = FlagMonitor('mmb', addrs.mask_mask_bit) -- 100% known, no point
weg:load('data/_weg.lua')
inf:load('data/_inf.lua')

View File

@ -3,23 +3,6 @@ require "addrs.init"
require "classes"
require "messages"
ByteMonitor = Class(Monitor)
function ByteMonitor:mark(i, x, x1)
local now = emu.framecount()
local str = ('%02i=%02X (%s)'):format(i, x, self.name)
if not self.modified[i] then
self.modified[i] = {}
end
if not self.modified[i][x] then
self.modified[i][x] = true
self.dirty = true
str = str..' (NEW!)'
end
printf('%s @%i', str, now)
message(str, 180)
end
local unk = ByteMonitor('unk', AL(0xF6, 0x37A))
unk:load('data/_unk.lua')
while mm do