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mm/asm/print.asm

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NASM
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// translates calls to 800021F8
// to copy strings to memory instead
// for Lua to later pick up on
jr
nop
/*
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[global_context]: 0x80212020
// offset from first pointer in global context
[dlist_offset]: 0x2B0
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[SetTextRGBA]: 0x800FB3AC
[SetTextXY]: 0x800FB41C
[SetTextString]: 0x800FBCB4
[TxtPrinter]: 0x800FBB60
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[InitTxtStruct]: 0x800FBB8C ; unused here; we set it up inline
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[DoTxtStruct]: 0x800FBC1C
[UpdateTxtStruct]: 0x800FBC64
push 4, 1, ra
// draw the debug text
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li a0, 0x00010001 // xy
li a1, 0x88CCFFFF // rgba
la a2, fmt
la a3, buffer
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jal simple_text
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nop
// reset buffer position
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la t0, buffer
sw t0, buffer_pos
// and set the string to null
sb r0, 0(t0)
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ret 4, 1, ra
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fmt:
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.asciiz "%s"
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.align
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.include "simple text.asm"
*/
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// keep track of where we are in the buffer
.org 0x807006F8
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buffer_pos:
.word buffer
buffer_lock:
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.word 0
//.align 4
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buffer:
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.skip 0x3000
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// force a crash-like thing that dumps a ton of (RDP?) info:
//.org 0x800C5E78
// li t8, 0x29a
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// overwrite (not hook) the debug printing function
.org 0x800021B0
// a0: unknown
// a1: char *msg
// a2: size_t len
li t0, 1
sw t0, buffer_lock
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lw t0, buffer_pos
copy_loop:
lb t1, 0(a1)
sb t1, 0(t0)
addi t0, t0, 1
addi a1, a1, 1
subi a2, a2, 1
bne a2, r0, copy_loop
sb r0, 0(t0) // null terminate
sw t0, buffer_pos
sw r0, buffer_lock
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jr
nop