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movement test "works" now on oot
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907e5dcd93
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2 changed files with 7 additions and 4 deletions
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@ -31,7 +31,7 @@ function Actor(addr)
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--ground_y = AA(0x88, 'f'),
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damage_table = AA(0x98, 4),
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hp = AA(0xAF, 1),
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--angle = AA(0xBA, 2),
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angle = AA(0xB6, 2),
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prev = AA(0x120, 4),
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next = AA(0x124, 4),
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}
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@ -1,5 +1,8 @@
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-- movement speed testing in Majora's Mask
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-- go to the fairy's fountain in clock town as human link and run this script.
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-- movement speed testing
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-- for Majora's Mask:
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-- go to the fairy's fountain in clock town as human link and run this script.
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-- for Ocarina of Time:
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-- go to the Temple of Time as a child and run this script.
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require "addrs.init"
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@ -58,7 +61,7 @@ local tests = {
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local link = addrs.link_actor
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local pos = {2400, 20, 375}
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local pos = mm and {2400, 20, 375} or {-200, -40, 2330}
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local angle = 180
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local fn = 'lua movement test'
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