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movement test "works" now on oot

This commit is contained in:
Connor Olding 2015-05-25 19:21:35 -07:00
parent 907e5dcd93
commit 0149f3705b
2 changed files with 7 additions and 4 deletions

View file

@ -31,7 +31,7 @@ function Actor(addr)
--ground_y = AA(0x88, 'f'),
damage_table = AA(0x98, 4),
hp = AA(0xAF, 1),
--angle = AA(0xBA, 2),
angle = AA(0xB6, 2),
prev = AA(0x120, 4),
next = AA(0x124, 4),
}

View file

@ -1,5 +1,8 @@
-- movement speed testing in Majora's Mask
-- go to the fairy's fountain in clock town as human link and run this script.
-- movement speed testing
-- for Majora's Mask:
-- go to the fairy's fountain in clock town as human link and run this script.
-- for Ocarina of Time:
-- go to the Temple of Time as a child and run this script.
require "addrs.init"
@ -58,7 +61,7 @@ local tests = {
local link = addrs.link_actor
local pos = {2400, 20, 375}
local pos = mm and {2400, 20, 375} or {-200, -40, 2330}
local angle = 180
local fn = 'lua movement test'